Mekan1k Posted March 3, 2015 Share Posted March 3, 2015 (edited) B9, you are a genius.These wings are amazing! The vessel shown is stable at mach 1.875, 19.5 kilometers up, and has 5 hours of flight-time. Edited March 3, 2015 by Mekan1k Quote Link to comment Share on other sites More sharing options...
kcs123 Posted March 3, 2015 Share Posted March 3, 2015 Getting an odd error. I can attach a all moving surfaces to a part, I can attach a single wing to a part, but if I try to attach two wings using symmetry things go wonkey, the cost is added but the wings are not attached. Error log below.[LOG 12:17:02.344] [SCANsat] start: in editor[LOG 12:17:02.344] [SCANsat] sensorType: 0 fov: 0 min_alt: 0 max_alt: 0 best_alt: 0 power: 0.05[LOG 12:17:02.345] Tac.LifeSupportModule[FFF74192][251.47]: OnStart: Editor[LOG 12:17:09.895] deltaWing added to ship - part count: 2[LOG 12:17:09.896] SAFix.onPartAttach(): Host = deltaWing | Target = Mark2Cockpit | Symmetry Count = 1[LOG 12:17:09.897] stage count is: 0[LOG 12:17:09.897] deltaWing added to ship - part count: 3[LOG 12:17:09.898] SAFix.onPartAttach(): Host = deltaWing | Target = Mark2Cockpit | Symmetry Count = 1[LOG 12:17:09.898] [VersionTaggedType] found KSPAPIExtensions.PartMessage.KnownPartMarker_1_7_2_0 for KSPAPIExtensions.PartMessage.KnownPartMarker[LOG 12:17:09.899] [VersionTaggedType] found KSPAPIExtensions.PartMessage.KnownPartMarker_1_7_2_0 for KSPAPIExtensions.PartMessage.KnownPartMarker[LOG 12:17:09.901] stage count is: 0[LOG 12:17:11.042] deleting part deltaWing[LOG 12:17:12.411] deltaWing added to ship - part count: 2[LOG 12:17:12.412] SAFix.onPartAttach(): Host = deltaWing | Target = Mark2Cockpit | Symmetry Count = 1[LOG 12:17:12.413] stage count is: 0[LOG 12:17:12.413] deltaWing added to ship - part count: 3[LOG 12:17:12.414] SAFix.onPartAttach(): Host = deltaWing | Target = Mark2Cockpit | Symmetry Count = 1[LOG 12:17:12.415] [VersionTaggedType] found KSPAPIExtensions.PartMessage.KnownPartMarker_1_7_2_0 for KSPAPIExtensions.PartMessage.KnownPartMarker[LOG 12:17:12.416] [VersionTaggedType] found KSPAPIExtensions.PartMessage.KnownPartMarker_1_7_2_0 for KSPAPIExtensions.PartMessage.KnownPartMarker[LOG 12:17:12.416] stage count is: 0[LOG 12:17:13.193] deleting part deltaWing[LOG 12:17:14.197] deleting part deltaWing[LOG 12:17:18.248] B9.Aero.Wing.Procedural.TypeC added to ship - part count: 2[LOG 12:17:18.248] SAFix.onPartAttach(): Host = B9.Aero.Wing.Procedural.TypeC | Target = Mark2Cockpit | Symmetry Count = 1[LOG 12:17:18.261] stage count is: 0[LOG 12:17:18.262] B9.Aero.Wing.Procedural.TypeC added to ship - part count: 3[LOG 12:17:18.262] SAFix.onPartAttach(): Host = B9.Aero.Wing.Procedural.TypeC | Target = Mark2Cockpit | Symmetry Count = 1[LOG 12:17:18.263] [VersionTaggedType] found KSPAPIExtensions.PartMessage.KnownPartMarker_1_7_2_0 for KSPAPIExtensions.PartMessage.KnownPartMarker[LOG 12:17:18.264] [VersionTaggedType] found KSPAPIExtensions.PartMessage.KnownPartMarker_1_7_2_0 for KSPAPIExtensions.PartMessage.KnownPartMarker[LOG 12:17:18.277] stage count is: 0[LOG 12:17:19.429] deleting part B9.Aero.Wing.Procedural.TypeC[LOG 12:17:20.492] deleting part B9.Aero.Wing.Procedural.TypeC[LOG 12:17:23.149] B9.Aero.Wing.Procedural.TypeA added to ship - part count: 2[LOG 12:17:23.150] SAFix.onPartAttach(): Host = B9.Aero.Wing.Procedural.TypeA | Target = Mark2Cockpit | Symmetry Count = 1[LOG 12:17:23.162] stage count is: 0[LOG 12:17:23.163] B9.Aero.Wing.Procedural.TypeA added to ship - part count: 3[LOG 12:17:23.164] SAFix.onPartAttach(): Host = B9.Aero.Wing.Procedural.TypeA | Target = Mark2Cockpit | Symmetry Count = 1[EXC 12:17:23.165] ArgumentOutOfRangeException: Argument is out of range.Parameter name: index System.Collections.Generic.List`1[PartModule].get_Item (Int32 index) PartModuleList.get_Item (Int32 index) ClawKSP.SAFix.UpdatePartAndChildren (.Part SourcePart, .Part UpdatePart, SymmetryMethod SymMethod) ClawKSP.SAFix.onPartAttach (HostTargetAction`2 AttachedPart) EventData`1[GameEvents+HostTargetAction`2[Part,Part]].Fire (HostTargetAction`2 data) Part.setParent (.Part p) EditorLogic.attachPart (.Part part, . attach) EditorLogic.attachSymParts (.