Cirocco Posted February 18, 2015 Share Posted February 18, 2015 (edited) Am I the only person who think that the fairings will not be acting as some kind of heatshield? I guess, given a loose enough definition, they do protect things from re-entry, but that's because they're protecting the parts from the airflow (not because they're absorbing the heat of scraping through the atmosphere). There was no mentions that the fairings themselves would be able to withstand re-entry.. Like, have a shallow re-entry with a very very delicate part inside the fairing and it'll be protected, but I wouldn't count on them for an Eve aerocapture.. Not to mention that fairings are supposed to make a payload more aerodynamic and well, when was the last time you saw a pointy heatshield? Not saying it's not gonna happen, but don't be surprised if it doesn't because I don't think that's what they meant.Maybe it would offer protection but have a lower temperature tolerance than an actual dedicated heatshield part? If the aerodynamics are getting overhauled to be a bit more realistic, then a fairing would work as you pointed out: it would protect delicate equipment from airflow when aerobraking, but it wouldn't survive the heat stress when attempting something like a direct aerocapture and landing. And yes, if the new aerodynamics model takes shape into account, fairings would make your payload more aerodynamic, reducing drag and making the aerobrake less efficient, but better that that having the fragile payload break up completely.I do agree that making fairing just as good a heatshield as a dedicated heatshield part is silly, but I highly doubt such a thing would ever be implemented. Edited February 18, 2015 by Cirocco Link to comment Share on other sites More sharing options...
Daze Posted February 18, 2015 Author Share Posted February 18, 2015 I do agree that making fairing just as good a heatshield as a dedicated heatshield part is silly, but I highly doubt such a thing would ever be implemented.This ^ Link to comment Share on other sites More sharing options...
Doctor Axel Posted February 18, 2015 Share Posted February 18, 2015 The main thing I love about all this is that it will render about half of my mods obsolete. =P Not to say I don't love mods, but having the same features bundled as stock content is always better in my book. Link to comment Share on other sites More sharing options...
Alshain Posted February 18, 2015 Share Posted February 18, 2015 (edited) The main thing I love about all this is that it will render about half of my mods obsolete. =P Not to say I don't love mods, but having the same features bundled as stock content is always better in my book.Especially part mods. Having experimented briefly with DarkMultiplayer, part mods are going to be a small annoyance when the multiplayer is implemented. The more they eliminate their necessity, the better. With all the new plane parts and now fairings and heat shields, there are only a very small number I will want. Mostly, just the Mk3 Mini Expansion and Adjustable landing gear. Edited February 18, 2015 by Alshain Link to comment Share on other sites More sharing options...
Yakuzi Posted February 19, 2015 Share Posted February 19, 2015 It links to a dev-notes, in which the only mention of any animations is thisEther they mentioned it previously or I am missing something here haha, because that says nothing about new EVA animations...It was mentioned by DanRosas in the aerodynamic devote edition:http://forum.kerbalspaceprogram.com/threads/107216-Devnote-Tuesdays-The-Aerodynamic-EditionMy bad for mixing up the "animations" with "cinematics", it was late and i had consumed a tad too much, um... rocketfuel when i posted that night. Link to comment Share on other sites More sharing options...
Daze Posted February 19, 2015 Author Share Posted February 19, 2015 It was mentioned by DanRosas in the aerodynamic devote edition:http://forum.kerbalspaceprogram.com/threads/107216-Devnote-Tuesdays-The-Aerodynamic-EditionMy bad for mixing up the "animations" with "cinematics", it was late and i had consumed a tad too much, um... rocketfuel when i posted that night.Corrected! Link to comment Share on other sites More sharing options...
Skipants Posted February 19, 2015 Share Posted February 19, 2015 It was mentioned by DanRosas in the aerodynamic devote edition:http://forum.kerbalspaceprogram.com/threads/107216-Devnote-Tuesdays-The-Aerodynamic-EditionAhh okay, Thanks for clearing that up I assume one of the new animations will be for the "Kerbals being able to clamber onto objects" thing I wonder if there will be any others, like taking surface sample... Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted February 19, 2015 Share Posted February 19, 2015 Maybe, but pretty much every time Dan talks about animations, it's for the release trailer and not in-game. Link to comment Share on other sites More sharing options...
godarklight Posted February 19, 2015 Share Posted February 19, 2015 Especially part mods. Having experimented briefly with DarkMultiplayer, part mods are going to be a small annoyance when the multiplayer is implemented. The more they eliminate their necessity, the better. With all the new plane parts and now fairings and heat shields, there are only a very small number I will want. Mostly, just the Mk3 Mini Expansion and Adjustable landing gear.My multiplayer alarm was set off Parts in multiplayer are trivial problem to solve (DMP uses a part whitelist). Also squad won't eliminate the need for part mods in general. Part modders have very different views and very different approaches when it comes to the game, and will offer a wide selection to players that doesn't always fit into the stock direction.Also, there's a severe lack of multiplayer on that confirmed list and it looks like DMP will be needed for a while longer, but we'll see Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted February 19, 2015 Share Posted February 19, 2015 #barnisback Link to comment Share on other sites More sharing options...
