SimonTheSkink

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About SimonTheSkink

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    Rocketeer
  1. @FreeThinkerAdditionally, here is a video I put together very quickly to show the issue in action. I apologize if it seems sloppy, but I think it gets the idea across fairly well. Feel free to skip ahead to the actual bug near the end, the beginning is just to show that this is a simple build.
  2. Sure thing, I will also follow up with a video to show the bug from beginning to end. Just give me some time to get home from work, will be another six hours.
  3. Yes, I tried various ships in vanilla mode and with Interstellar Extended. After multiple tests and trying different parts, thrust dropped to 0 when the "KSPI-E Fuel Tank Adapter" (3.5m to 5m) was present, but only after applying around 1,750 to 1,830 Delta-V when doing an escape trajectory from Kerbin. The tanks were loaded with Lqd Hydrogen, doubt this makes any difference but I figured you should know. If you would like me to conduct some tests to help out, I would be more then happy too. Just let me know.
  4. No more issues present. Was able to get my ship to Jool by leaving off the ""KSPI-E Fuel Tank Adapter". So the problem has been worked around for me, just a notice for other people so it doesn't happen to them as well.
  5. It's posted further up this page from last night. *UPDATE* Scratch that last post, issue is still persisting. After some more mucking around I found the true culprit, the "KSPI-E Fuel Tank Adapter" has been causing the issue, not the drills.
  6. @FreeThinker I have launched a ship without any drills and there hasn't been any issues so far. Will you look further into this considering the results I posted last night?
  7. @proteasome I am back after more test results. So after taking the time to make a clean install of KSP and installing only Interstellar Extended, I've been able to repeat the thrust issue being caused by the Drill-o-matic. I am going to do a vanilla run in a few minutes here to see if happens with the stock parts only. I will keep you updated. FYI, I am running this in 64-bit mode. Not sure if it makes a difference but I figured I should mention it. *UPDATE* I have tested again in vanilla with no issues. The issue only seems to occur with Interstellar Extended installed.
  8. @FreeThinker I am back after more test results. So after taking the time to make a clean install of KSP and installing only Interstellar Extended, I've been able to repeat the thrust issue being caused by the Drill-o-matic. I am going to do a vanilla run in a few minutes here to see if happens with the stock parts only. I will keep you updated. FYI, I am running this in 64-bit mode. Not sure if it makes a difference but I figured I should mention it. *UPDATE* I have tested again in vanilla with no issues. The issue only seems to occur with Interstellar Extended installed.
  9. @proteasome The issue doesn't seem to be with part clipping though. I have moved the part to other parts of the ship with the exact same results. The mod creator thinks that that it is making a negative mass. I don't fully know why its doing this, but it's just with this one part. I am proceeding to make another install with only this mod to see if the mod is responsible for this happening or not, that way I can have it reported to the creator. As for your advice, I thank you for the tips. I will just avoid attaching the drill for now and if need be I will build the drill onsite using "Simple Construction". If you have any further input, I would be glad to hear it out.
  10. Good news! I figured out the problem, it appears to be related to the "Drill-o-matics". I would have never have figured that out though if it wern't for your advice, thank you very much. I need to figure out a way around this issue, and moreso why this is happening, but at least I know what's causing it. Thank you for you time!
  11. Fantastic news! I figured out the problem! It appears to be caused by the "Drill-o-matic's" I have attached to the outside. I have no idea why, but when they are removed the ship will move with RCS. Now I need to to figure out a workaround to this, moreso... why would this cause this? Any ideas?
  12. To add to your question, I have tried using RCS to see if my velocity increases or not. The results have shown no effect on velocity at all. So it appears its not with the engine at all. I even built a new ship and still have the same issue.
  13. Here is a video. This might do a better job explaining.
  14. After thinking about what you said here and doing some research on YouTube, I found some videos of people gaining negative mass from Ore containers, which I happen to have on my vessel. I will detach these and see what happens. This is a great lead, thank you very much for this info! I will let you know the results either way.