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[0.90] Lazor System v35 (Dec 17)


Romfarer

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sorry to bother you again but i've been trying to figure out how to make a guided missile and i'm not sure how to do it i've tryed one laser on the missile and everything else on my plane/rocket (didnt have any idea how the mod worked) and have tryed alot of things since but im to the point where i have a whole secondary rocket it has wings jets canards all the lasers (exept the tractor beam) including the lead when i file it it still wont go to the target sorry if im missing something really simple but i target the SPH put guided flight to follow target then fire the rocket and decouple but it just starts going crazy and sometimes makes my plane fling out of control please help -.-

The lazor guided flight system only affects the active vessel. So if you activate the follow target function it won't have any effect on attached rockets. The closest you can get to guided missiles is by using remote control on a missile that takes off from the launch pad. But again i have to stress that the system was not designed for this at all and albeit it is possible to do this stuff, it is not easy.

I know i have said that lazor system is not a weapon system, but i see there is a lot of interest for this stuff. So i have decided to make some lazor guided hellfire missiles which will also be the prototype for the system i and Tosh were discussing months ago. The one where other modders can make and attach aimable devices to lazor system.

So i was thinking to make the missile out of one solid part with an attachment point on top where you can place a color crystal which will determine what type of missile it is, right now i have two ideas, hellfire and err...rocket to take atmospheric readings. You will place it on one of the standard plane decouplers and once activated it will fire away following the direction of the lead lazor, the target of the system or in the direction it is originally aimed, all depending on the type of missile.

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Can you release the cameras as a stand-alone plugin?

I'm working on something that will make it possible to connect aimable parts to LazorSystem. I have plans to have a few different types of aimables too so i'm making example parts atm. So if i get it to work, the first part will be a lazor guided missile. I guess i could make a camera as well.

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I know i have said that lazor system is not a weapon system, but i see there is a lot of interest for this stuff.

I understand adding it in as per request, I just don't feel weaponry plays a big role in this game. People should be developing things to go with the theme of the game, which is space exploration and science-based learning.

You didnt't see any LRBM's attached to any of Apollo missions, did ya? :D

Well, thats just my two cents... Not to step on feet or anything... >.>'

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I understand adding it in as per request, I just don't feel weaponry plays a big role in this game. People should be developing things to go with the theme of the game, which is space exploration and science-based learning.

You didnt't see any LRBM's attached to any of Apollo missions, did ya? :D

Well, thats just my two cents... Not to step on feet or anything... >.>'

I am making the missile thing mainly as an example mod other modders can use as a template to make parts that can be controlled by LazorSystem. It will not be part of the LazorSystem package, it will work if you don't have LazorSystem installed, but it will work better if you use it on a vessel that has LazorSystem. That is the general idea.

I'm a little surpriced how easy and quick it was to make these missiles :) the stand alone missile code is only a couple lines. The code to integrate it with LazorSystem is going to be a whole lot longer though.

Ok for now i have planned the following types of aimable parts that can be connected.

1. Parts that can only be aimed. I.e. a attachable camera.

2. Parts that are attached to the vessel and can aim and activate. I.e. Tosh sunbeam.

3. Parts that disconnect and thrust in some direction given by the lazor system, i.e. missiles

Can you (anyone) think of any other modes of operation for these parts? And can you give an example of a type 3 part that goes better with the theme of the game than a missile? I guess type 2 would need an example as well....

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If I look at the debris on map screen, I do think half of my persistence fils could take a type 3 lazor device without harming anyone, it whould even make it more safe to fly to space. It should be hardcoded to not fire at manned vessels for that use though, I don't want it to be a war game...

Plz I do think that "type 3 lazor device / remote-controlled debris collision countermeasure" is a good name for that thing^^

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I understand adding it in as per request, I just don't feel weaponry plays a big role in this game. People should be developing things to go with the theme of the game, which is space exploration and science-based learning.

