shaw Posted January 16, 2015 Share Posted January 16, 2015 (edited) Full album TextureReplacer Kerbal personalisation, reflections and texture replacement and improvements. The old thread was closed since I wasn't able to edit OP any more due to some forum bug. TextureReplacer is a plugin for Kerbal Space Program that allows you to replace stock textures and customise your Kerbals. Originally, it was created as an alternative to Universe Replacer, which significantly lowered frame rate and caused lags on vehicle switching. TextureReplacer has no such issues plus it has many other cool features. More specifically, it can: replace stock textures with custom ones, assign personalised skin and suit textures for each Kerbal, assign suits based on class and experience level, toggle between EVA suit and IVA suit without helmet in breathable atmosphere, add reflections to parts and helmet visors and change bilinear texture filter to trilinear to improve mipmap quality. Special thanks to: RangeMachine for contributing reflection shaders and maintaining the mod in my absence. rbray89 who contributed a reflective visor shader and for ActiveTextureManagement and EnvironmentalVisualEnhancements where some code has been borrowed from, Tingle for Universe Replacer; studying his code helped me a lot while developing this plugin, taniwha for KerbalStats that was optionally used by this plugin for gender determination and role-based suit assignment, Razchek and Starwaster for Reflection Plugin where I learnt how to implement reflections, sarbian for fixing an issue with non-multiple-of-4 texture dimensions, therealcrow999 for testing and benchmarking this plugin, Ippo343 for contributing KSP-AVC configuration, JPLRepo for contributing DeepFreeze compatibility fixes, Proot, Scart91, Green Skull and many others for creating texture packs and Sylith and Scart91 for giving others permissions to make derivatives of their texture packs. Links Download from CurseForge. Download from SpaceDock. Download from GitHub. GitHub page. Also available on CKAN. Texture Packs [HSGBP] Renaissance Compilation. [HSGBP] Pimp My Kerbals texture pack. (Superseded by Renaissance Compilation) [HSGBP] HumanStuff. [HSGBP] Scart91's Texture Pack. [HSGBP] Kiwi Suits. [HSGBP] Benjee10's Historical Kerbal Heads. (new) [HSGBP] Extended Sylith's Kerbal heads pack. [HSGBP] Diverse Kerbal heads. [HSGBP] Hotaru's simple female heads. [HSGBP] Cosmic_Farmer's female heads. [HSGBP] GreeningGalaxy's Diverse Kerbal Lasses. [HSGBP] Diverse Kerbal Lasses Continued. (new) [HSGBP] RePimped Farmers female Lasses. [HSGBP] Real Humans. [HSGBP] Human Colored Faces. [HSGBP] necKros's female faces. [HSGBP] Green Skull Inc. spacesuits. [HSGBP] Green Skull Inc. texture packs. [HSGBP] Benjee10's Historical Kerbal Suits. (new) [HSGBP] Color-coordinated Astronaut Suits. [HSGBP] J's Specialized Suit Pack. [HSGBP] Orange Suit and Darken Galaxy skybox. [HSGBP] Stock-alike EVA Suits. [HSGBP] Greenbow's suit. [HSGBP] BioSuits. [HSGBP] GregroxMun's stock suits. [HSGBP] GregroxMun's CrappySuits. [HSGBP] Scart91's Class Suits. [HSGBP] GregroxMun's TOS-Colored Suits Pack. [HSGBP] Bentley's Mash-Up Colour Suits. [HSGBP] veryinky's suits. [HSGBP] Star Trek New Movie Uniforms. [HSGBP] J's Legendary Suit Pack. [HSGBP] Epic suits. [HSGBP] Steampunk Color-Coded Space Suits. [HSGBP] Halo Character Costumes. [HSGBP] Shaymes' retextured Biosuits. [HSGBP] Gregrox's Colored EVA/IVA Suits. [HSGBP] Expansion of J's Suit Pack. [HSGBP] Cetera's Suits. [HSGBP] Gregrox Space Probe Administration's Star Trek TOS Tunics. [HSGBP] Phoenix Industries EVA Survival Suit. (updated 27.5.2020) [HSGBP] Endraxial's planet textures :: DDS conversion. [HSGBP] Chezburgar7300's Kerbin. [HSGBP] GregroxMun's Jupitery Jool Recolor. [HSGBP] Oinker's Skybox 'n' Stuff. [HSGBP] Rareden's skybox. [HSGBP] Zexy skybox. [HSGBP] blubbermonkeys' skybox. [HSGBP] Hammer Tech's skybox. [HSGBP] Space_Kraken's skybox. [HSGBP] Vaporo's Blue Galaxy skybox. [HSGBP] Daniel's Intergalactic Skybox. [HSGBP] Markus1002's Galaxy Skybox. [HSGBP] Poodmund's Deep Star Map Skybox. (new) [HSGBP] Poodmund's Calm Nebula Skybox. (new) [HSGBP] Poodmund's Milky Way Skybox. (new) Texture packs for Universe Replacer. Legend: Heads, Suits, Galaxy skybox, celestial Bodies, Parts. Instructions Configuration file template. Change Log Licence Edited February 8, 2022 by shaw released 4.5.3 Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted January 16, 2015 Share Posted January 16, 2015 Exciting things and also vbulletin problems! Quote Link to comment Share on other sites More sharing options...
