madmat Posted April 18, 2012 Share Posted April 18, 2012 I will be keeping a close eye on this thread over the coming days, as the use of this gear becomes more and more rediculous,,This is great. Link to comment Share on other sites More sharing options...
DYJ Posted April 18, 2012 Author Share Posted April 18, 2012 Based on my limited knowledge of unity I\'d say that making unpowered versions shouldn\'t be harder than exposing another line to the .cfg, I\'ll have a chat with r4m0n about this. Any part in particular you would like to see unpowered?Are all parts too big or is it just one/several of the parts? Link to comment Share on other sites More sharing options...
Svga777 -RUS- Posted April 18, 2012 Share Posted April 18, 2012 Why this parts 'Is\'t avaliable on this version of KSP (14.4)??? Link to comment Share on other sites More sharing options...
ultrasquid Posted April 18, 2012 Share Posted April 18, 2012 link=topic=10662.msg162486#msg162486 date=1334742445]Why this parts 'Is\'t avaliable on this version of KSP (14.4)???It may be that your copy of MuMechLib.dll needs to be updated. Link to comment Share on other sites More sharing options...
Svga777 -RUS- Posted April 18, 2012 Share Posted April 18, 2012 I am downloaded newest MuMechLib.dll....Dont work! Link to comment Share on other sites More sharing options...
DYJ Posted April 18, 2012 Author Share Posted April 18, 2012 You have to replace any previous versions of the MuMechLib.dll with this or the one from Damned Aerospace for this to work. Link to comment Share on other sites More sharing options...
Aegrim Posted April 18, 2012 Share Posted April 18, 2012 Trying to think of other uses for it. Link to comment Share on other sites More sharing options...
Aegrim Posted April 18, 2012 Share Posted April 18, 2012 That bottom rotor is a push rotor, but flips around the moment it hits that bottom joint node.Probably the rotors fault more than the robotics. Link to comment Share on other sites More sharing options...
Thiel Posted April 18, 2012 Share Posted April 18, 2012 Are all parts too big or is it just one/several of the parts?The rotatron is fine and the strut lengths are fine. And so is the claw as long as you aren\'t going to stick it on the end of an arm. The struts and joints feel much too bulky compared to the existing parts. Oh and a base plate of some sort for the claw would be really neat. Possibly with rotation functionality. And while we\'re wishing cylinders of different lengths would also be nice.But really, this is an awesome mod. Seriously, how many mods lets you make a walking launchpad? Link to comment Share on other sites More sharing options...
Herra Tohtori Posted April 18, 2012 Share Posted April 18, 2012 Please, time for proper battleships 8)Uch? Senkan Yamato? 8) Link to comment Share on other sites More sharing options...
Tosh Posted April 18, 2012 Share Posted April 18, 2012 Damn you, japan! > I was just about to release my own loader arm And, well, I\'ll release it anyway, as a compact, ready to use one-piece solution Link to comment Share on other sites More sharing options...
DYJ Posted April 18, 2012 Author Share Posted April 18, 2012 I\'ll slim down the trusses and hinges when I get home, might make a smaller claw as well.Looking good Tosh! Working on a forklift cart? Link to comment Share on other sites More sharing options...
Tosh Posted April 18, 2012 Share Posted April 18, 2012 Looking good Tosh! Working on a forklift cart?An attachable fork, actually. And a truck with working cargo area. Link to comment Share on other sites More sharing options...
Maikie_G Posted April 18, 2012 Share Posted April 18, 2012 I wonder if it would be possible to build a proper humanoid robot... Link to comment Share on other sites More sharing options...
Aegrim Posted April 18, 2012 Share Posted April 18, 2012 I wonder if it would be possible to build a proper humanoid robot...It\'s entirely possible, but it\'ll handle like this guyhttp://www.foddy.net/Athletics.html Link to comment Share on other sites More sharing options...
Lordherrmann Posted April 18, 2012 Share Posted April 18, 2012 I think this is one of the nist brilliant mods ever made for KSP. You can do amazingly crazy stuff with it. 8)Keep up the good work, Damnyoujapan. Link to comment Share on other sites More sharing options...
Tomthetechy Posted April 18, 2012 Share Posted April 18, 2012 This is intense Link to comment Share on other sites More sharing options...
Sabactus Posted April 18, 2012 Share Posted April 18, 2012 Oooo rotation. Im going to make something like this. Link to comment Share on other sites More sharing options...
Svga777 -RUS- Posted April 18, 2012 Share Posted April 18, 2012 An attachable fork, actually. And a truck with working cargo area.???, ? ?????? ???? ?????? ?? ??????, ???????? ???? ? ???? ??????, ? ???? ??????? ?? ???? ??????! ?? ??? ?????-???????! ???????? ???????? ??? ????!Tosh, i love you!!!!! Link to comment Share on other sites More sharing options...
Xiren Posted April 18, 2012 Share Posted April 18, 2012 For some reason, when I split parts into different groups and try to launch the ship, the groups won\'t save. For example if I had two groups:Group 1, Which containsPart 1Part 2And then I had Group 2, Which containsPart 3Part 4When I hit launch, it will merge group 1 & 2 together and I\'ll end up with one group containing all 4 parts. I also tried using a fresh install of KSP .14.4 and used the version of mechjeb included, and I\'m still having this problem. Any idea what could be causing this? Link to comment Share on other sites More sharing options...
DYJ Posted April 18, 2012 Author Share Posted April 18, 2012 Are group 1 and group 2 named both named 'new group' by any chance?Only groups with unique names will work. Link to comment Share on other sites More sharing options...
Xiren Posted April 18, 2012 Share Posted April 18, 2012 Are group 1 and group 2 named both named 'new group' by any chance?Only groups with unique names will work.Indeed they where ;DI changed the names of the groups and it\'s working now, Thanks! Link to comment Share on other sites More sharing options...
SteevyT Posted April 18, 2012 Share Posted April 18, 2012 How much can the claw actually lift? Link to comment Share on other sites More sharing options...
jacobgold Posted April 18, 2012 Share Posted April 18, 2012 Oooo rotation. Im going to make something like this.Oh man, I love that ship. Its the one from final fantasy:the spirits within for those that dont recognize it. Link to comment Share on other sites More sharing options...
Yorik Posted April 19, 2012 Share Posted April 19, 2012 This is fun ^^ now how to get this thing to the mun?had to switch designs: Link to comment Share on other sites More sharing options...
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