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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued


girka2k

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9 minutes ago, RizzoTheRat said:

Manually editing it out would mean that last node is joined? Is there a tutorial somewhere on how to do that?

 

I'm trying to build a rigid chassis for a rover and the inability to join parts back in is a right pain.

Bob Fitch has a youtube tutorial, but that is also a little more advanced.

Bob also made a little tool to edit attachnodes on the fly, it also helps to locate the correct one which shall get deleted permanently from the part.

 

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On 1/19/2016 at 5:38 PM, Raptor9 said:

I don't have much experience with this mod, but I have read the limitations on the first page.  I was trying to weld together a flight deck using wing panels as you can see below.  I used a Modular Girder Segment in the SPH as my root part, and then built from there using mirror symmetry.  After welding what you see below into a single part, I built a three-hulled underside using Mk3 fuselage tanks and then moved the entire assembly from the runway to the ocean with hyperedit.  When it was placed into the water, the flight deck went spinning off at high speed, and the hull pieces just broke apart and floated as a debris field.  Sitting on the runway, it's fine.  When I move it over to the grass with hyperedit, it seems fine, but any uneven terrain with one side touching down first, however gently, and the welded flight deck goes flying off.

I have no clue on what else I should be providing for bug isolation and/or reporting.  Maybe this is just anther limitation.  Anybody have any thoughts?

Raptor9, I've had issues exactly like this using HyperEdit...Except WITHOUT UbioZur welded parts... Maybe try VesselMover, or other means to get your craft to water...

Edited by Stone Blue
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On ‎19‎.‎01‎.‎2016 at 11:38 PM, Raptor9 said:

I don't have much experience with this mod, but I have read the limitations on the first page.  I was trying to weld together a flight deck using wing panels as you can see below.  I used a Modular Girder Segment in the SPH as my root part, and then built from there using mirror symmetry.  After welding what you see below into a single part, I built a three-hulled underside using Mk3 fuselage tanks and then moved the entire assembly from the runway to the ocean with hyperedit.  When it was placed into the water, the flight deck went spinning off at high speed, and the hull pieces just broke apart and floated as a debris field.  Sitting on the runway, it's fine.  When I move it over to the grass with hyperedit, it seems fine, but any uneven terrain with one side touching down first, however gently, and the welded flight deck goes flying off.

Flight%20Deck%20pre-weld_zpstxodvrjn.png

I have no clue on what else I should be providing for bug isolation and/or reporting.  Maybe this is just anther limitation.  Anybody have any thoughts?

Can you provide the welded part?

It is pure stock?

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6 hours ago, Stone Blue said:

Raptor9, I've had issues exactly like this using HyperEdit...Except WITHOUT UbioZur welded parts... Maybe try VesselMover, or other means to get your craft to water...

I'll do that and post the results here.  Thanks for the input.

5 hours ago, Alewx said:

Can you provide the welded part?

It is pure stock?

It is pure stock, just a ton of wing panels with a couple of girder pieces under the ski jump.  I'll do what @Stone Blue said above and see what happens, hopefully it's a Hyperedit thing.

EDIT: Ok, I removed Hyperedit, and started KSP again, and welded a brand new flight deck to be sure it was done in a 100% vanilla KSP.  Restarted KSP, threw some Mk3 fuselage pieces under the welded deck for use as a floatation hull, and then put a series of large wheels mounted to the hull sides by decouplers, and tried driving it over.  After slowly going over the hump that surrounds the runway, the ship blew up with the welded part flying into oblivion and game crashed.  Next attempt I put a series of "Verner" LF+O thrusters on it, hacked gravity on the debug menu, and tried floating it over.  Same thing happened when it touched down again.  Game didn't crash this time, but the flight deck did get flung a couple hundred meters.  Not really sure what to think of this.  Maybe I just need to try it with a welded flight deck consisting of fewer parts. (Be less greedy with my carrier design :))

Edited by Raptor9
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4 hours ago, Raptor9 said:

I'll do that and post the results here.  Thanks for the input.

It is pure stock, just a ton of wing panels with a couple of girder pieces under the ski jump.  I'll do what @Stone Blue said above and see what happens, hopefully it's a Hyperedit thing.

EDIT: Ok, I removed Hyperedit, and started KSP again, and welded a brand new flight deck to be sure it was done in a 100% vanilla KSP.  Restarted KSP, threw some Mk3 fuselage pieces under the welded deck for use as a floatation hull, and then put a series of large wheels mounted to the hull sides by decouplers, and tried driving it over.  After slowly going over the hump that surrounds the runway, the ship blew up with the welded part flying into oblivion and game crashed.  Next attempt I put a series of "Verner" LF+O thrusters on it, hacked gravity on the debug menu, and tried floating it over.  Same thing happened when it touched down again.  Game didn't crash this time, but the flight deck did get flung a couple hundred meters.  Not really sure what to think of this.  Maybe I just need to try it with a welded flight deck consisting of fewer parts. (Be less greedy with my carrier design :))

Did you look at the lifing values? just as a small hint. :wink:

Edited by Alewx
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Guest Space Cowboy
On 1/29/2016 at 6:04 AM, RizzoTheRat said:

This may be a stupid question but does this only weld normal connections, or will it weld part overlaps?

ie if I join 4 girders in a square, as standard there will only 3 joins, the last girder will only be connected at one end.  Will this create a square with one unconnected corner or will it join the 4th corner where the parts overlap?

