Shurikeeen Posted February 7, 2015 Share Posted February 7, 2015 If I flip my Shuttle made out of these wings, the textures change around Is there a way to fix this? Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 7, 2015 Share Posted February 7, 2015 If I flip my Shuttle made out of these wings, the textures change around Is there a way to fix this?Build it in mirror symmetry mode rather than stack symmetry? Quote Link to comment Share on other sites More sharing options...
not-a-cylon Posted February 7, 2015 Share Posted February 7, 2015 Placing vertical stabilizers on the end of wing seems to mess up the CoL indicator. It seems to be just a cosmetic problem- I don't seem to have a crazy yaw/roll Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted February 7, 2015 Share Posted February 7, 2015 Other odd aero stuff I just noticed - placing some long chord wing roots, removing the trailing edge ( IE shape "No edge" ) moves the CoL ball towards the *back* of the plane. Using FAR and lots of other stuff but nothing aero-related. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted February 7, 2015 Share Posted February 7, 2015 Placing vertical stabilizers on the end of wing seems to mess up the CoL indicator. It seems to be just a cosmetic problem- I don't seem to have a crazy yaw/rollhttp://i.imgur.com/VwkBXk4.jpg?1Grab the wing from oposite side that you attached on hull first time and attach it to hull again. It is small issue I got from time to time with various wings, not only B9 procedural wings.So I doubt that is related to B9 PW, source for that issue is elwhere. Quote Link to comment Share on other sites More sharing options...
MAKC Posted February 7, 2015 Share Posted February 7, 2015 (edited) Can I be so bold as to request a fine control feature, maybe akin to Procedural Parts?Javascript is disabled. View full albumI'm building a ~1:1 replica of, as jonrd463 correctly guessed, a Starfighter (NF-104A) and while your addon has been of great help, I feel the current minimum size and increments to be too rough for finer engineering. Edited February 8, 2015 by MAKC Quote Link to comment Share on other sites More sharing options...
starikki Posted February 7, 2015 Share Posted February 7, 2015 Can I be so bold as to request a fine control feature, maybe akin to Procedural Parts?http://imgur.com/a/da20uI'm building a ~1:1 replica of correct guess gets a rep. and while your addon has been of great help, I feel the current minimum size and increments to be too rough for finer engineering. I have absolutely no idea what this widowmaker is Yes the current minimum values are a bit to coarse for smallish aircraft/ surfaces.But its hard to satisfy both range and precision, unless we have two different wing part.-------------------------------------------------------To Bac9,FAR don't seem to analyse flaps properly, I believe it's more of the FAR side of the problem?Thanks. Quote Link to comment Share on other sites More sharing options...
bac9 Posted February 7, 2015 Author Share Posted February 7, 2015 Version 0.33Modular Fuel Tanks mod is now supportedFixed fuel saving in the flight scene, tanks no longer reset themselves to full capacity on quicksave or tracking station loading.Added step buttons to the left and right of the tweakable sliders, allowing you to move through the values more quicklySome minor fixes and UI style improvements Quote Link to comment Share on other sites More sharing options...
jonrd463 Posted February 8, 2015 Share Posted February 8, 2015 I'm building a ~1:1 replica of correct guess gets a rep. A Starfighter seems only fitting for KSP. Quote Link to comment Share on other sites More sharing options...
Xenro66 Posted February 8, 2015 Share Posted February 8, 2015 Yeahhhh, this keeps happening to me. It seems to happen on any of the 3 parts, and when it does happen, it sticks with that part. It doesn't matter if I delete it and try again, it still squashes the menu like this. Any quick fixes?Edit: found my quick fix... I have to press J on the other side when using symmetry :/ Quote Link to comment Share on other sites More sharing options...
Zeenobit Posted February 8, 2015 Share Posted February 8, 2015 Yeahhhh, this keeps happening to me. It seems to happen on any of the 3 parts, and when it does happen, it sticks with that part. It doesn't matter if I delete it and try again, it still squashes the menu like this. Any quick fixes?http://i.imgur.com/5tk7Rnu.pngEdit: found my quick fix... I have to press J on the other side when using symmetry :/Same thing happened to me, which made me revert. Quote Link to comment Share on other sites More sharing options...
bac9 Posted February 8, 2015 Author Share Posted February 8, 2015 Post logs, reports are mostly useless without them. Ideally with all debug options in the B9 debug window from the KSC scene enabled. Quote Link to comment Share on other sites More sharing options...
Hodo Posted February 8, 2015 Share Posted February 8, 2015 Bac9 I am getting some Nullref errors here is the output.log and some screen shots of the errors in game.outputHope this helps you improve an outstanding mod. Quote Link to comment Share on other sites More sharing options...
bac9 Posted February 8, 2015 Author Share Posted February 8, 2015 Are you using stock, RealFuels, or MFT?- - - Updated - - -Ah, found the issue, will update it soon. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted February 8, 2015 Share Posted February 8, 2015 I was just coming to post about this glad its not just me and now already being fixed. Quote Link to comment Share on other sites More sharing options...
bac9 Posted February 8, 2015 Author Share Posted February 8, 2015 Version 0.34Hotfix for fuel config description corrupting the UI Quote Link to comment Share on other sites More sharing options...