You didnt't see any LRBM's attached to any of Apollo missions, did ya? :D

Well, thats just my two cents... Not to step on feet or anything... >.>'

I can respect that but I lie role playing in my games first making a car then tanks (cart mod) then a simple no weapon plane then a longer range plane moving to adding weapons then a simple flight to a simple orbit onto landing on the mun/minmus and so on i like doing it like that and inbetween are lots of flights like orbital gps (not real of course) sats and spacestations(orbital construction) so on and so forth i also greatly like the math/flying part of it going as far as to teach myself simple atrosphysics (being a 10th grader in high school it was hard) but i know things like VE and delta V calculating the time of a orbit and so on and so forth

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i wonder how much nasa had to do with weapons tech. things like UAVs, orbital surveillance, accurate space rockets *cough* missiles *cough*, developing using and perfecting laser technology.

weapons have nothing to do with a space program..........

are you kidding me?! give me bigger explosions where i want them, all while being guided by state of the art laser tech. give me night vision so my foes can't hide in the dark.

this mod and work being done on guided missiles has everything to do with space programs. what if i run into hostile aliens? do i try to burn retrograde on their heads?when im orbiting a lava mun and attacked by a magma kraken, i want a romfarer heat seeking missile on my side.

Stage 3 lazer could be a matter generator :D

and thank you romfarer for such an amazing mod!

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If I look at the debris on map screen, I do think half of my persistence fils could take a type 3 lazor device without harming anyone, it whould even make it more safe to fly to space. It should be hardcoded to not fire at manned vessels for that use though, I don't want it to be a war game...

Plz I do think that "type 3 lazor device / remote-controlled debris collision countermeasure" is a good name for that thing^^

I completely agree to this statement. Haha.

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Here is a little preview of what is coming in the next version: Lazor controlled devices. I'm adding an option to add 3rd party devices to Lazor System. The control system is handled through a number of Part Modules that can be attached to aimable devices. The system will then detect any part that has these modules attached to them, and will start sending messages to the part.

As an example i made this Lazor Missile. If you load up this missile without lazor system it will go straight forward. But with lazor system, the missile will either follow the direction of the lazor, or the current target of the system. So if you want to make, for example, a bigger missile, all you have to do is make it work like a regular missile, add the part module and update its variables and the system will take care of adding torque to make it go where it wants to. This makes the code for the missile real simple and i will add it as a template so you can expand on it.

screenshot35l.png

screenshot36n.png
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I would suggest uploading to dropbox. mediafire took me to a porn site -__-

Oh dear. Does this happen often?

Anyways. Missile update. While i was fixing the ui for this new module system i got an idea for a new homing algorithm. It is scary accurate.

screenshot42e.png
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i may or may not represent certain government officials that may or may not know about the weapons of mass destruction you may or may not be developing, and would like to speak to you on matters of national security. Don't worry everything will be taken care of shortly.

this looks absolutely amazing!

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Is it possible to use the tractor beam in a "gmod Physgun-ish" fashion?

To simply pick up Objects without "pulling" them at you?

And could someone tell me how to efficiently stabilize your ships with the hover function?

My ships all tend to either flip forwards or backwards. :S

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Is it possible to use the tractor beam in a "gmod Physgun-ish" fashion?

To simply pick up Objects without "pulling" them at you?

Thanks for the suggestion i will put this on my to-do list.

And could someone tell me how to efficiently stabilize your ships with the hover function?

My ships all tend to either flip forwards or backwards. :S

The best way to stabilize the vessel in hover mode is to use Lazor Guided Flight -> Retrograde.

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I just uploaded beta 8 :)

It has missiles, bombs, better hovering control, nightvision on the whole screen, a LazorVision update that mimics the navball, and a few other things, check out the op for more info.

The main feature in this update is the module system. With this you can connect your mods to lazor system and have it take care of the aiming for you. Keep in mind that this is the first version of the system and i plan to expand heavily on it. To illustrate how it works i added the lazor guided missiles and bombs. Feel free to use this code as a template for your own modules. And let me know if you need additional part modules to handle the aiming.

And if you want to take off with the bomb, make sure your plane can handle taking off with it, or it will explode and disintegrate everything around ksc :P

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I can't seem to get the lazor to track any vessel other than my own. The only 'vessel' that appears in the 'target' screen is the 'Mark2Cockpit' on my own ship. Awesome job with laser guidance, though.

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Run the testing process.

What exactly do you mean?

I can't seem to get the lazor to track any vessel other than my own. The only 'vessel' that appears in the 'target' screen is the 'Mark2Cockpit' on my own ship. Awesome job with laser guidance, though.

The target tab won't update by itself. You have to either put some blue lazors on your vessel and connect to the tracking station or run the short range lidar system.

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