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MaxZhao

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Everything posted by MaxZhao

  1. Just created a pull request on Kerbal's Republic of Kerna! Hope it's okay! BTW does the mod recognise mining rigs from other mining mods such as Karbonite?
  2. The great revived State Funding mod, mentioned by Squad Daily! [1.2.*] State Funding Continued: StateFunding is a Mod that tries to reward you for doing things you want to do. You can choose between two governments that have different play styles. Each quarter (106 Days) you will receive a review for that quarter and be paid out (or fined) depending on your performance.
  3. Good to know! Still hope people read through previous posts and try out the mod themselves before asking for updates though! Modders are very busy and working in their freetime! Remember to say thank you to them!
  4. Thanks so much! Been waiting for so long!!
  5. Great job for reviving yet another awesome mod! Your work is much appreciated!
  6. Been looking at Github issues and I saw that FAR compatibility issue was fixed, if so the description should be updated? By the way it makes me want to cry to see mod developers caring about people who play KSP with potatoes like I do, thanks so much for the mod!
  7. Just wondering what the difference is between this mod and Para-Sci High-Performance Atmosphere Pack? BTW your mod looks awesome! I'm hoping it will run on my macbook air without it burning through the table!
  8. Is there any way to make the magnetic field more visible? The faint magnetic field can sometimes be difficult to see for me. I've tried adding 100 to render_quality but it does not make a significant difference.
  9. I think the soundtrack editor mod is discontinued since 1.x.x and is broken for 1.2.0?
  10. Alright, I'll do that! Will report back in 3 months time! Yeah I know! But at least I didn't visit the forum at all yesterday! Doing it bit by bit!
  11. Good old apple MBA here I like that Actually I should just stop replying, like, NOW
  12. High school student, exams in under 90 days, repeatedly coming to KSP forum How do I STOP!
  13. In regards of the backup of the original thread, I've found it on google cache so you can take a look and nick a few mods, cache website here
  14. I put a bottle of water on the left corner close to my laptop screen to help with overheating and it seems the games runs more smoothly afterwards. (I know) Try reduce the resolution of your graphic setting too and DO NOT install graphics enhancing mods such as stock visual enhancements. Smaller mods such as real plume and reentry particle effect works fine for me. After all you're gaming with a potato and there is really nothing much you can do apart from reducing its workload. My Macbook Air is only 1.4 GHz btw, so good for you to have a better hardware! Zooming out a bit during launch also helps increase frame rates
  15. It'll be quite fast if you just have a look at CKAN, since it provides a short description of any mod included already~ If you haven't thought of it already, that is. Very good work and thanks a lot for your effort btw!
  16. Wouldn't it be better if you post it in the Mod Release area as it's where it used to belong? RIP CPL Under Gameplay mods Kerbalism, by ShotgunNinja, compatible with KSP 1.2.2 - Modifies stock signal and science, also adds background simulation, radiation, habitat, life support and makes parts breakdown randomly.
  17. I've found the old community plugins library cache, since it's many's lifeline for finding mods on KSP just wondering if I'm allowed to post it temporarily for people to use until the original maintainer comes back? Just realised it already exists and is updated link here. Refrain from replying plz
  18. Since the old threads are not going to be retrieved, are you planning to repost the community plugins library? Or are you looking for a new maintainer?

  19. Hi! I'd love to but I'm not familiar to the packaging rules in CKAN, any suggestions?
  20. Hi! I've made an little CKAN.app for mac users to open CKAN without using terminal, any chance this might become a regular part of the CKAN package for Mac users? Forum post Here. Thanks for posting a temp thread by the way.
  21. I have been using CKAN on my Mac to manage mods and opening terminal all the time gets kind of annoying, so there it is, the CKAN.app It does one job, it calls the terminal and enters the code you would otherwise need to enter yourself to open ckan.exe Requirements: 1. ckan.exe (obviously) 2. latest/compatible mono install (obviously) 3. Latest macOS Sierra (not tested on other versions) 4.Your ckan.exe needs to be in the system "downloads" file (this can be customised with a bit of computer science knowledge, see GitHub wiki) (new update, new icon and this is no more required) Downloads and codes: GitHub release page GitHub repo Have fun killing kerbals with your potato (apple?) PS: New to contributing, be nice to me License: Do What The love You Want To Public License (WTFPL) DO WHAT THE love YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <[email protected]> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE love YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE love YOU WANT TO. Thanks to jwwolff (forum user Qindustries) for his contribution on the new update!! Donation: Haha, just kidding
  22. Looks great! I'll definetly try this. Glad you managed to make your dream come true
  23. I actually completely agree with this, I've made changes to my install of Kerbalism to allow this. Thanks a lot again for making Kerbalism support Bluedog!
  24. Thanks a lot! I've been looking forward to this a lot! I'm also trying to learn about MM patches so this will be an excellent material! Edit: had a look at the patch, awesome! But I noticed that you've also added internal antennas for bluedog probe cores, isn't this inconsistent with all the kerbalism setting where all internal antennas are disabled?
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