jmbailey2000 Posted May 30, 2015 Share Posted May 30, 2015 The OP says quite clear Engines are a BIG NO GO, this is still persistent.Engines are broken since the first version of welding, anyone who got it working had just pure luck.It is a pretty difficult and as it seems to Change with each gameversion, it makes it even more complicated.Never used multiple engines with fairings and never had an issue with any engine welded in .90, Really strange. I did discover last night that you definately don't want to weld a LVN to a tank or heatsink. It actually causes the heat to increase much higher then without the heatsink. Oh well, I'm good with creating the pods and adding the engine after the weld.Keep up the great work!!! Quote Link to comment Share on other sites More sharing options...
Alewx Posted May 30, 2015 Share Posted May 30, 2015 Is there a known reason some mod parts (from Near Future Construction) are not retaining their Tweakscale scale in the weldment?EDIT: I just realized I personally added the TweakScale module to these parts via a MM.cfg. Would that be why?That is a very good guess. We pull the infos from the config not from the live state. Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted May 30, 2015 Share Posted May 30, 2015 Hello. Does this work with decouplers and fuel lines and tweakscaled fuel tanks? I want to make an entire lifter stage, weld it together and put engines on the bottom. Quote Link to comment Share on other sites More sharing options...
cy-one Posted May 30, 2015 Share Posted May 30, 2015 You get a dropdown list of required tech to assign to the welded part. The list seems to be inherited from the parent parts.Great, this is exactly what I hoped for. Quote Link to comment Share on other sites More sharing options...
Alewx Posted May 30, 2015 Share Posted May 30, 2015 Hello. Does this work with decouplers and fuel lines and tweakscaled fuel tanks? I want to make an entire lifter stage, weld it together and put engines on the bottom.Fuellines are not required, as the part will become one big advanced tank. Tweakscale, better try it with simple construction first. About the decoupler, hmm good question, it should work, but not 200%. Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted May 30, 2015 Share Posted May 30, 2015 Fuellines are not required, as the part will become one big advanced tank. Tweakscale, better try it with simple construction first. About the decoupler, hmm good question, it should work, but not 200%.If it's all one big fuel tank, then the engines draw from all fuel tanks simultaneously instead of following the radial-first rule? Quote Link to comment Share on other sites More sharing options...
Alewx Posted May 30, 2015 Share Posted May 30, 2015 If it's all one big fuel tank, then the engines draw from all fuel tanks simultaneously instead of following the radial-first rule?Fuel flow is like before with stock, just that the weldment is a new part and Needs no internal fuellines.if you weld one rocket tank with sas tank and stack decoupler that is one new part, an advanced tank. If you then attach with radial decouplers the same part again, you need the fuellines like before. Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted May 30, 2015 Share Posted May 30, 2015 What I meant was that if I welded a central 'advanced tank', four radial decouplers and boosters on those decouplers all together, with fuel lines running inwards, will fuel drain from the radial boosters first? Will the decouplers detach the radial boosters despite being welded together? Quote Link to comment Share on other sites More sharing options...
Guest Space Cowboy Posted May 30, 2015 Share Posted May 30, 2015 ... better try it with simple construction first...He just answered 99% of the questions so far with this phrase. Quote Link to comment Share on other sites More sharing options...
Alewx Posted May 30, 2015 Share Posted May 30, 2015 What I meant was that if I welded a central 'advanced tank', four radial decouplers and boosters on those decouplers all together, with fuel lines running inwards, will fuel drain from the radial boosters first? Will the decouplers detach the radial boosters despite being welded together?Oh welding radial decouplers, sounds not so good, you can try but I would not suggest it.Weld the central stage and weld the boosters but seperate from each other, then build them together like normal. Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted May 30, 2015 Share Posted May 30, 2015 Oh welding radial decouplers, sounds not so good, you can try but I would not suggest it.Weld the central stage and weld the boosters but seperate from each other, then build them together like normal.But... but... I wanted a ONE PART LIFTER STAGE! Quote Link to comment Share on other sites More sharing options...
Alewx Posted May 30, 2015 Share Posted May 30, 2015 But... but... I wanted a ONE PART LIFTER STAGE! That is simply impossible Quote Link to comment Share on other sites More sharing options...
TheCardinal Posted May 31, 2015 Share Posted May 31, 2015 But... but... I wanted a ONE PART LIFTER STAGE! I'm afraid a two part lifter stage is the best you can achieve. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 1, 2015 Share Posted June 1, 2015 This mod is FANTASTIC!Thank you so much for continuing the development.I just downloaded the version for 1.0.2, when do you expect to make this a normal release and (hopefully) include it in CKAN?LGG Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 1, 2015 Share Posted June 1, 2015 Ummm, so I loaded and welded together some parts, how do I save it? Quote Link to comment Share on other sites More sharing options...
Alewx Posted June 1, 2015 Share Posted June 1, 2015 Ummm, so I loaded and welded together some parts, how do I save it?What do you mean? normally after the welding you get a window with a lot of information where you can enter name, title, tech and (if needed vesseltype) and can then save it. Quote Link to comment Share on other sites More sharing options...
