thaflya Posted March 23, 2015 Share Posted March 23, 2015 Short question, actually i am running TextureReplacer 2.2.5, when i want to update to 2.3, should i just delete the old TextureReplacer folder and replace it with the new one? Or do i break my save, or my crafts or something different important? Quote Link to comment Share on other sites More sharing options...
shaw Posted March 23, 2015 Author Share Posted March 23, 2015 Short question, actually i am running TextureReplacer 2.2.5, when i want to update to 2.3, should i just delete the old TextureReplacer folder and replace it with the new one? Or do i break my save, or my crafts or something different important?No, it shouldn't break your save. It's enough to replace just DLL. TextureReplacer.dll, TextureReplacer.version and README.md are the only files that usually change. Quote Link to comment Share on other sites More sharing options...
thaflya Posted March 23, 2015 Share Posted March 23, 2015 Ty for the fast answer, i followed ur advice and all works fine. Quote Link to comment Share on other sites More sharing options...
Sampa Posted March 25, 2015 Share Posted March 25, 2015 http://i.imgur.com/16eTcib.pngI totally agree with those reflections! So nice having it deepspace, in eva. If the screen is to big let me know and i make it smaller cheers for your work!!Which one of the texture packs gets that reflective EVA suit visor? Quote Link to comment Share on other sites More sharing options...
shaw Posted March 26, 2015 Author Share Posted March 26, 2015 Which one of the texture packs gets that reflective EVA suit visor?You don't need a texture pack for this, just enable it in the GUI. Quote Link to comment Share on other sites More sharing options...
Scart91 Posted March 26, 2015 Share Posted March 26, 2015 (edited) Has been requested a couple times so have quickly put together some class based EVA and IVA suits. Download link: https://drive.google.com/file/d/0B0jTBhRYrQ-8UmZKeUpMbU1fUGc/view?usp=sharing Edited September 7, 2015 by Scart91 Quote Link to comment Share on other sites More sharing options...
shaw Posted March 26, 2015 Author Share Posted March 26, 2015 Has been requested a couple times so have quickly put together some class based EVA and IVA suits. http://i.imgur.com/nZSb7sN.jpgDownload link: https://drive.google.com/file/d/0B0jTBhRYrQ-8R2ozTmZBU2QtU2M/view?usp=sharingNice! However, there's no IVA helmet texture and EVAhelmetNRM doesn't replace anything. Both IVA and EVA helmets use kerbalHelmetNRM as their normal map.So copy EVAhelmet -> kerbalHelmetGrey rename EVAhelmetNRM -> kerbalHelmetNRM Quote Link to comment Share on other sites More sharing options...
Gunslinger1 Posted March 26, 2015 Share Posted March 26, 2015 I'm having a problem with using some of the different skyboxes. The game is crashing on me even when I'm using ATM. Everything else works fine (suits,heads,etc.) when I delete the skyboxes. Any ideas? Quote Link to comment Share on other sites More sharing options...
Scart91 Posted March 26, 2015 Share Posted March 26, 2015 Nice! However, there's no IVA helmet texture and EVAhelmetNRM doesn't replace anything. Both IVA and EVA helmets use kerbalHelmetNRM as their normal map.So copy EVAhelmet -> kerbalHelmetGrey rename EVAhelmetNRM -> kerbalHelmetNRMOops my bad, thanks for the help! Quote Link to comment Share on other sites More sharing options...
Gojira Posted March 26, 2015 Share Posted March 26, 2015 How do I set each suit to a custom class? Quote Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted March 31, 2015 Share Posted March 31, 2015 (edited) Hello,I am having problems...Outer Planets MOD doesnt work with either TR or ATM (active texture management)...thoughts or ideas or help??? IE the same problem shows up in both ATM and TR: no Kerbin...just empty blueness in space and it puts my pod in space...I will edit a post here in a few...I made a long post at ATM...I am only running OPM with DDSLoader...I am trying a few things but my try-list is VERY short.Edit: I am continuing my troubleshooting reports on the ATM thread.)Cmdr Zeta Edited March 31, 2015 by Cdr_Zeta Quote Link to comment Share on other sites More sharing options...
shaw Posted March 31, 2015 Author Share Posted March 31, 2015 Hello,I am having problems...Outer Planets MOD doesnt work with either TR or ATM (active texture management)...thoughts or ideas or help??? IE the same problem shows up in both ATM and TR: no Kerbin...just empty blueness in space and it puts my pod in space...I will edit a post here in a few...I made a long post at ATM...I am only running OPM with DDSLoader...I am trying a few things but my try-list is VERY short.Edit: I am continuing my troubleshooting reports on the ATM thread.)Cmdr ZetaWhat if you disable texture unloading ("isUnloadingEnabled = never" or add an exception to "keepLoaded" list)? That should fix the problem. Quote Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted March 31, 2015 Share Posted March 31, 2015 Hello,I got TR to work ! I found the problem: I was using Hyperedit to set my moons up and stored those CFGs...took me a few hours...well then I added TR...OPM breaks...I realized today I need to reload OPM (I can probly load OP+ but I may not use it now) and Trans-Kept (which I did today); these files must be ORIGINAL files with no moons deleted or CFGs touched; I dont want 2 moons so I am gonna try to get rid of them but this may be breaking OPM as well.I got Hyperedit back online with no CFGs so I have to REDO all my moon/planet placements; but TR WORKS with OPM (probly OP+ as well) and I have Trans-Keptunian; problem is I am trying to get Atmospheres and Active Texture to work which is a NOGO for the most part (so far: I am trying to resolve that problem separately and I may have to do without Atmospheres because E.V.E. just takes too much memory; I am deleting cloud layers everywhere to have a few dust storms and auroras but I still need to add a few more MODS.If E.V.E. is a NOGO I will just put OPM back as OPM does not hog memory.Cmdr Zeta Quote Link to comment Share on other sites More sharing options...