You can think if it any way you like in terms of what is welded to what. Know this: whatever you weld WILL BE UTTERLY SOLID. A weldment, in the game, WILL NOT BREAK.

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On ‎1‎/‎30‎/‎2016 at 4:21 AM, Alewx said:

Yep something, because when the deck just spins into the sky it sounds like something like that..

That is the reason I asked for the partfile.

First spoiler is the flight deck part.cfg without a ski jump.

Spoiler

PART
{
 name = FlightDeck
 module = Part
 author = UbioZurWeldingLtd
 rescaleFactor = 1
 PhysicsSignificance = -1
 node_stack_bottomtrussPiece1x0 = 0, 6.179, 0.323, 0, -1, 0, 1
 node_stack_toptrussPiece1x0 = 0, 7.298, 0.323, 0, 1, 0, 1
 node_attach = 0, -0.559, 0, 0, -1, 0, 1
 CrewCapacity = 0
 CoLOffset = -305.998, 11.308, 0
 CoPOffset = -305.998, 11.308, 0
 TechRequired = aviation
 entryCost = 1804800
 cost = 141025
 category = Structural
 subcategory = 0
 title = Flight Deck
 manufacturer = UbioZur Welding Ltd
 description = Flight Deck for conducting naval aviation operations at sea.
 attachRules = 1,1,1,1,0,0,0
 mass = 55.72513
 dragModelType = default
 maximum_drag = 0.02
 minimum_drag = 0.02
 angularDrag = 2
 crashTolerance = 15.146
 breakingForce = 22.399
 breakingTorque = 22.399
 maxTemp = 2000
 fuelCrossFeed = True
 explosionPotential = 0.1
 thermalMassModifier = 8
 heatConductivity = 0.12
 emissiveConstant = 0.95
 radiatorHeadroom = 0.25
 bulkheadProfiles = srf
 MODEL
 {
  model = Squad/Parts/Structural/trussGirderL/model
  position = 0, 6.739, 0.323
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.937, 8.619, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.883, 6.669, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.76, 6.669, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.637, 6.662, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.515, 6.663, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.393, 6.666, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.937, 4.869, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.883, 2.919, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.76, 2.919, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.637, 2.911, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.515, 2.912, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.393, 2.915, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.94, 1.119, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.885, -0.831, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.762, -0.831, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.639, -0.839, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.518, -0.838, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.395, -0.835, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.94, -2.631, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.885, -4.581, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.762, -4.581, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.64, -4.589, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.518, -4.588, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.395, -4.585, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.939, -6.381, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.884, -8.331, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.761, -8.331, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.638, -8.339, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.516, -8.338, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.394, -8.335, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.937, -10.131, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.883, -12.081, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.76, -12.081, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.637, -12.089, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.515, -12.088, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.393, -12.085, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.939, -13.881, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.885, -15.831, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.761, -15.832, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.639, -15.839, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.517, -15.838, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.395, -15.835, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.938, -17.632, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.884, -19.582, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.76, -19.583, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.638, -19.59, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.516, -19.589, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.394, -19.586, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.94, -21.382, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.885, -23.332, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.762, -23.333, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.64, -23.34, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.518, -23.339, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.395, -23.336, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.942, -25.133, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.887, -27.083, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.764, -27.083, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.641, -27.09, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.52, -27.089, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.397, -27.086, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.941, -28.883, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.886, -30.833, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.763, -30.834, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.64, -30.841, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.519, -30.84, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.396, -30.837, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.94, -32.634, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.885, -34.584, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.762, -34.584, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.639, -34.591, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.518, -34.59, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.395, -34.587, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.942, -36.384, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.887, -38.334, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.764, -38.334, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.641, -38.341, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.519, -38.34, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.397, -38.338, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.943, -40.134, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 89.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.889, -42.084, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0.001
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.766, -42.084, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.886, -30.834, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.763, -30.834, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.64, -30.841, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.518, -30.84, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.396, -30.837, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.939, -32.634, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.885, -34.584, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 0.001
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.762, -34.584, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.639, -34.592, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.517, -34.59, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.395, -34.588, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.941, -36.384, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.887, -38.334, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 0.001
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.763, -38.334, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.641, -38.342, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.519, -38.34, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.397, -38.338, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.943, -40.134, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 89.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.888, -42.084, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 0.001
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.765, -42.084, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.643, -42.092, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.521, -42.091, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -9.429, -41.943, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.937, 8.619, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.882, 10.569, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.759, 10.569, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.637, 10.577, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.515, 10.576, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.393, 10.573, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.94, 12.37, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.885, 14.32, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.762, 14.32, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.639, 14.327, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.517, 14.326, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.395, 14.323, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.94, 16.121, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.886, 18.071, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.762, 18.071, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.64, 18.078, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.518, 18.077, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.396, 18.074, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.941, 19.872, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.887, 21.822, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.763, 21.822, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.641, 21.829, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.519, 21.828, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.397, 21.825, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.942, 23.622, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.887, 25.572, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.764, 25.572, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.641, 25.579, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.519, 25.578, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.397, 25.576, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.942, 27.373, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.888, 29.323, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.764, 29.323, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.642, 29.331, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.52, 29.329, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.398, 29.327, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.944, 31.123, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.889, 33.073, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.766, 33.073, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.643, 33.081, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.522, 33.08, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.399, 33.077, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.945, 34.874, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.89, 36.824, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.767, 36.824, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.644, 36.831, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.523, 36.83, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -9.432, 36.686, 0.001
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.947, 38.624, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.893, 40.574, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.77, 40.574, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.647, 40.582, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -7.556, 40.437, 0.001
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.948, 42.375, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.893, 44.325, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.77, 44.326, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -5.679, 44.191, 0.001
  scale = 1, 1, 1
 }
 MODULE
 {
  name = ModuleLiftingSurface
  useInternalDragModel = True
  deflectionLiftCoeff = 556
  dragAtMaxAoA = 139.4
  dragAtMinAoA = 0
 }
}

