Jim Kernan Posted May 3, 2015 Share Posted May 3, 2015 Does anyone know which packs have good looking Visor.pngs? The only oen I found was the orange suit ones, but shifting that to greyscale didn't look that great.I'm using one from Green Skull Inc. Looks really cool. Does anyone know where to look to fix Val's visor in the opening sequence? It's not a gameplay issue of course, just want to fix it Quote Link to comment Share on other sites More sharing options...
shaw Posted May 3, 2015 Author Share Posted May 3, 2015 Calm down, it's fixed in 2.4.2. Just a stupid typo/leftover when I was refactoring code. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 3, 2015 Share Posted May 3, 2015 Calm down, it's fixed in 2.4.2. Just a stupid typo/leftover when I was refactoring code.But, But, But!Thanks Shaw, for the quick fix. Quote Link to comment Share on other sites More sharing options...
shaw Posted May 3, 2015 Author Share Posted May 3, 2015 Valentina's missing visor in the main menu is a stock bug. Quote Link to comment Share on other sites More sharing options...
Jim Kernan Posted May 3, 2015 Share Posted May 3, 2015 Calm down, it's fixed in 2.4.2. Just a stupid typo/leftover when I was refactoring code./me stops running around flapping arms and wailing....Thanks shaw Quote Link to comment Share on other sites More sharing options...
gendalf Posted May 3, 2015 Share Posted May 3, 2015 Quick preview to my upcoming texture pack, class based suits will be included too as well as something for the VIP passengers. http://i.imgur.com/X7EJHJO.jpgScart91, definitely looking forward for a new diverse heads+suits pack Quote Link to comment Share on other sites More sharing options...
Promii Posted May 4, 2015 Share Posted May 4, 2015 Looks like the UVs for the female kerbal teeth are overlapping the UVs for the base of the ponytail. They don't have no teeth, they just have brown teeth that blend into the rest of the mouth.I put a little color grid over part of the pony tail and got this: Quote Link to comment Share on other sites More sharing options...
Jethro Bodine Posted May 4, 2015 Share Posted May 4, 2015 Nah, Val has no visor in that opening scene. Normally the guys have yellow visors, but she's breathing vacuum.Val has a visor for me. However it's using "kerbalVisor", rather than the "EVAvisor" texture. Quote Link to comment Share on other sites More sharing options...
shaw Posted May 4, 2015 Author Share Posted May 4, 2015 Looks like the UVs for the female kerbal teeth are overlapping the UVs for the base of the ponytail. They don't have no teeth, they just have brown teeth that blend into the rest of the mouth.I put a little color grid over part of the pony tail and got this:http://i.imgur.com/pSwPuXm.jpg http://i.imgur.com/aFfCudf.jpgAnother flaw in the female model ... I knew the teeth are just a plain white non-textured mesh by default but I decided to apply the head texture to them anyway so Proot would be able to make teeth texture as he did for the males Kerbals. Obviously that won't be possible.So I won't mess with the teeth texture in the next version, maybe I'll also keep the stock texture for male teeth, just for consistency. Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted May 4, 2015 Share Posted May 4, 2015 Looks like the UVs for the female kerbal teeth are overlapping the UVs for the base of the ponytail. They don't have no teeth, they just have brown teeth that blend into the rest of the mouth.I put a little color grid over part of the pony tail and got this:http://i.imgur.com/pSwPuXm.jpg http://i.imgur.com/aFfCudf.jpgThat's so zef. Quote Link to comment Share on other sites More sharing options...
Astraph Posted May 4, 2015 Share Posted May 4, 2015 Hi guys A rather noob question - but how can I access Val's texture? I'm planning on kerbalizing a bunch of my friends (plus myself), but cannot find Val's texture to mess with... Is there any way I can extract it from Squad's folders/files? Ot alternatively, is there any kind soul in here that'd be nice enough to share Val's texture with me? Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted May 4, 2015 Share Posted May 4, 2015 Hi guys A rather noob question - but how can I access Val's texture? I'm planning on kerbalizing a bunch of my friends (plus myself), but cannot find Val's texture to mess with... Is there any way I can extract it from Squad's folders/files? Ot alternatively, is there any kind soul in here that'd be nice enough to share Val's texture with me? It'll be in one of the sharedassets files in KSP_Data. You can use Unity Assets Explorer to extract files as DDS.- - - Updated - - -Does anyone know which packs have good looking Visor.pngs? The only oen I found was the orange suit ones, but shifting that to greyscale didn't look that great.Pimp My Kerbals has tons of visors IIRC. Either that or the GreenSkull mega pack. Quote Link to comment Share on other sites More sharing options...
shaw Posted May 4, 2015 Author Share Posted May 4, 2015 I devised a solution for female teeth texturing problem. All teeth now use `Default/kerbalHead` texture (or, if missing, the stock `kerbalHead` texture) and are not personalised any more.https://dl.dropboxusercontent.com/u/9508397/TextureReplacer.dll Quote Link to comment Share on other sites More sharing options...
Shadow86 Posted May 4, 2015 Share Posted May 4, 2015 I devised a solution for female teeth texturing problem. All teeth now use `Default/kerbalHead` texture (or, if missing, the stock `kerbalHead` texture) and are not personalised any more.https://dl.dropboxusercontent.com/u/9508397/TextureReplacer.dllBlast! You just ruined my Kerbal Teeth Overhaul Pack!A fair solution. Quote Link to comment Share on other sites More sharing options...