Proot Posted January 16, 2015 Share Posted January 16, 2015 Pole position in one of the best mods ever! the old thread is broke or what? Is kinda sad, the other one had history... Quote Link to comment Share on other sites More sharing options...
rabidninjawombat Posted January 16, 2015 Share Posted January 16, 2015 <3 the new real time helmet reflections in 2.2! Quote Link to comment Share on other sites More sharing options...
ahappydude Posted January 16, 2015 Share Posted January 16, 2015 I totally agree with those reflections! So nice having it deepspace, in eva. If the screen is to big let me know and i make it smaller cheers for your work!! Quote Link to comment Share on other sites More sharing options...
shaw Posted January 16, 2015 Author Share Posted January 16, 2015 Pole position in one of the best mods ever! the old thread is broke or what? Is kinda sad, the other one had history...[thread=107264]That's what happened[/thread] with the old thread. Quote Link to comment Share on other sites More sharing options...
Errol Posted January 16, 2015 Share Posted January 16, 2015 Is it possible to turn off the part surface reflections only? I have a number of part mods installed, and don't like having a half shiny vessel... Quote Link to comment Share on other sites More sharing options...
shaw Posted January 16, 2015 Author Share Posted January 16, 2015 (edited) Is it possible to turn off the part surface reflections only? I have a number of part mods installed, and don't like having a half shiny vessel...Delete MM_Reflections.cfg. Anyway, this file is not part of "standard" TR installation, you must have copied it from Extra/.- - - Updated - - -http://i.imgur.com/16eTcib.pngI totally agree with those reflections! So nice having it deepspace, in eva. If the screen is to big let me know and i make it smaller cheers for your work!!W.T.F.? Cloud reflections in high space? That shouldn't work.What version of EVE (and which EVE pack) do you use? I was trying to make clouds reflections work in scaled space, but with no luck. Edited January 16, 2015 by shaw dam.n forum censors w.t.f Quote Link to comment Share on other sites More sharing options...
Agathorn Posted January 16, 2015 Share Posted January 16, 2015 Is this still mucking up contracts? Would like to use it but I don't want to lose contracts. Quote Link to comment Share on other sites More sharing options...
Errol Posted January 16, 2015 Share Posted January 16, 2015 I just installed this mod again, and I did copy the extras stuff, but parts aren't showing reflections......which is great....but that means I have diverse heads in the wrong spot. Where should that .cfg go? (Thanks for letting me know how to turn off part reflections for future installs....yay!) Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted January 16, 2015 Share Posted January 16, 2015 New thread!? Now the third big thread for a texture mod. After universe replacer and texture replacers old thread. I wanted to ask, if someone could make some Mass Effect suites and Kerbal Heads. Quote Link to comment Share on other sites More sharing options...
shaw Posted January 16, 2015 Author Share Posted January 16, 2015 I just installed this mod again, and I did copy the extras stuff, but parts aren't showing reflections......which is great....but that means I have diverse heads in the wrong spot. Where should that .cfg go? (Thanks for letting me know how to turn off part reflections for future installs....yay!)All CFGs will work anywhere inside GameData/. Of course, putting them into GameData/TextureReplacer/ is the most obvious choice.- - - Updated - - -Is this still mucking up contracts? Would like to use it but I don't want to lose contracts.Hopefully not and never did. Are you really sure it was TR's fault? Quote Link to comment Share on other sites More sharing options...