Second spoiler is the flight deck part.cfg with the ski jump.

Spoiler

PART
{
 name = FlightDeckSkyJump
 module = Part
 author = UbioZurWeldingLtd
 rescaleFactor = 1
 PhysicsSignificance = -1
 node_stack_toptrussPiece1x0 = 0.183, 6.07, 0.333, 0, 1, 0, 1
 node_stack_bottomtrussPiece1x272 = -7.013, 40.353, -1.067, 0, -0.286, -0.958, 1
 node_stack_toptrussPiece1x272 = -7.013, 40.673, 0.004, 0, 0.286, 0.958, 1
 node_stack_bottomtrussPiece1x277 = -3.907, 40.366, -1.058, 0, -0.287, -0.958, 1
 node_stack_toptrussPiece1x277 = -3.907, 40.687, 0.014, 0, 0.287, 0.958, 1
 node_stack_bottomtrussPiece1x0 = 0.183, 4.952, 0.333, 0, -1, 0, 1
 node_attach = 0, -0.559, 0, 0, -1, 0, 1
 CrewCapacity = 0
 CoLOffset = -313.446, 11.879, 0
 CoPOffset = -313.446, 11.879, 0
 TechRequired = aviation
 entryCost = 1856000
 cost = 145075
 category = Structural
 subcategory = 0
 title = Flight Deck (with Ski Jump)
 manufacturer = UbioZur Welding Ltd
 description = Flight deck for conducting naval aviation operations at sea.  This version comes with a ski jump.
 attachRules = 1,1,1,1,0,0,0
 mass = 57.57514
 dragModelType = default
 maximum_drag = 0.02
 minimum_drag = 0.02
 angularDrag = 2
 crashTolerance = 15.423
 breakingForce = 23.159
 breakingTorque = 23.159
 maxTemp = 2000
 fuelCrossFeed = True
 explosionPotential = 0.1000063
 thermalMassModifier = 7.99988985061646
 heatConductivity = 0.12
 emissiveConstant = 0.949991345405579
 radiatorHeadroom = 0.25
 bulkheadProfiles = srf
 MODEL
 {
  model = Squad/Parts/Structural/trussGirderL/model
  position = 0.183, 5.511, 0.333
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 1.12, 7.391, 0.008
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 2.066, 5.441, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.943, 5.441, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.82, 5.434, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.698, 5.435, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.576, 5.438, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 1.12, 3.641, 0.008
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 2.066, 1.691, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.943, 1.691, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.82, 1.683, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.698, 1.684, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.576, 1.687, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 1.123, -0.109, 0.008
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 2.068, -2.059, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.945, -2.059, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.822, -2.067, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.701, -2.066, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.578, -2.063, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 1.123, -3.859, 0.008
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 2.068, -5.809, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.945, -5.809, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.823, -5.817, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.701, -5.816, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.578, -5.813, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 1.122, -7.609, 0.008
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 2.067, -9.559, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
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 MODEL
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 MODEL
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 MODEL
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 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.339, 31.852, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.216, 31.849, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.4, 33.621, 0.013
  scale = 1, 1, 1
  rotation = 357.108, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.401, 35.496, -0.083
  scale = 1, 1, 1
  rotation = 352.95, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.407, 37.36, -0.314
  scale = 1, 1, 1
  rotation = 348.266, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.41, 39.198, -0.696
  scale = 1, 1, 1
  rotation = 343.359, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Structural/trussGirderL/model
  position = -7.013, 40.513, -0.532
  scale = 1, 1, 1
  rotation = 0, 270, 286.641
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.648, 33.624, 0.012
  scale = 1, 1, 1
  rotation = 357.111, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.649, 35.5, -0.083
  scale = 1, 1, 1
  rotation = 352.953, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.655, 37.363, -0.314
  scale = 1, 1, 1
  rotation = 348.269, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.658, 39.201, -0.696
  scale = 1, 1, 1
  rotation = 343.339, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Structural/trussGirderL/model
  position = -3.907, 40.527, -0.522
  scale = 1, 1, 1
  rotation = 0, 270, 286.661
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.762, 33.646, 0.011
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.707, 35.596, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.584, 35.596, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.461, 35.603, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.34, 35.602, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -9.249, 35.458, 0.011
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.764, 37.396, 0.011
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.71, 39.346, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.587, 39.346, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.464, 39.354, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -7.373, 39.209, 0.011
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.765, 41.147, 0.011
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.71, 43.097, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.587, 43.098, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -5.496, 42.963, 0.011
  scale = 1, 1, 1
 }
 MODULE
 {
  name = ModuleLiftingSurface
  useInternalDragModel = True
  deflectionLiftCoeff = 572
  dragAtMaxAoA = 143.4
  dragAtMinAoA = 0
 }
}

