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KSP 1.0 General Thread + All the new features


Daze

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Am I the only person who think that the fairings will not be acting as some kind of heatshield? I guess, given a loose enough definition, they do protect things from re-entry, but that's because they're protecting the parts from the airflow (not because they're absorbing the heat of scraping through the atmosphere). There was no mentions that the fairings themselves would be able to withstand re-entry.. Like, have a shallow re-entry with a very very delicate part inside the fairing and it'll be protected, but I wouldn't count on them for an Eve aerocapture.. Not to mention that fairings are supposed to make a payload more aerodynamic and well, when was the last time you saw a pointy heatshield? Not saying it's not gonna happen, but don't be surprised if it doesn't because I don't think that's what they meant.

Maybe it would offer protection but have a lower temperature tolerance than an actual dedicated heatshield part? If the aerodynamics are getting overhauled to be a bit more realistic, then a fairing would work as you pointed out: it would protect delicate equipment from airflow when aerobraking, but it wouldn't survive the heat stress when attempting something like a direct aerocapture and landing. And yes, if the new aerodynamics model takes shape into account, fairings would make your payload more aerodynamic, reducing drag and making the aerobrake less efficient, but better that that having the fragile payload break up completely.

I do agree that making fairing just as good a heatshield as a dedicated heatshield part is silly, but I highly doubt such a thing would ever be implemented.

Edited by Cirocco
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The main thing I love about all this is that it will render about half of my mods obsolete. =P Not to say I don't love mods, but having the same features bundled as stock content is always better in my book.

Especially part mods. Having experimented briefly with DarkMultiplayer, part mods are going to be a small annoyance when the multiplayer is implemented. The more they eliminate their necessity, the better. With all the new plane parts and now fairings and heat shields, there are only a very small number I will want. Mostly, just the Mk3 Mini Expansion and Adjustable landing gear.

Edited by Alshain
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It links to a dev-notes, in which the only mention of any animations is this

Ether they mentioned it previously or I am missing something here haha, because that says nothing about new EVA animations...

It was mentioned by DanRosas in the aerodynamic devote edition:

http://forum.kerbalspaceprogram.com/threads/107216-Devnote-Tuesdays-The-Aerodynamic-Edition

My bad for mixing up the "animations" with "cinematics", it was late and i had consumed a tad too much, um... rocketfuel when i posted that night.

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It was mentioned by DanRosas in the aerodynamic devote edition:

http://forum.kerbalspaceprogram.com/threads/107216-Devnote-Tuesdays-The-Aerodynamic-Edition

Ahh okay, Thanks for clearing that up :)

I assume one of the new animations will be for the "Kerbals being able to clamber onto objects" thing

I wonder if there will be any others, like taking surface sample...

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Especially part mods. Having experimented briefly with DarkMultiplayer, part mods are going to be a small annoyance when the multiplayer is implemented. The more they eliminate their necessity, the better. With all the new plane parts and now fairings and heat shields, there are only a very small number I will want. Mostly, just the Mk3 Mini Expansion and Adjustable landing gear.

My multiplayer alarm was set off :D

Parts in multiplayer are trivial problem to solve (DMP uses a part whitelist). Also squad won't eliminate the need for part mods in general. Part modders have very different views and very different approaches when it comes to the game, and will offer a wide selection to players that doesn't always fit into the stock direction.

Also, there's a severe lack of multiplayer on that confirmed list and it looks like DMP will be needed for a while longer, but we'll see :)

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Am I the only person who think that the fairings will not be acting as some kind of heatshield? I guess, given a loose enough definition, they do protect things from re-entry, but that's because they're protecting the parts from the airflow (not because they're absorbing the heat of scraping through the atmosphere). There was no mentions that the fairings themselves would be able to withstand re-entry.. Like, have a shallow re-entry with a very very delicate part inside the fairing and it'll be protected, but I wouldn't count on them for an Eve aerocapture.. Not to mention that fairings are supposed to make a payload more aerodynamic and well, when was the last time you saw a pointy heatshield? Not saying it's not gonna happen, but don't be surprised if it doesn't because I don't think that's what they meant.

In DRE using proc fairings, fairings act as a reasonable heatshield. They stop the heat from getting to the delicate parts inside. The thing they don't do is slow you down...

They make a terrible device for aerobraking or aerocapture as they just slice through the air and you come out the other side having lost hardly any energy.

It's much more advisable to make a little 'braking pod' with a fairing and a heatshield that can slam into the air and get rid of some of your speed.

I imagine stock would work in a similar way, sure you can do it but it's better not to. I imagine it would be hard (coding wise) to get the fairing to protect you during launch but not during aerobraking.

I'm OK with that as a gameplay mechanic.

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I would , hereby, like to take the opportunity to speculate the addidtion of a gas giant with rings (!).

I seem to recall some dev mentioning it a while ago. I have not heard of it since. Maybe the secret project?

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I would , hereby, like to take the opportunity to speculate the addidtion of a gas giant with rings (!).

I seem to recall some dev mentioning it a while ago. I have not heard of it since. Maybe the secret project?

Speculation is futile... source or it didn't happen :)

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Oh, talking of engine naming, you know how the Skipper and Mainsail are their actual names, and we'll now have the LV-909 "Terrier"? Like, the 909 is getting a nickname, whereas the Skipper is the actual name? Ted's confirmed that every engine is now getting a proper alphanumeric designation AND nickname. For instance, the Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine and the Mk-55 "Thud" Liquid Fuel Engine so presumably, we're getting a Rockomax LV-15K "Mainsail" Liquid Fuel Engine or whatever Ted's calling it.

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Oh, talking of engine naming, you know how the Skipper and Mainsail are their actual names, and we'll now have the LV-909 "Terrier"? Like, the 909 is getting a nickname, whereas the Skipper is the actual name? Ted's confirmed that every engine is now getting a proper alphanumeric designation AND nickname. For instance, the Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine and the Mk-55 "Thud" Liquid Fuel Engine so presumably, we're getting a Rockomax LV-15K "Mainsail" Liquid Fuel Engine or whatever Ted's calling it.

That is already on the list.

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I dont want to be a spoilsport, but I really hope the secret project is more exciting than their other recent hyped up projects (see: Destroyable buildings, "project V"(addendum:I'm not knocking femkerbs in this thread, just saying that a new kerbal model adds no gameplay mechanics))

Edited by r4pt0r
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I dont want to be a spoilsport, but I really hope the secret project is more exciting than their other recent hyped up projects (see: Destroyable buildings, female kerbals(addendum:I'm not knocking femkerbs in this thread, just saying that a new kerbal model adds no gameplay mechanics))

Two points:

1) Female Kerbals will add a lot to the roleplay aspects of the game, which many enjoy.

2) Female Kerbals were not a secret feature. The only secret was when they'd be released.

So, comparing this new secret feature to past secret features, the only one I can think of off the top of my head is destructible buildings which - frankly - was a dud. Well, except for the exploding part. That can't be a dud by definition. You can't compare it to the relatively better addition of female Kerbals.

Which does not bode well for this potential new secret feature.

(but I'm still hopeful it's something awesome like a full Kerbal civilization with cities and whatnot)

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