Hotblack Desiato Posted June 1, 2015 Share Posted June 1, 2015 I'm afraid a two part lifter stage is the best you can achieve.in theory, he can weld a single part lifter.the only rule he has to follow is: no batteries together with engines with alternator.of course, that thing can only fly single staged to space, but that's better than nothing. additionally, the part welding mod in 0.90 is not happy with several rocket motors and refuses to produce the proper particles for every engine. so the engines will glow, but that's it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 1, 2015 Share Posted June 1, 2015 (edited) What do you mean? normally after the welding you get a window with a lot of information where you can enter name, title, tech and (if needed vesseltype) and can then save it.I wasn't getting that window.I'm not sure yet if it was what I was trying to weld or a missing directory. The Parts directory is not there, I manually created it.I just tried a simple weld, and it worked. I'm going to try the complicated on again, this will show me whether it was what I was trying to weld or the missing directory.Edit: Ok, it must have been the parts. When I clicked weld, it put a pink glow on all the parts, so I assume that means something is wrong.Sorry for the false alarm. But it might make sense to either put a popup saying there was an error, or even saying what the error is if something doesn't work Edited June 1, 2015 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Alewx Posted June 1, 2015 Share Posted June 1, 2015 I wasn't getting that window.I'm not sure yet if it was what I was trying to weld or a missing directory. The Parts directory is not there, I manually created it.I just tried a simple weld, and it worked. I'm going to try the complicated on again, this will show me whether it was what I was trying to weld or the missing directory.Edit: Ok, it must have been the parts. When I clicked weld, it put a pink glow on all the parts, so I assume that means something is wrong.Sorry for the false alarm. But it might make sense to either put a popup saying there was an error, or even saying what the error is if something doesn't workPlease enable the advanced debugging in the Settings and post the Log of the welding try.The Pink part highlighting just shows the parts included in the weldment, as visual feedback. Quote Link to comment Share on other sites More sharing options...
Badsector Posted June 1, 2015 Share Posted June 1, 2015 I wasn't getting that window.I'm not sure yet if it was what I was trying to weld or a missing directory. The Parts directory is not there, I manually created it.I just tried a simple weld, and it worked. I'm going to try the complicated on again, this will show me whether it was what I was trying to weld or the missing directory.Edit: Ok, it must have been the parts. When I clicked weld, it put a pink glow on all the parts, so I assume that means something is wrong.Sorry for the false alarm. But it might make sense to either put a popup saying there was an error, or even saying what the error is if something doesn't workI had this problem with 2.1.2 version of the plugin, now with 2.1.3 all work fine, are you sure you have the last version ? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 1, 2015 Share Posted June 1, 2015 (edited) I had this problem with 2.1.2 version of the plugin, now with 2.1.3 all work fine, are you sure you have the last version ?that's very interesting.The file I downloaded was:UbioWeldContinued-2.1.3.zipYet when I looked at the UbioWeldingLtd.version, it said 2.1.2But the changelog said 2.1.3, 5/27/2015- - - Updated - - -Please enable the advanced debugging in the Settings and post the Log of the welding try.The Pink part highlighting just shows the parts included in the weldment, as visual feedback.Ok. Here is a link to the log file: https://drive.google.com/file/d/0Bzid7e3pW1k7VkRleDZGR3ZIZVU/view?usp=sharingI also have a craft file in there, this was the subassembly I was adding to a single girder and trying to weld togetherI realized that the assembly I'm trying to weld contains (among other things):7 animated antennas4 Infernal Robotics joints2 Infernal Robotics extension arms2 ant enginesSo before you jump all over me, I do realize that this is actually not a good item to weld. But, it may have shown an error, see below:I think what you are looking for is this fragment of the log:[LOG 18:36:26.529] [WeldingTool] | MuMechToggle - newValue - presetPositionsSerialized = 0[EXC 18:36:26.530] FormatException: Unknown char: | System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) System.Single.Parse (System.String s) UbioWeldingLtd.ModuleMerger.mergeModuleFloatValues (System.String newModuleName, .ConfigNode newModule, .ConfigNode existingNewModule, System.String ModuleAttribute, Boolean advancedDebugging) UbioWeldingLtd.ModuleMerger.mergeModuleAttributes (System.String newModuleName, .ConfigNode newModule, .ConfigNode existingNewModule, Boolean advancedDebugging) UbioWeldingLtd.ModuleMerger.mergeModules (System.String partname, .UrlConfig configuration, System.Collections.Generic.List`1 modulelist, Boolean advancedDebugging) UbioWeldingLtd.Welder.weldThisPart (.Part newpart) UbioWeldingLtd.UbioZurWeldingLtd.weldPart (.Part partToWeld) UbioWeldingLtd.UbioZurWeldingLtd.OnMainWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)[LOG 18:36:31.467] saved[LOG 18:36:31.467] Saving FAR Data Edited June 1, 2015 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Alewx Posted June 2, 2015 Share Posted June 2, 2015 Hmmm that looks like there is something that is not matching the datatype, or the value is empty.But as this is part of IR best guess is to remove this part. Welding IR is even breaking their function.Remove the parts you have already listed above and the welding should work flawless. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 2, 2015 Share Posted June 2, 2015 Hmmm that looks like there is something that is not matching the datatype, or the value is empty.But as this is part of IR best guess is to remove this part. Welding IR is even breaking their function.Remove the parts you have already listed above and the welding should work flawless.I did, and it did.The only point I'm making is that when something fails, a popup saying that it failed, and, if possible, giving a clue to what was wrong would be nice.thanks Quote Link to comment Share on other sites More sharing options...
Alewx Posted June 2, 2015 Share Posted June 2, 2015 I did, and it did.The only point I'm making is that when something fails, a popup saying that it failed, and, if possible, giving a clue to what was wrong would be nice.thanksHmmm I will see what is possible. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 2, 2015 Share Posted June 2, 2015 Hmmm I will see what is possible.OK, thanksAnd a big thanks for maintaining the modLGG Quote Link to comment Share on other sites More sharing options...
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