EDIT: When I previously tried to remove the Module Lifting Surface from the flight deck, I was looking in the craft file of the ship, not the welded flight deck part.cfg file itself.  After posting these I spotted it at the end, removed them, and did a test.  No flying into the sky. :) I'll do some more tests to make sure I can repeat the success.  I apologize for the haphazard troubleshooting, code isn't an area I usually poke around in.

EDIT 2: Placed it out at sea about 20 km from the KSC (with Hyperedit I admit).  And it held together just fine.  Flew a jet out there and the ship spawned in at 2.2 km as usual, again no problem.  But as soon as I got within a kilometer, it blew apart again.  As I flew away the flight deck sort of hung out a couple hundred meters above the water (screenshot).  As I turned the jet around toward the wreckage, when I got within 800-500 meters of the flight deck, it fell into the water.

Flight%20Deck%20Weld%20Test_zpsslhl6yjx.

Edited by Raptor9
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40 minutes ago, Raptor9 said:

First spoiler is the flight deck part.cfg without a ski jump.

  Reveal hidden contents

PART
{
 name = FlightDeck
 module = Part
 author = UbioZurWeldingLtd
 rescaleFactor = 1
 PhysicsSignificance = -1
 node_stack_bottomtrussPiece1x0 = 0, 6.179, 0.323, 0, -1, 0, 1
 node_stack_toptrussPiece1x0 = 0, 7.298, 0.323, 0, 1, 0, 1
 node_attach = 0, -0.559, 0, 0, -1, 0, 1
 CrewCapacity = 0
 CoLOffset = -305.998, 11.308, 0
 CoPOffset = -305.998, 11.308, 0
 TechRequired = aviation
 entryCost = 1804800
 cost = 141025
 category = Structural
 subcategory = 0
 title = Flight Deck
 manufacturer = UbioZur Welding Ltd
 description = Flight Deck for conducting naval aviation operations at sea.
 attachRules = 1,1,1,1,0,0,0
 mass = 55.72513
 dragModelType = default
 maximum_drag = 0.02
 minimum_drag = 0.02
 angularDrag = 2
 crashTolerance = 15.146
 breakingForce = 22.399
 breakingTorque = 22.399
 maxTemp = 2000
 fuelCrossFeed = True
 explosionPotential = 0.1
 thermalMassModifier = 8
 heatConductivity = 0.12
 emissiveConstant = 0.95
 radiatorHeadroom = 0.25
 bulkheadProfiles = srf
 MODEL
 {
  model = Squad/Parts/Structural/trussGirderL/model
  position = 0, 6.739, 0.323
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.937, 8.619, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.883, 6.669, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.76, 6.669, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.637, 6.662, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.515, 6.663, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.393, 6.666, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.937, 4.869, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.883, 2.919, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.76, 2.919, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.637, 2.911, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.515, 2.912, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.393, 2.915, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.94, 1.119, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.885, -0.831, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.762, -0.831, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.639, -0.839, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.518, -0.838, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.395, -0.835, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.94, -2.631, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.885, -4.581, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.762, -4.581, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.64, -4.589, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.518, -4.588, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.395, -4.585, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.939, -6.381, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.884, -8.331, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.761, -8.331, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.638, -8.339, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.516, -8.338, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.394, -8.335, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.937, -10.131, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.883, -12.081, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.76, -12.081, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.637, -12.089, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.515, -12.088, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.393, -12.085, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.939, -13.881, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.885, -15.831, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.761, -15.832, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.639, -15.839, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.517, -15.838, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.395, -15.835, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.938, -17.632, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.884, -19.582, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.76, -19.583, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.638, -19.59, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.516, -19.589, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.394, -19.586, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.94, -21.382, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.885, -23.332, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.762, -23.333, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.64, -23.34, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.518, -23.339, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.395, -23.336, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.942, -25.133, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.887, -27.083, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.764, -27.083, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.641, -27.09, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.52, -27.089, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.397, -27.086, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.941, -28.883, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.886, -30.833, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.763, -30.834, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.64, -30.841, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.519, -30.84, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.396, -30.837, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.94, -32.634, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.885, -34.584, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.762, -34.584, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.639, -34.591, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.518, -34.59, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.395, -34.587, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 0.942, -36.384, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 1.887, -38.334, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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  position = -9.395, -23.336, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.942, -25.133, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.887, -27.083, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.764, -27.083, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.641, -27.09, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.519, -27.089, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.397, -27.086, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.94, -28.884, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.886, -30.834, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.763, -30.834, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.64, -30.841, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.518, -30.84, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.396, -30.837, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.939, -32.634, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.885, -34.584, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 0.001
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.762, -34.584, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.639, -34.592, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.517, -34.59, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.395, -34.588, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.941, -36.384, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.887, -38.334, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 0.001
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.763, -38.334, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.641, -38.342, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.519, -38.34, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.397, -38.338, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.943, -40.134, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 89.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.888, -42.084, -0.002
  scale = 1, 1, 1
  rotation = 0, 0, 0.001
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.765, -42.084, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.643, -42.092, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.521, -42.091, -0.002
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -9.429, -41.943, -0.002
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.937, 8.619, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.882, 10.569, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.759, 10.569, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.637, 10.577, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.515, 10.576, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.393, 10.573, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.94, 12.37, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.885, 14.32, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.762, 14.32, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.639, 14.327, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.517, 14.326, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.395, 14.323, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.94, 16.121, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.886, 18.071, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.762, 18.071, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.64, 18.078, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.518, 18.077, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.396, 18.074, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.941, 19.872, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.887, 21.822, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.763, 21.822, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.641, 21.829, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.519, 21.828, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.397, 21.825, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.942, 23.622, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.887, 25.572, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.764, 25.572, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.641, 25.579, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.519, 25.578, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.397, 25.576, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.942, 27.373, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.888, 29.323, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.764, 29.323, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.642, 29.331, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.52, 29.329, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.398, 29.327, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.944, 31.123, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.889, 33.073, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.766, 33.073, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.643, 33.081, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.522, 33.08, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.399, 33.077, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.945, 34.874, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.89, 36.824, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.767, 36.824, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.644, 36.831, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.523, 36.83, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -9.432, 36.686, 0.001
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.947, 38.624, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.893, 40.574, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.77, 40.574, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.647, 40.582, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -7.556, 40.437, 0.001
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.948, 42.375, 0.001
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.893, 44.325, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.77, 44.326, 0.001
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -5.679, 44.191, 0.001
  scale = 1, 1, 1
 }
 MODULE
 {
  name = ModuleLiftingSurface
  useInternalDragModel = True
  deflectionLiftCoeff = 556
  dragAtMaxAoA = 139.4
  dragAtMinAoA = 0
 }
}

