shynk Posted May 5, 2015 Share Posted May 5, 2015 Hey, I installed the 1.0 release from the link in your post but the parts dont show up anywhere in the editor. I have module manager 2.6.2 but it doesn't seem to work :C are there any other dependencies? Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 5, 2015 Share Posted May 5, 2015 Hey, I installed the 1.0 release from the link in your post but the parts dont show up anywhere in the editor. I have module manager 2.6.2 but it doesn't seem to work :C are there any other dependencies?You need to install from the link in the OP and then overwrite the relevant parts from Crzyrndm's link. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 5, 2015 Share Posted May 5, 2015 (edited) Hey, I installed the 1.0 release from the link in your post but the parts dont show up anywhere in the editor. I have module manager 2.6.2 but it doesn't seem to work :C are there any other dependencies?Install orginal Bac9 files => Overwrite with files from the link in my sig => Further fixes from the location I linked earlier (which will eventually make it to step 2)E: Ninja'd Edited May 5, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
mark7 Posted May 6, 2015 Share Posted May 6, 2015 er, forgive my poor English level, but it seems u already have a fix to make B9 procedural part work in 1.0.2? Can someone tell me where can I find that fix please? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 6, 2015 Share Posted May 6, 2015 @mark71) Install all files from here2) Download the patch here, allow files to be overwritten when requested (and make sure you also have Module Manager installed) Quote Link to comment Share on other sites More sharing options...
mark7 Posted May 6, 2015 Share Posted May 6, 2015 @CrzyrndmWell,thanks a lot ~But unfortunately, it seems that the Chinese government blocked the link . So sad;.; Quote Link to comment Share on other sites More sharing options...
Hodo Posted May 6, 2015 Share Posted May 6, 2015 @HodoI'm not having any major issues with the dev FAR build from about 6 hours ago. There's a couple of niggles when reverting to editor that insist on being persistent little annoyances, but I haven't encountered anything game breaking. Assuming you have both the necesary dependancies (MM, Modular Flight Integrator for FAR), I need a log and steps to produce your issue.I found the problem.It was a user failure, I had failed to download and install the correct version of B9PWings and had the .90 version installed. Oops. Quote Link to comment Share on other sites More sharing options...
amankd Posted May 6, 2015 Share Posted May 6, 2015 when will this be 1.0.2?!? they wont attach atm and it is one of my must have mods Quote Link to comment Share on other sites More sharing options...
kcs123 Posted May 6, 2015 Share Posted May 6, 2015 when will this be 1.0.2?!? they wont attach atm and it is one of my must have modsJust follow directions in this post. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 7, 2015 Share Posted May 7, 2015 (edited) KSP 1.0.x - Patch v2 has been packaged.Fixes:Material index exception Nullrefs caused by reverting to the editor Significantly reduced logging in flight for control surfaces Requires Module ManagerRequires Bac9's files downloaded from the OP Edited May 7, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted May 7, 2015 Share Posted May 7, 2015 KSP 1.0.x - Patch v2 has been packaged.Fixes:Material index exceptionNullrefs caused by reverting to the editorSignificantly reduced logging in flight for control surfacesRequires Module ManagerRequires Download Bac9's files from the OPHas it fixed the big bug that is: the procedural wings don't appear in the parts table even in a fresh install? Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 7, 2015 Share Posted May 7, 2015 Has it fixed the big bug that is: the procedural wings don't appear in the parts table even in a fresh install?Did you follow the last instruction and use the download in the OP, then apply Crzyrndm's patch? Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted May 7, 2015 Share Posted May 7, 2015 Did you follow the last instruction and use the download in the OP, then apply Crzyrndm's patch?Yes, twice. Once in conjunction with other mods, once in a new install.I'm in career. Can you confirm that procedural wings aren't hidden away in the late tech nodes? Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 7, 2015 Share Posted May 7, 2015 Yes, twice. Once in conjunction with other mods, once in a new install.I'm in career. Can you confirm that procedural wings aren't hidden away in the late tech nodes?Per the configs, the tech required is Advanced Aerodynamics. I don't know exactly where that is in the new tech tree. Do they show up in sandbox mode? Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted May 7, 2015 Share Posted May 7, 2015 Per the configs, the tech required is Advanced Aerodynamics. I don't know exactly where that is in the new tech tree. Do they show up in sandbox mode?I just unlocked the required node.It functions just like in 0.90. Sorry for the worry. Quote Link to comment Share on other sites More sharing options...