[] cAttaches) EditorLogic.<SetupFSM>m__B4 () KerbalFSM.RunEvent (.KFSMEvent evt) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.UpdateFSM () EditorLogic.Update ()[LOG 12:17:23.543] deleting part B9.Aero.Wing.Procedural.TypeA[LOG 12:17:24.794] deleting part B9.Aero.Wing.Procedural.TypeAHave you tried with Claw's dtock bug fixes ? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted March 3, 2015 Share Posted March 3, 2015 (edited) Since the symmetry fix is already showing in the logs, isn't it obvious that he's using it? Infact, IIRC there was a bad interaction reported between the two recently (time to go digging...)E:http://forum.kerbalspaceprogram.com/threads/97285-KSP-v0-90-Stock-Bug-Fix-Modules-%28Release-v0-1-7e-28-Feb-15%29-Misc-Utilities-%2818-Jan-15%29?p=1766510&viewfull=1#post1766510Error looks pretty much the same Edited March 3, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
kcs123 Posted March 3, 2015 Share Posted March 3, 2015 Sorry, missed that post in Claw's thread, haven't read carefully logs. Didn't have much time for playing KSP either, lately, mostly only read subscribed threads once or twice at day. Quote Link to comment Share on other sites More sharing options...
Kolago Posted March 4, 2015 Share Posted March 4, 2015 (edited) Have you tried with Claw's dtock bug fixes ?I had the same problem, after removing SymmetryActionFix.dll from StockBugFixModules 0.1.7e all goes back to normal! SymmetryActionFix.dll from StockBugFixModules.v0.1.7d is ok. Edited March 4, 2015 by Kolago Quote Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted March 4, 2015 Share Posted March 4, 2015 B9, you are a genius.http://i.imgur.com/qHTlWXJ.jpgThese wings are amazing! The vessel shown is stable at mach 1.875, 19.5 kilometers up, and has 5 hours of flight-time.From which mod that cockpit come from?^^ Quote Link to comment Share on other sites More sharing options...
Mekan1k Posted March 4, 2015 Share Posted March 4, 2015 From which mod that cockpit come from?^^Coffee Industries! Quote Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted March 5, 2015 Share Posted March 5, 2015 Coffee Industries!Thank you^^ Quote Link to comment Share on other sites More sharing options...
Hodo Posted March 5, 2015 Share Posted March 5, 2015 So I take it no fix or even a clue as to what is causing my problem with it. Quote Link to comment Share on other sites More sharing options...
kofeyh Posted March 7, 2015 Share Posted March 7, 2015 So I take it no fix or even a clue as to what is causing my problem with it.Have you tried simply removing all mods, apart from bac9 wings an FAR? Remove every possible other cause and check then. Nothing special about the version you use? Quote Link to comment Share on other sites More sharing options...
Hodo Posted March 7, 2015 Share Posted March 7, 2015 Have you tried simply removing all mods, apart from bac9 wings an FAR? Remove every possible other cause and check then. Nothing special about the version you use?Haven't gone to that extreme yet, but seeing as I have time after my surgery I may do that. Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted March 11, 2015 Share Posted March 11, 2015 Still discovering neat things you can do... I wish there was an actual texture atlas & you could choose a UV offset to get sets of different styles. Must install some C# environment, I guess. Quote Link to comment Share on other sites More sharing options...