John FX Posted February 21, 2015 Share Posted February 21, 2015 Am I the only person who think that the fairings will not be acting as some kind of heatshield? I guess, given a loose enough definition, they do protect things from re-entry, but that's because they're protecting the parts from the airflow (not because they're absorbing the heat of scraping through the atmosphere). There was no mentions that the fairings themselves would be able to withstand re-entry.. Like, have a shallow re-entry with a very very delicate part inside the fairing and it'll be protected, but I wouldn't count on them for an Eve aerocapture.. Not to mention that fairings are supposed to make a payload more aerodynamic and well, when was the last time you saw a pointy heatshield? Not saying it's not gonna happen, but don't be surprised if it doesn't because I don't think that's what they meant.In DRE using proc fairings, fairings act as a reasonable heatshield. They stop the heat from getting to the delicate parts inside. The thing they don't do is slow you down...They make a terrible device for aerobraking or aerocapture as they just slice through the air and you come out the other side having lost hardly any energy.It's much more advisable to make a little 'braking pod' with a fairing and a heatshield that can slam into the air and get rid of some of your speed.I imagine stock would work in a similar way, sure you can do it but it's better not to. I imagine it would be hard (coding wise) to get the fairing to protect you during launch but not during aerobraking.I'm OK with that as a gameplay mechanic. Link to comment Share on other sites More sharing options...
Robje Posted February 26, 2015 Share Posted February 26, 2015 I would , hereby, like to take the opportunity to speculate the addidtion of a gas giant with rings (!).I seem to recall some dev mentioning it a while ago. I have not heard of it since. Maybe the secret project? Link to comment Share on other sites More sharing options...
Yakuzi Posted February 26, 2015 Share Posted February 26, 2015 I would , hereby, like to take the opportunity to speculate the addidtion of a gas giant with rings (!).I seem to recall some dev mentioning it a while ago. I have not heard of it since. Maybe the secret project?Speculation is futile... source or it didn't happen Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted February 26, 2015 Share Posted February 26, 2015 I seem to recall some dev mentioning it a while ago. I have not heard of it since. Maybe the secret project?That would be NovaSilisko, who isn't a dev any more. That coupled with the fact you haven't heard of it since then likely means it's not coming for 1.0. Link to comment Share on other sites More sharing options...
Frozen_Heart Posted February 26, 2015 Share Posted February 26, 2015 Wow this update is huge. Finally something that will trump 0.18. Link to comment Share on other sites More sharing options...
Daze Posted February 26, 2015 Author Share Posted February 26, 2015 Regarding the secret project i hope it's something of really interesting Link to comment Share on other sites More sharing options...
Streetwind Posted February 26, 2015 Share Posted February 26, 2015 "a tech tree that doesn't remind you of the current one at all" - MaxmapsSource: http://forum.kerbalspaceprogram.com/threads/106915-What-happened-in-Squadcast-on-Friday?highlight=tech+tree Link to comment Share on other sites More sharing options...
Daze Posted February 26, 2015 Author Share Posted February 26, 2015 Secret project was announced later than that Squadcast Link to comment Share on other sites More sharing options...
Streetwind Posted February 26, 2015 Share Posted February 26, 2015 I wasn't referring to the secret project - it's just something for you to add to the list Link to comment Share on other sites More sharing options...
Daze Posted February 26, 2015 Author Share Posted February 26, 2015 I wasn't referring to the secret project - it's just something for you to add to the list Whoops! Sorry ahah Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted February 26, 2015 Share Posted February 26, 2015 Oh, talking of engine naming, you know how the Skipper and Mainsail are their actual names, and we'll now have the LV-909 "Terrier"? Like, the 909 is getting a nickname, whereas the Skipper is the actual name? Ted's confirmed that every engine is now getting a proper alphanumeric designation AND nickname. For instance, the Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine and the Mk-55 "Thud" Liquid Fuel Engine so presumably, we're getting a Rockomax LV-15K "Mainsail" Liquid Fuel Engine or whatever Ted's calling it. Link to comment Share on other sites More sharing options...
Alshain Posted February 26, 2015 Share Posted February 26, 2015 Oh, talking of engine naming, you know how the Skipper and Mainsail are their actual names, and we'll now have the LV-909 "Terrier"? Like, the 909 is getting a nickname, whereas the Skipper is the actual name? Ted's confirmed that every engine is now getting a proper alphanumeric designation AND nickname. For instance, the Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine and the Mk-55 "Thud" Liquid Fuel Engine so presumably, we're getting a Rockomax LV-15K "Mainsail" Liquid Fuel Engine or whatever Ted's calling it.That is already on the list. Link to comment Share on other sites More sharing options...
r4pt0r Posted February 26, 2015 Share Posted February 26, 2015 (edited) I dont want to be a spoilsport, but I really hope the secret project is more exciting than their other recent hyped up projects (see: Destroyable buildings, "project V"(addendum:I'm not knocking femkerbs in this thread, just saying that a new kerbal model adds no gameplay mechanics)) Edited February 26, 2015 by r4pt0r Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted February 26, 2015 Share Posted February 26, 2015 That is already on the list.My point was that they're renaming all engines to have a code/key and a nickname, regardless of if they already have an easily memorable name like "Mainsail". Link to comment Share on other sites More sharing options...
Superfluous J Posted February 26, 2015 Share Posted February 26, 2015 I dont want to be a spoilsport, but I really hope the secret project is more exciting than their other recent hyped up projects (see: Destroyable buildings, female kerbals(addendum:I'm not knocking femkerbs in this thread, just saying that a new kerbal model adds no gameplay mechanics))Two points:1) Female Kerbals will add a lot to the roleplay aspects of the game, which many enjoy.2) Female Kerbals were not a secret feature. The only secret was when they'd be released.So, comparing this new secret feature to past secret features, the only one I can think of off the top of my head is destructible buildings which - frankly - was a dud. Well, except for the exploding part. That can't be a dud by definition. You can't compare it to the relatively better addition of female Kerbals.Which does not bode well for this potential new secret feature.(but I'm still hopeful it's something awesome like a full Kerbal civilization with cities and whatnot) Link to comment Share on other sites More sharing options...
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