Gaalidas Posted April 8, 2015 Share Posted April 8, 2015 Ahh, that wonderful ballet of "how much can I cram into this baby before it pops?" err... don't think about that line too hard, it could be disturbing if you're a literal-visual-thinker. Quote Link to comment Share on other sites More sharing options...
Silent_Thunder Posted April 12, 2015 Share Posted April 12, 2015 Hey I seem to be having a problem with the suit replacer, and I'm not sure if it's an inherent problem with TR or user error.I have downloaded the custom suits and heads for Kerbals from various packs. I then assign different colored suits for Pilot/Engineer/Scientist. This all works fine. However, when I attempt to forcibly assign something that doesn't fit the conventions, such as special orange EVA suits for Bill, Bob, and Jeb, every launch (and assumedly other scene switches) they reset back to their default class based outfits. Is there a setting I need to use to allow me to ovverride class assignments? Or should I use default suits and just assign all my Kerbals manually if I want some to be different? Quote Link to comment Share on other sites More sharing options...
shaw Posted April 12, 2015 Author Share Posted April 12, 2015 Hey I seem to be having a problem with the suit replacer, and I'm not sure if it's an inherent problem with TR or user error.I have downloaded the custom suits and heads for Kerbals from various packs. I then assign different colored suits for Pilot/Engineer/Scientist. This all works fine. However, when I attempt to forcibly assign something that doesn't fit the conventions, such as special orange EVA suits for Bill, Bob, and Jeb, every launch (and assumedly other scene switches) they reset back to their default class based outfits. Is there a setting I need to use to allow me to ovverride class assignments? Or should I use default suits and just assign all my Kerbals manually if I want some to be different?Is there any error in the log? Quote Link to comment Share on other sites More sharing options...
Fel Posted April 17, 2015 Share Posted April 17, 2015 TREvaModule is not included in the github source, I believe Quote Link to comment Share on other sites More sharing options...
shaw Posted April 17, 2015 Author Share Posted April 17, 2015 It's been moved to Personaliser.EvaModule. Quote Link to comment Share on other sites More sharing options...
ninenineninefour Posted April 19, 2015 Share Posted April 19, 2015 Here's something I made for Machinimas and whatnot: green screen textures!Actual screenshots:[Google Drive link] Quote Link to comment Share on other sites More sharing options...
Gaalidas Posted April 19, 2015 Share Posted April 19, 2015 (edited) How very... green... and vibrant... and... green...What we need now is a way to override the real reflections so that we can display a proper skybox in the reflection while still having the green screen background. As it is, the reflections will all be a greenish hue when the skybox is visible. Edited April 19, 2015 by Gaalidas Quote Link to comment Share on other sites More sharing options...
ninenineninefour Posted April 19, 2015 Share Posted April 19, 2015 How very... green... and vibrant... and... green...What we need now is a way to override the real reflections so that we can display a proper skybox in the reflection while still having the green screen background. As it is, the reflections will all be a greenish hue when the skybox is visible.Yeah, I loaded it up, half expecting it to not work, and then it was all BOOM GREEN EVERYWHERE AAAAAAI didn't think about the reflections. I never use them because my computer sucks. XD Quote Link to comment Share on other sites More sharing options...
Cosmic_Farmer Posted April 20, 2015 Share Posted April 20, 2015 I fully intend to create experience based suits that go from clean to rough and downright worn to death variants. More colors will eventually be made if demand is high enough for them.Might I suggest having a custom blue or purple biosuit for Valentina? Quote Link to comment Share on other sites More sharing options...
RyanRising Posted April 25, 2015 Share Posted April 25, 2015 (edited) How very... green... and vibrant... and... green...What we need now is a way to override the real reflections so that we can display a proper skybox in the reflection while still having the green screen background. As it is, the reflections will all be a greenish hue when the skybox is visible.Maybe switch them to static reflections? I do that anyway, real reflections mess with construction.EDIT: Ooh, hey Shaw, would it be possible, if real reflections are enabled, to switch them to no reflections in the editor? Or is that a whole lot harder than it sounds? Edited April 26, 2015 by RyanRising Quote Link to comment Share on other sites More sharing options...
Pixel of Life Posted April 27, 2015 Share Posted April 27, 2015 (edited) Here's a skybox I exported from EVE Online (One of the wormhole skyboxes). I also made a star overlay and mixed the two with Photoshop's layer masks to achieve a more realistic look. It turned out a lot better than expected even though EVE's skyboxes are only 1024 x 1024.Preview:Javascript is disabled. View full albumDownload:LINKEDIT: Added Imgur album & a few more screenshots. Edited April 27, 2015 by CaptainKorhonen Quote Link to comment Share on other sites More sharing options...
VonFrank Posted April 27, 2015 Share Posted April 27, 2015 I didn't expect it to work flawlessly, but just so other people know, there seem to be issues with this and KSP 1.0. The game loads fine and you can get to the KSC menu, but with a replaced skybox attempting to click on the tracking center freezes the game. There's probably other issues as well, but that's all I've found so far. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.