Hodo Posted May 7, 2015 Share Posted May 7, 2015 Crzyrndm,I was testing last night in NuFAR with B9Pwings and your patch. There is one minor issue that crops up this is more of a warning to anyone else using this and NuFAR dev build. The Voxel aero blue arrows does not always display the correct information for wings attached to another set of wings. They work just fine, but the display doesnt correctly show them with the Voxel aeroflow diagrams. I have one minor request. Can we get a curved end piece for the wings so we can have a smoother look to our wing designs. Because this version I think I am going to go without the original Pwings and some designs just look better with a rounded wing tip.Like this Cessna. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted May 7, 2015 Share Posted May 7, 2015 @Crzyrndm, small request. Can you make separate thread with links in OP for all stuff that is needed for this mod ?I thought it will be easier for you to maintain links and easier for all fans to track doen changes in bac9 apsence.Thanks for maintain this, anyway. Quote Link to comment Share on other sites More sharing options...
steve_v Posted May 9, 2015 Share Posted May 9, 2015 I'm having issues with the control surfaces / latest release.1.1:1.1.1:If I replace the elevons in the SPH I get both sides as on the left wing, but on launch they revert to the default sizes as on the right. Texture switching appears to be broken too. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 9, 2015 Share Posted May 9, 2015 I'm having issues with the control surfaces / latest release.Changes causing the above issue and an issue reported earlier on github reverted. The exceptions they were preventing appear to be less harmful at this stage >.< Quote Link to comment Share on other sites More sharing options...
6.forty Posted May 10, 2015 Share Posted May 10, 2015 Not sure whether to post here or in the FAR thread, but with 1.1.2 the wings don't seem to be 100% compatible with the new FAR. FAR's voxeling works fine on them and picks up the shape changes, but the CoL indicator is still showing a vector like FAR isn't taking over. Doesn't seem like a FAR issue, it shows only the indicator dot with all the other wings I've tried (stock, KAX, Firespitter). Quote Link to comment Share on other sites More sharing options...
Hodo Posted May 10, 2015 Share Posted May 10, 2015 Not sure whether to post here or in the FAR thread, but with 1.1.2 the wings don't seem to be 100% compatible with the new FAR. FAR's voxeling works fine on them and picks up the shape changes, but the CoL indicator is still showing a vector like FAR isn't taking over. Doesn't seem like a FAR issue, it shows only the indicator dot with all the other wings I've tried (stock, KAX, Firespitter).I am running FAR with B9Pwings and they work together fine for me. Do you have your output log? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 10, 2015 Share Posted May 10, 2015 No, there is something odd happening. FAR doesn't have any direction on the CoP indicator (because it doesn't show anything useful), yet a vector shows up when one of these wings is placed. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted May 10, 2015 Share Posted May 10, 2015 Issue with the 1.1.2 I can take wing tip size down to zero causing some errors in the log. Needs a clamp to avoid division by 0 I imagine. Thanks crzy for the maintenance! Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 10, 2015 Share Posted May 10, 2015 Issue with the 1.1.2 I can take wing tip size down to zero causing some errors in the log. Needs a clamp to avoid division by 0 I imagine. Thanks crzy for the maintenance!Unable to replicate errors caused by reducing any parameters to zero Quote Link to comment Share on other sites More sharing options...
kcs123 Posted May 10, 2015 Share Posted May 10, 2015 (edited) I have tried to replicate my crafts from V0.90. Since some of mods are still not updated, I replicated SpacePlane Mk2 B9PW(craft file) from only stock parts and B9 PW.First thing I noticed is that stability derivates in FAR graph are not shown properly. Nearly same shaped plane shows all red numbers for speeds at 0.35 mach, AoA can't evem be determinated, etc. Despite this, plane fly close as possible like in KSP V0.90, capable to lift off without problems at intended speeds near 120 m/s.Second thing I come across is some kind of memory leaks as shown on album. I tried to uninstall almost all mods except few essentials:Blizzy toolbar, B9 PW, CrossFeed enabler, nuFAR, Modular Flight integrator,GCMonitor(used memory on screen), KJR, Stock bug fixes, ModuleRCS fix, Kerbal Alarm clockJavascript is disabled. View full albumI'm not sure if it is B9PW bug or stock game bug, I will try to replicate problems with stock parts only, to see if problem exist, I just wanted to warn people to pay attention if they have similar issues, or it is somewhere on my end.Forgot to mention, screenshots taken on Windows KSP 1.0.2 game version. Edited May 10, 2015 by kcs123 Quote Link to comment Share on other sites More sharing options...
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