Second spoiler is the flight deck part.cfg with the ski jump.

  Reveal hidden contents

PART
{
 name = FlightDeckSkyJump
 module = Part
 author = UbioZurWeldingLtd
 rescaleFactor = 1
 PhysicsSignificance = -1
 node_stack_toptrussPiece1x0 = 0.183, 6.07, 0.333, 0, 1, 0, 1
 node_stack_bottomtrussPiece1x272 = -7.013, 40.353, -1.067, 0, -0.286, -0.958, 1
 node_stack_toptrussPiece1x272 = -7.013, 40.673, 0.004, 0, 0.286, 0.958, 1
 node_stack_bottomtrussPiece1x277 = -3.907, 40.366, -1.058, 0, -0.287, -0.958, 1
 node_stack_toptrussPiece1x277 = -3.907, 40.687, 0.014, 0, 0.287, 0.958, 1
 node_stack_bottomtrussPiece1x0 = 0.183, 4.952, 0.333, 0, -1, 0, 1
 node_attach = 0, -0.559, 0, 0, -1, 0, 1
 CrewCapacity = 0
 CoLOffset = -313.446, 11.879, 0
 CoPOffset = -313.446, 11.879, 0
 TechRequired = aviation
 entryCost = 1856000
 cost = 145075
 category = Structural
 subcategory = 0
 title = Flight Deck (with Ski Jump)
 manufacturer = UbioZur Welding Ltd
 description = Flight deck for conducting naval aviation operations at sea.  This version comes with a ski jump.
 attachRules = 1,1,1,1,0,0,0
 mass = 57.57514
 dragModelType = default
 maximum_drag = 0.02
 minimum_drag = 0.02
 angularDrag = 2
 crashTolerance = 15.423
 breakingForce = 23.159
 breakingTorque = 23.159
 maxTemp = 2000
 fuelCrossFeed = True
 explosionPotential = 0.1000063
 thermalMassModifier = 7.99988985061646
 heatConductivity = 0.12
 emissiveConstant = 0.949991345405579
 radiatorHeadroom = 0.25
 bulkheadProfiles = srf
 MODEL
 {
  model = Squad/Parts/Structural/trussGirderL/model
  position = 0.183, 5.511, 0.333
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 1.12, 7.391, 0.008
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 2.066, 5.441, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.943, 5.441, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.82, 5.434, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.698, 5.435, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.576, 5.438, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 1.12, 3.641, 0.008
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 2.066, 1.691, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.943, 1.691, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.82, 1.683, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.698, 1.684, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.576, 1.687, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 1.123, -0.109, 0.008
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 2.068, -2.059, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 3.945, -2.059, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 5.822, -2.067, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 7.701, -2.066, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = 9.578, -2.063, 0.008
  scale = 1, 1, 1
  rotation = 0, 180, 0
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = 1.123, -3.859, 0.008
  scale = 1, 1, 1
  rotation = 0, 0, 90
 }
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
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 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.459, 28.103, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.337, 28.101, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.215, 28.099, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.761, 29.895, 0.011
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.706, 31.845, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.583, 31.845, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.46, 31.853, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.339, 31.852, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -9.216, 31.849, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.4, 33.621, 0.013
  scale = 1, 1, 1
  rotation = 357.108, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.401, 35.496, -0.083
  scale = 1, 1, 1
  rotation = 352.95, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.407, 37.36, -0.314
  scale = 1, 1, 1
  rotation = 348.266, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.41, 39.198, -0.696
  scale = 1, 1, 1
  rotation = 343.359, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Structural/trussGirderL/model
  position = -7.013, 40.513, -0.532
  scale = 1, 1, 1
  rotation = 0, 270, 286.641
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.648, 33.624, 0.012
  scale = 1, 1, 1
  rotation = 357.111, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.649, 35.5, -0.083
  scale = 1, 1, 1
  rotation = 352.953, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.655, 37.363, -0.314
  scale = 1, 1, 1
  rotation = 348.269, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.658, 39.201, -0.696
  scale = 1, 1, 1
  rotation = 343.339, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Structural/trussGirderL/model
  position = -3.907, 40.527, -0.522
  scale = 1, 1, 1
  rotation = 0, 270, 286.661
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.762, 33.646, 0.011
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.707, 35.596, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.584, 35.596, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.461, 35.603, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -7.34, 35.602, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -9.249, 35.458, 0.011
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.764, 37.396, 0.011
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.71, 39.346, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.587, 39.346, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -5.464, 39.354, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -7.373, 39.209, 0.011
  scale = 1, 1, 1
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector2
  position = -0.765, 41.147, 0.011
  scale = 1, 1, 1
  rotation = 0, 0, 270
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -1.71, 43.097, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 179.999
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/connector1
  position = -3.587, 43.098, 0.011
  scale = 1, 1, 1
  rotation = 0, 180, 180
 }
 MODEL
 {
  model = Squad/Parts/Aero/wings/structural1
  position = -5.496, 42.963, 0.011
  scale = 1, 1, 1
 }
 MODULE
 {
  name = ModuleLiftingSurface
  useInternalDragModel = True
  deflectionLiftCoeff = 572
  dragAtMaxAoA = 143.4
  dragAtMinAoA = 0
 }
}