Scart91 Posted May 4, 2015 Share Posted May 4, 2015 http://i.imgur.com/4jskh8p.jpgI devised a solution for female teeth texturing problem. All teeth now use `Default/kerbalHead` texture (or, if missing, the stock `kerbalHead` texture) and are not personalised any more.https://dl.dropboxusercontent.com/u/9508397/TextureReplacer.dllNice one! it's a relief haha as I thought it was me who had ballsed up the teeth, was enjoying my texture tests until Val spread her blackened grin! Quote Link to comment Share on other sites More sharing options...
Imca Posted May 5, 2015 Share Posted May 5, 2015 (edited) So ummm, I keep trying to add suit png to the default folder and no mater what I do they won't take, the EVA suits are still stock white, and the IVA orange.Did something change between versions?Edit: Fixed this by deleting the texture cache for ATM.But now Eva visors are not getting replaced. Edited May 5, 2015 by Imca Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted May 5, 2015 Share Posted May 5, 2015 Is there a way to turn off helmet visor reflections? Is it in the @Default.cfg? Quote Link to comment Share on other sites More sharing options...
Roxette Posted May 5, 2015 Share Posted May 5, 2015 Is there a way to turn off helmet visor reflections? Is it in the @Default.cfg?Yes it is, line 83 : isVisorReflectionEnabled = trueHTH Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted May 5, 2015 Share Posted May 5, 2015 Yes it is, line 83 : isVisorReflectionEnabled = trueHTH Thanks you! Quote Link to comment Share on other sites More sharing options...
Imca Posted May 5, 2015 Share Posted May 5, 2015 Fixed after much experimentation, either the normal map has to be the same size as the texture.Or the texture is case sensitive. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted May 5, 2015 Share Posted May 5, 2015 Is this code still valid:TextureReplacer{ CustomKerbals { Jebediah Kerman = GENERIC BS_jeb Bob Kerman = GENERIC BS_bob Bill Kerman = GENERIC BS_bill } GenericKerbals { excludedSuits = BS_jeb,BS_bob,BS_bill }}I saw this code in BioSuits mod and I wanted to tweak it to work for my own files. I wanted it to load the game with the suits I install as default instead of having to set them up. I tried doing this:TextureReplacer{ CustomKerbals { Jebediah Kerman = GENERIC Orange_Suit Bob Kerman = GENERIC Orange_Suit Bill Kerman = GENERIC Orange_Suit Valentina Kerman = GENERIC Orange_Suit } GenericKerbals { excludedSuits = Orange_Suit }}That didn't work and my suits weren't set as default. Then I tried this for default.TextureReplacer{ CustomKerbals { Jebediah Kerman = DEFAULT Orange_Suit Bob Kerman = DEFAULT Orange_Suit Bill Kerman = DEFAULT Orange_Suit Valentina Kerman = DEFAULT Orange_Suit } GenericKerbals { excludedSuits = Orange_Suit }}If this code doesn't work its not a big deal, just wondering if or what code is good to use.- - - Updated - - -Or does that mean when I hit the Generic button, that specific suit comes up, instead of me having to arrow through the suits? Quote Link to comment Share on other sites More sharing options...
shaw Posted May 5, 2015 Author Share Posted May 5, 2015 Is this code still valid:TextureReplacer{ CustomKerbals { Jebediah Kerman = GENERIC BS_jeb Bob Kerman = GENERIC BS_bob Bill Kerman = GENERIC BS_bill } GenericKerbals { excludedSuits = BS_jeb,BS_bob,BS_bill }}I saw this code in BioSuits mod and I wanted to tweak it to work for my own files. I wanted it to load the game with the suits I install as default instead of having to set them up. I tried doing this:TextureReplacer{ CustomKerbals { Jebediah Kerman = GENERIC Orange_Suit Bob Kerman = GENERIC Orange_Suit Bill Kerman = GENERIC Orange_Suit Valentina Kerman = GENERIC Orange_Suit } GenericKerbals { excludedSuits = Orange_Suit }}That didn't work and my suits weren't set as default. Then I tried this for default.TextureReplacer{ CustomKerbals { Jebediah Kerman = DEFAULT Orange_Suit Bob Kerman = DEFAULT Orange_Suit Bill Kerman = DEFAULT Orange_Suit Valentina Kerman = DEFAULT Orange_Suit } GenericKerbals { excludedSuits = Orange_Suit }}If this code doesn't work its not a big deal, just wondering if or what code is good to use.- - - Updated - - -Or does that mean when I hit the Generic button, that specific suit comes up, instead of me having to arrow through the suits?You must put M/F before the head/suit setting. Besides that "CustomKerbals" is now set in the game GUI, configuration file only provides default mapping for new games. Generic button means the class suit is assigned or, if missing, a random one.- - - Updated - - -Fixed after much experimentation, either the normal map has to be the same size as the texture.Or the texture is case sensitive.Everything is case-sensitive on all OSes. Texture size doesn't need to match. Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted May 5, 2015 Share Posted May 5, 2015 (edited) Is it ok to edit existing packs as long as we don't post them? I kinda want multicoloured suits for my series on Youtube but do I need permission to show them off or is that for publishing them. Edited May 5, 2015 by SmashingKirby148 Quote Link to comment Share on other sites More sharing options...
Gfurst Posted May 5, 2015 Share Posted May 5, 2015 Quick preview to my upcoming texture pack, class based suits will be included too as well as something for the VIP passengers. http://i.imgur.com/X7EJHJO.jpgGood Gracious, YES please yes!!!!Not meant to sound sexual... but yesss....How is it coming along? Quote Link to comment Share on other sites More sharing options...
caipi Posted May 5, 2015 Share Posted May 5, 2015 (edited) Nice mods, I like the "shiny" teeth Edited May 5, 2015 by caipi Quote Link to comment Share on other sites More sharing options...
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