Agathorn Posted January 16, 2015 Share Posted January 16, 2015 All CFGs will work anywhere inside GameData/. Of course, putting them into GameData/TextureReplacer/ is the most obvious choice.- - - Updated - - -Hopefully not and never did. Are you really sure it was TR's fault?That is what NathanKell told me and I usually trust him. I haven't tried it for myself. Quote Link to comment Share on other sites More sharing options...
ahappydude Posted January 16, 2015 Share Posted January 16, 2015 You should see it entering the atmos so ...... Haha. Hmm i think it is the older stable one, 7-3, not the newly wip one. And astronomers interstellar v2 Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 16, 2015 Share Posted January 16, 2015 (edited) You should see it entering the atmos so ...... Haha. Hmm i think it is the older stable one, 7-3, not the newly wip one. And astronomers interstellar v2I just checked, no clouds in my helmet reflections. Using a copied-over version of EVE (7-3) from my 0.25 save along with textures from various packs. My cloud layers are from Better AtmospheresTaken from 100km orbit Edited January 16, 2015 by Gaiiden Quote Link to comment Share on other sites More sharing options...
ahappydude Posted January 16, 2015 Share Posted January 16, 2015 (edited) It might be 7-4, im not sure if i modified the cloudslayers but that shouldnt affect the reflections ?All the dll files from eve is from 11-26 2014 Edited January 16, 2015 by ahappydude Quote Link to comment Share on other sites More sharing options...
Endraxial Posted January 16, 2015 Share Posted January 16, 2015 Reflections are awesome. I love how this was like an upgraded and supported alternative to Universe Replacer and now it's so much more than that. Shame the old thread broke, but I suppose a fresh start isn't bad either. Quote Link to comment Share on other sites More sharing options...
Pingonaut Posted January 17, 2015 Share Posted January 17, 2015 (edited) Is this still mucking up contracts? Would like to use it but I don't want to lose contracts.TextureReplacer has never had an issue with messing up contracts. Whatever issue you were having was from a different mod, almost certainly.That is what NathanKell told me and I usually trust him. I haven't tried it for myself.Not sure where he heard that but if he told you it messed up his contracts he probably was having an issue with another mod and for some reason thought it was TextureReplacer's fault. This mod doesn't make any changes to those files, so I can't imagine any way it would be able to mess up contracts. Edited January 17, 2015 by Pingonaut Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 17, 2015 Share Posted January 17, 2015 It might be 7-4, im not sure if i modified the cloudslayers but that shouldnt affect the reflections ?All the dll files from eve is from 11-26 2014Nope, 7-4 files are dated 4/18 and it was just a license change from 7-3 anyways. Rbray started his experimentals build thread on the forums 11-22 so looks like you're running a very early experimental build. I'd try it myself but for some reason GitHub is responding but taking forever to load anything. Will try tomorrow Quote Link to comment Share on other sites More sharing options...
Akinesis Posted January 17, 2015 Share Posted January 17, 2015 I'm getting no reflections at all, apart from the SkyBox. I've put the MM_Reflections in the TR folder. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 17, 2015 Share Posted January 17, 2015 Using the EVE experimental build linked on the first post of the dev thread:Oh well. At this point I'll leave it up to shaw to determine if ahappydude has some kind of special magical install or is a very artistic troll Quote Link to comment Share on other sites More sharing options...
Montosoy9 Posted January 17, 2015 Share Posted January 17, 2015 (edited) . Edited January 18, 2022 by Montosoy9 Quote Link to comment Share on other sites More sharing options...
ahappydude Posted January 17, 2015 Share Posted January 17, 2015 (edited) Im sorry to say im neither a troll or have a magical install .p di you find the same version of eve? Can it have anything to do with these i changedfrom deafult.cfg?reflectionResolution = 512 // Number of frames between reflection updates for a part. Only one face of // the environment map is updated at once, so 6 updates are necessary for full // update. reflectionInterval = 2 // Replace helmet visor shader to support reflections (EVA only). isVisorReflectionEnabled = true- - - Updated - - -I have the Green Skull suits pack installed, now how do I take off the EVA helmets?Also, obligatory first post.Right click mate Edited January 17, 2015 by ahappydude Quote Link to comment Share on other sites More sharing options...
Montosoy9 Posted January 17, 2015 Share Posted January 17, 2015 (edited) . Edited January 18, 2022 by Montosoy9 Quote Link to comment Share on other sites More sharing options...
ahappydude Posted January 17, 2015 Share Posted January 17, 2015 Hmm.. Are you sure you got the latest version of texturereplacer firstly, second check the deafult cfg for isHelmetRemovalEnabled = true , third try without Modular Kolonization System.Its hard to pinpoint but my guess is that another mod that changes what you do when right clicking are interferring? hmm best of luck! Quote Link to comment Share on other sites More sharing options...
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