AntiMatter001 Posted February 8, 2015 Share Posted February 8, 2015 OH S^%T i thought this was like procedralwings where you have to use lousy mouse and key presses to scale the wing.bac9 you have once again broken the mold and also granted me access to insane Vtol/shuttle designs! great work!! Quote Link to comment Share on other sites More sharing options...
innociv Posted February 9, 2015 Share Posted February 9, 2015 I tried looking through the text files, but I couldn't find anything that'd let me increase the max values for them.I have a really big craft, and I need to make wings that are at least twice as large as it allows. Quote Link to comment Share on other sites More sharing options...
bac9 Posted February 9, 2015 Author Share Posted February 9, 2015 There is no way to do that at the moment.Why can't you just use multiple wings in a sequence, anyway? I think using a 30m long part is quite a bit of a cop out in terms of working with flex and other factors. Quote Link to comment Share on other sites More sharing options...
innociv Posted February 9, 2015 Share Posted February 9, 2015 (edited) Well, it'd be hard to get that to look right.But more than that, more parts = more lag, especially with FAR.I was using the pwings mod, but thought these looked better and could reduce my part count further. Using these, I'll have to double or triple my amount of wing parts.As far as "flex cop out", well there is nothing preventing someone from putting thin 30m long reverse-swept wing on a 20m long aircraft, which should have extreme flexing but happens to be the most efficient thing to do in FAR. But I can't put 45m long wings on my 70m long space plane.There's nothing really ridiculous about what I'm trying to do, except the size, which fits in the hanger. http://cloud-4.steamusercontent.com/ugc/541887966941065545/A2BE644594B88524B4E4C2EF3334BCAA2BCD46B6/I mean really, FAR should be calculating how much something should be flexing, even if it's not visible, and how that'd effect aerodynamics, if that's the issue. I'd like to see the pencils with massive skinny reverse swept wings gone, too.So the only way would be to recompile the source with those changes? I'm not sure I can do that. Edited February 9, 2015 by innociv Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 9, 2015 Share Posted February 9, 2015 45m is what ... 3 segments? It's not cause that much lag. Quote Link to comment Share on other sites More sharing options...
innociv Posted February 9, 2015 Share Posted February 9, 2015 It takes more than a single wing to make an aircraft, generally. Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 9, 2015 Share Posted February 9, 2015 Well what sort of wing design are you going for then? Even if your main wings have control surfaces on both edges, you've still only added 12 parts, and I'm having trouble seeing how you'd want anything but the main wings to be >16m. Quote Link to comment Share on other sites More sharing options...
Hodo Posted February 9, 2015 Share Posted February 9, 2015 Are you using stock, RealFuels, or MFT?- - - Updated - - -Ah, found the issue, will update it soon.Stock fuels, and the update I still get the error, it happens when I attempt to add your procedural control surface on the B9 procedural wing. Quote Link to comment Share on other sites More sharing options...
bac9 Posted February 9, 2015 Author Share Posted February 9, 2015 (edited) But more than that, more parts = more lag, especially with FAR.I was using the pwings mod, but thought these looked better and could reduce my part count further. Using these, I'll have to double or triple my amount of wing parts.From what I've seen part count can only noticeably influence performance when the difference is in the hundreds or many dozens of parts, and even the sizes you're talking about are unlikely to have more then 10 or 20 parts more with those limits.As far as "flex cop out", well there is nothing preventing someone from putting thin 30m long reverse-swept wingThat's not possible, at the moment 16m offset is the biggest one available. As about extemely swept wings in general, is that an argument about allowing one wrong thing because another thing is also wrong? I'd prefer neither to be possible.I mean really, FAR should be calculating how much something should be flexing, even if it's not visible, and how that'd effect aerodynamics, if that's the issue.Unfortunately that's impossible to do in a performant and general way.I'd like to see the pencils with massive skinny reverse swept wings gone, too.I'd like to see them gone too and I'm working on a way to limit offset parameters depending on wing semispan, to make things like 10m offset on 0.25m wings impossible.Another consideration I have to deal with is limited slider precision. I can't stretch them to an arbitrary range without ruining tweaking precision and making lots of values impossible to select. I have some ideas about zoomable range, but those are some time off.- - - Updated - - -Stock fuels, and the update I still get the error, it happens when I attempt to add your procedural control surface on the B9 procedural wing.For n-th time, please always post a log, I don't have anything to work from. Another person posted one, and I have fixed the reason he had his issue. Your issue can't be connected to his, since it was related to fuel GUI and control surfaces don't have a fuel GUI. Edited February 9, 2015 by bac9 Quote Link to comment Share on other sites More sharing options...
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