EDIT: When I previously tried to remove the Module Lifting Surface from the flight deck, I was looking in the craft file of the ship, not the welded flight deck part.cfg file itself.  After posting these I spotted it at the end, removed them, and did a test.  No flying into the sky. :) I'll do some more tests to make sure I can repeat the success.  I apologize for the haphazard troubleshooting, code isn't an area I usually poke around in.

EDIT 2: Placed it out at sea about 20 km from the KSC (with Hyperedit I admit).  And it held together just fine.  Flew a jet out there and the ship spawned in at 2.2 km as usual, again no problem.  But as soon as I got within a kilometer, it blew apart again.  As I flew away the flight deck sort of hung out a couple hundred meters above the water (screenshot).  As I turned the jet around toward the wreckage, when I got within 800-500 meters of the flight deck, it fell into the water.

Flight%20Deck%20Weld%20Test_zpsslhl6yjx.

1. Good that you found it, it should solve the intital problem.

2. Pfew that is more difficult, Do you use Kerbel Joint Reinforcement? It sounds more like a problem of the physics calculation.

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1 minute ago, Alewx said:

1. Good that you found it, it should solve the intital problem.

2. Pfew that is more difficult, Do you use Kerbel Joint Reinforcement? It sounds more like a problem of the physics calculation.

I don't use KJR.  Yeah, there seems to be a discreet inner physics range.  I've seen this demonstrated in several youtube videos where additional "stuff" happens within about a kilometer, separate from the 2.2km load range.  I'll keep trying different ship configurations, see if anything different happens.

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20 minutes ago, Raptor9 said:

I don't use KJR.  Yeah, there seems to be a discreet inner physics range.  I've seen this demonstrated in several youtube videos where additional "stuff" happens within about a kilometer, separate from the 2.2km load range.  I'll keep trying different ship configurations, see if anything different happens.

Try KJR, it might reduce the bounciness. Otherwise more struts ;)

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51 minutes ago, Alewx said:

Great that I could help :) nice carrier.

There is no need to have the Mk3 fueltanks separate from the deck.

I tried that immediately after the test in the screenshot, welding the Mk3 fuel tanks along with the flight deck caused it to flip over when I got close.  And by flip, I don't mean rolled over, I mean the nose of the ship pitched down into the water until it was pointed back the other way in the span of about 5 seconds, lol.

Still curious what will happen after I add the rest of the carrier such as refueling points and the "island" superstructure on the right side.

Edited by Raptor9
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9 hours ago, Raptor9 said:

I tried that immediately after the test in the screenshot, welding the Mk3 fuel tanks along with the flight deck caused it to flip over when I got close.  And by flip, I don't mean rolled over, I mean the nose of the ship pitched down into the water until it was pointed back the other way in the span of about 5 seconds, lol.

