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KSP space size How Much?


ugurdeser

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Indeed. Which makes it hard to set an absolute upper limit. One of the first bugs to show up is the Space Centre looking like it's built on corrugated ground when you return to it.

I believe the altimeter can go into the Exametre range

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I don't know what manner of precision KSP's software/variables uses, but I'm sure it's documented somewhere. Celestia's math package had very good precision out to somewhere around 16k light years, its precision matching that of the valid parallaxes of star distances measured by Hipparcos. I'm sure the same could be done (or has been done?) with KSP? If not, it should.

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Bit off-topic, but I wonder how Space Engine handles intergalactic distances. You can travel an almost arbitrary distance from earth in Space Engine and see no floating point errors (That I noticed). The universe in Space Engine does have an edge, though, beyond which no galaxies are generated (But you can still fly the camera out there).

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Bit off-topic, but I wonder how Space Engine handles intergalactic distances. You can travel an almost arbitrary distance from earth in Space Engine and see no floating point errors (That I noticed). The universe in Space Engine does have an edge, though, beyond which no galaxies are generated (But you can still fly the camera out there).

I think that's because the physics in that game is different. Either that or it's not using Unity.

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Bit off-topic, but I wonder how Space Engine handles intergalactic distances. You can travel an almost arbitrary distance from earth in Space Engine and see no floating point errors (That I noticed). The universe in Space Engine does have an edge, though, beyond which no galaxies are generated (But you can still fly the camera out there).

idk about se but orbiter uses moving frames of reference to keep the precision within tolerances. you can also do some kind of large fixed point format such as 95:32, which would give you 29 orders of magnitude on the integer side to work with. i think ksp only needs 13 orders of magnitude. newer instruction sets could make short work out of that math. but i think floating point units might be faster than the alu.

Edited by Nuke
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