Hodo Posted March 14, 2015 Share Posted March 14, 2015 (edited) So performed a complete uninstall and reinstall with just FAR KER MJ B9 DRE TAC and KJR installed. This is the output log and still getting a string of nullref errors.outputSame errors as before as soon as I switch the trailing edge to none and attach a control surface it goes crazy. Edited March 14, 2015 by Hodo Quote Link to comment Share on other sites More sharing options...
kofeyh Posted March 16, 2015 Share Posted March 16, 2015 So performed a complete uninstall and reinstall with just FAR KER MJ B9 DRE TAC and KJR installed. This is the output log and still getting a string of nullref errors.outputhttp://i.imgur.com/SyqKAaR.jpgSame errors as before as soon as I switch the trailing edge to none and attach a control surface it goes crazy.So what happens if you just have the minimum mods installed; that is FAR and Procedural Parts?At this stage you have several mods loaded; this won't help debugging. KJR is a known source of nullrefs for various reasons (not to mention other odd behaviour). I would (as recommended earlier) literally strip back to absolute minimum. Quote Link to comment Share on other sites More sharing options...
Hodo Posted March 16, 2015 Share Posted March 16, 2015 So what happens if you just have the minimum mods installed; that is FAR and Procedural Parts?At this stage you have several mods loaded; this won't help debugging. KJR is a known source of nullrefs for various reasons (not to mention other odd behaviour). I would (as recommended earlier) literally strip back to absolute minimum.I tried it with just the B9 procedural wings and FAR it still kicks those nullref issues. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted March 21, 2015 Share Posted March 21, 2015 I tried it with just the B9 procedural wings and FAR it still kicks those nullref issues.Yeah I get tons of NRE with this. What happened to Bac9 there where updates like every other day now bac9 is dead silent on these issues. Hope things are ok and life is just busy... Quote Link to comment Share on other sites More sharing options...
Hodo Posted March 21, 2015 Share Posted March 21, 2015 Yeah I get tons of NRE with this. What happened to Bac9 there where updates like every other day now bac9 is dead silent on these issues. Hope things are ok and life is just busy...Glad I am not the only one. I just uninstalled it till it works with my install it is a good mod but still very much in the works. I hope it doesnt become like other Bac9 projects. Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted March 21, 2015 Share Posted March 21, 2015 I get them too, sometimes - usually after using the offset tool. In my case saving & reloading the craft seems to cure it. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted March 21, 2015 Share Posted March 21, 2015 I get them too, sometimes - usually after using the offset tool. In my case saving & reloading the craft seems to cure it.That could explain why I didn't encountered issues with this mod. I rarely used offset tool, even when I used it, I moved parts with offset tool just a little.Only to fine tune almoust balanced craft. Didn't tested with other modes that were updated recently, I was busy elsewhere for last few weeks. Quote Link to comment Share on other sites More sharing options...
123nick Posted March 22, 2015 Share Posted March 22, 2015 https://farm9.staticflickr.com/8696/16780598332_504f54fd49_b.jpgStill discovering neat things you can do... I wish there was an actual texture atlas & you could choose a UV offset to get sets of different styles. Must install some C# environment, I guess.how do you manage to use retro-future parts in 0.90? arent they outdated? Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted March 22, 2015 Share Posted March 22, 2015 how do you manage to use retro-future parts in 0.90? arent they outdated?Nop. Think it was just the Firespitter DLL that needed updating, but that's common to a bunch of things. Quote Link to comment Share on other sites More sharing options...
Hodo Posted March 23, 2015 Share Posted March 23, 2015 Same here I run Retro Future without a problem, just update the Firespitter.DLL file.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
The Space Man Posted March 25, 2015 Share Posted March 25, 2015 On the OP it says:You must use the latest development version of FAR to avoid certain issues with part attachment caused by changes in 0.90.So people using FAR 14.6 will encounter NRE errors as it's not the dev version? Quote Link to comment Share on other sites More sharing options...
Svm420 Posted March 25, 2015 Share Posted March 25, 2015 On the OP it says:So people using FAR 14.6 will encounter NRE errors as it's not the dev version?Never noticed that good Q. I will give it a shot and see if that improves anything for me. I encorage others to try it as well to see if it fixes anything. Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted March 26, 2015 Share Posted March 26, 2015 I've been running a dev version of FAR since I started using this - still NREs. I guess I'll check for a newer version anyway. Quote Link to comment Share on other sites More sharing options...
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