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[v0.19] Damned Robotics Version 1.3


DYJ

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X6YCH.jpg?1

This time r4m0n and I bring you the latest in robotics!

Plugin/lots of stuff : r4m0n

3dmodels/'textures' : DYJ

Pack includes:

Claw

Hinge

Truss for building arms 1 and 2m versions

The rotatron

Hydraulic cylinder

Doorhinge

These parts are intended to allow construction of more mechanically advanced crafts/robots/kanadarms/creepy mechjebpodspiders.

The arrows pointing left and right in the VAB servoconfig rotates the servos, forgot to show that as well.

Installation note: This plugin uses the mechjeb version 1.9 plugin included in this release, If the current mechjeb version is later than 1.9 then keep that.

Alpha release, please report bugs and other potential horrors.

Download

Source: http://svn.mumech.com/KSP/trunk/MuMechLib/

License:

Code: Original license applies.

Parts: Feel free to do whatever you please, but contact me before redistributing anything.

Patch notes:

1.0 - Release

1.1 - .15 compatibility patch

1.2 - Added doorhinge

1.2.1 - .16 compatibility patch

1.3 - .19 compatibility patch

Derived mods and forks:

As the thread and patchnotes indicates the original DR only works for .19, for .20 you need to grab a fork instead.

http://forum.kerbalspaceprogram.com/showthread.php/37707-Magic-Smoke-Industries-Parts - Extra part and plugin fork

http://forum.kerbalspaceprogram.com/showthread.php/37680-DROMOMAN-modular-arm-parts-for-Damned-Robotics - Part kit replacement for armbuilding.

Edited by DYJ
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My god man, will your kickass stuff ever stop coming? I hope not! I\'m now attempting to send a spiderbot into space, purely for the lolz!

I HAVE MADE A SUCCESSFULLY WORKING TANK.

Turret spins and everything.

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Initial Impressions: Awesome mod, this brings up all kinds of possibilities!

I present, my walker X1:

screenshot369.png

It works, just hold W and you\'ll walk forever

(I\'ll post a video over the weekend)

Suggestions:

-Ability to set rotation speeds

-Parts that stay loose and are affected by gravity (if you attach a beam to a rotation node, it should naturally turn until it falls due to torque)

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Initial Impressions: Awesome mod, this brings up all kinds of possibilities!

I present, my walker X1:

It works, just hold W and you\'ll walk forever

(I\'ll post a video over the weekend)

Damnit, you had me going there while the picture loaded! :D

I thought you actually made a mechanical mech, although that would require the use of several keys to be pressed in uniform time for them to work together.

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Damnit, you had me going there while the picture loaded! :D

I thought you actually made a mechanical mech, although that would require the use of several keys to be pressed in uniform time for them to work together.

It is a mechanical mech, it really does walk forward lol. It only requires one key pressed for the entire thing to move forward :)

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