Still curious what will happen after I add the rest of the carrier such as refueling points and the "island" superstructure on the right side.

Ok maybe something with the CoM?

I never made any weldments as floating devices :D

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On 2/5/2016 at 6:47 PM, Jeb Coleman said:

Will this mod help my FPS because I get around 12fps when I have around 150 parts.

Easily. I'm installing it so I can have a lower part count on my stations and large massive mothership/tugs

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On 2/1/2016 at 3:01 AM, Alewx said:

Ok maybe something with the CoM?

I never made any weldments as floating devices :D

Yep, if you weld the tanks to the landing surface, you're creating only one point of buoyancy. You'll need to keep your tanks separate from the surface if you want it to balance between multiple points of buoyancy.

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Hey, while we're on the topic of CoM:  Is it possible there's a bug in the add-in which causes it to consider (rather than ignore) physicsless parts (i.e. PhysicsSignificance=1) when calculating the weldment's CoM?

I have a craft segment that is perfectly balanced in the Editor, and contains a few physics-less parts slapped on (light, battery, JSI camera).  When I produce the weldment, all the X and Z positions of the nodes and models are offset slightly (i.e. the center of mass no longer lies along the vertical, axial centerline of my ship), and my craft becomes unbalanced when attaching the weldment with other segments.  I keep having to manually correct the offset to get everything (and my CoM) back to centerline.

I can easily provide a craft file to demonstrate (along with the weldment produced and my manually corrected weldment).  EDIT: In the meantime I actually wrote a little EXE file to make the corrections since I got tired of doing it by hand.

Also, did you guys ever implement any enhancement to improve the location of node_attach for generated weldments?

Finally, is anyone having problems welding the "Rockomax Brand Adapter 02"?  When I flip it upside down and stick it to the bottom of a lander can (for a short 1.25 to 2.5m adapter) I end up with weirdness on the "invisible" surface mesh around the angled surface of the adapter part.  These two images show what I mean.  The antennas were added afterward to show the profile of the surface.  For some reason in my weldment, the surface is raised a bit from where it should be, and facing the wrong way.  As a result, radially attached parts get mounted funny, and I'm getting some more subtle issues that I won't go into detail on (the problem gets even worse if I put an Advanced Reaction Wheel under the adapter).  Here's a pre-weld craft file for this one:

Spoiler

ship = A-Preweld
version = 1.0.5
description = 
type = VAB
size = 2.495656,1.630095,2.495656
PART
{
    part = landerCabinSmall_4293467554
    partName = Part
    pos = 0.4819541,15.01053,0.4264514
    attPos = 0,0,0
    attPos0 = 0.4819541,15.01053,0.4264514
    rot = 0,0,0,1
    attRot = 0,0,0,1
    attRot0 = 0,0,0,1
    mir = 1,1,1
    symMethod = Radial
    istg = 0
    dstg = 0
    sidx = -1
    sqor = -1
    sepI = 0
    attm = 0
    modCost = 0
    modMass = 0
    modSize = (0.0, 0.0, 0.0)
    link = largeAdapter2_4293436936
    attN = bottom,largeAdapter2_4293436936
    EVENTS
    {
    }
    ACTIONS
    {
    }
    PARTDATA
    {
    }
    MODULE
    {
        name = ModuleCommand
        isEnabled = True
        controlSrcStatusText = 
        stagingEnabled = True
        EVENTS
        {
            MakeReference
            {
                active = True
                guiActive = True
                guiActiveUncommand = False
                guiIcon = Control From Here
                guiName = Control From Here
                category = Control From Here
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            RenameVessel
            {
                active = True
                guiActive = True
                guiActiveUncommand = True
                guiIcon = Rename Vessel
                guiName = Rename Vessel
                category = Rename Vessel
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            ToggleStaging
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = Disable Staging
                guiName = Disable Staging
                category = Disable Staging
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
        }
        ACTIONS
        {
        }
    }
    MODULE
    {
        name = ModuleReactionWheel
        isEnabled = True
        stateString = Active
        stagingEnabled = True
        WheelState = Active
        EVENTS
        {
            OnToggle
            {
                active = True
                guiActive = True
                guiActiveEditor = True
                guiActiveUncommand = False
                guiIcon = Toggle Torque
                guiName = Toggle Torque
                category = Toggle Torque
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            ToggleStaging
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = Disable Staging
                guiName = Disable Staging
                category = Disable Staging
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
        }
        ACTIONS
        {
            Activate
            {
                actionGroup = None
            }
            Deactivate
            {
                actionGroup = None
            }
            Toggle
            {
                actionGroup = None
            }
        }
    }
    MODULE
    {
        name = ModuleScienceExperiment
        isEnabled = True
        Deployed = False
        Inoperable = False
        stagingEnabled = True
        EVENTS
        {
            DeployExperiment
            {
                active = True
                guiActive = True
                guiActiveUncommand = False
                guiIcon = Deploy
                guiName = Deploy
                category = Deploy
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            CollectDataExternalEvent
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = 
                guiName = 
                category = 
                guiActiveUnfocused = True
                unfocusedRange = 1.5
                externalToEVAOnly = True
            }
            ReviewDataEvent
            {
                active = True
                guiActive = True
                guiActiveUncommand = False
                guiIcon = Review Data
                guiName = Review Data
                category = Review Data
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            ResetExperiment
            {
                active = True
                guiActive = True
                guiActiveUncommand = False
                guiIcon = Reset
                guiName = Reset
                category = Reset
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            DeployExperimentExternal
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = Deploy
                guiName = Deploy
                category = Deploy
                guiActiveUnfocused = True
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            ResetExperimentExternal
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = Reset
                guiName = Reset
                category = Reset
                guiActiveUnfocused = True
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            CleanUpExperimentExternal
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = Restore
                guiName = Restore
                category = Restore
                guiActiveUnfocused = True
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            ToggleStaging
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = Disable Staging
                guiName = Disable Staging
                category = Disable Staging
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
        }
        ACTIONS
        {
            DeployAction
            {
                actionGroup = None
            }
            ResetAction
            {
                actionGroup = None
            }
        }
    }
    MODULE
    {
        name = ModuleScienceContainer
        isEnabled = True
        stagingEnabled = True
        EVENTS
        {
            StoreDataExternalEvent
            {
                active = False
                guiActive = False
                guiActiveUncommand = False
                guiIcon = 
                guiName = Store Experiments (0)
                category = 
                guiActiveUnfocused = True
                unfocusedRange = 1.3
                externalToEVAOnly = True
            }
            CollectDataExternalEvent
            {
                active = False
                guiActive = False
                guiActiveUncommand = False
                guiIcon = 
                guiName = Take Data (0)
                category = 
                guiActiveUnfocused = True
                unfocusedRange = 1.3
                externalToEVAOnly = True
            }
            ReviewDataEvent
            {
                active = False
                guiActive = True
                guiActiveUncommand = False
                guiIcon = Review Data
                guiName = Review Stored Data (0)
                category = Review Data
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            ToggleStaging
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = Disable Staging
                guiName = Disable Staging
                category = Disable Staging
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
        }
        ACTIONS
        {
        }
    }
    MODULE
    {
        name = FlagDecal
        isEnabled = True
        flagDisplayed = True
        stagingEnabled = True
        EVENTS
        {
            ToggleFlag
            {
                active = True
                guiActive = False
                guiActiveEditor = True
                guiActiveUncommand = False
                guiIcon = Toggle Flag
                guiName = Toggle Flag
                category = Toggle Flag
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            ToggleStaging
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = Disable Staging
                guiName = Disable Staging
                category = Disable Staging
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
        }
        ACTIONS
        {
        }
    }
    MODULE
    {
        name = ModuleTripLogger
        isEnabled = True
        stagingEnabled = True
        EVENTS
        {
            ToggleStaging
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = Disable Staging
                guiName = Disable Staging
                category = Disable Staging
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
        }
        ACTIONS
        {
        }
        Log
        {
            flight = 0
        }
    }
    MODULE
    {
        name = TransferDialogSpawner
        isEnabled = True
        stagingEnabled = True
        EVENTS
        {
            SpawnDialog
            {
                active = True
                guiActive = True
                guiActiveUncommand = True
                guiIcon = Transfer Crew
                guiName = Transfer Crew
                category = Transfer Crew
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
            ToggleStaging
            {
                active = True
                guiActive = False
                guiActiveUncommand = False
                guiIcon = Disable Staging
                guiName = Disable Staging
                category = Disable Staging
                guiActiveUnfocused = False
                unfocusedRange = 2
                externalToEVAOnly = True
            }
        }
        ACTIONS
        {
        }
    }
    RESOURCE
    {
        name = ElectricCharge
        amount = 50
        maxAmount = 50
        flowState = True
        isTweakable = True
        hideFlow = False
        isVisible = True
        flowMode = Both
    }
    RESOURCE
    {
        name = MonoPropellant
        amount = 15
        maxAmount = 15
        flowState = True
        isTweakable = True
        hideFlow = False
        isVisible = True
        flowMode = Both
    }
}
PART
{
    part = largeAdapter2_4293436936
    partName = Part
    pos = 0.4819541,14.19631,0.4264514
    attPos = 0,0,0
    attPos0 = 0,-0.8142166,0
    rot = -1,0,0,0
    attRot = -0.9999999,0,0,0
    attRot0 = -1,0,0,0
    mir = 1,1,1
    symMethod = Radial
    istg = 0
    dstg = 0
    sidx = -1
    sqor = -1
    sepI = 0
    attm = 0
    modCost = 0
    modMass = 0
    modSize = (0.0, 0.0, 0.0)
    attN = bottom,landerCabinSmall_4293467554
    EVENTS
    {
    }
    ACTIONS
    {
    }
    PARTDATA
    {
    }
}

Side note - I think you should copy the INTERNAL section in the cfg file when Pods are welded (see CFG file for any of the stock pods); I've had to put that block in manually after welding, otherwise EVA/IVA is disabled in flight mode.

By the way thanks a BUNCH for all your hard work on this mod!

Edited by Fwiffo
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