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Ben Garner

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    MM Config File Monkey
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    Saint Paul, MN, United States

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  1. Radio Free Kerbin v1.2.0 works in KSP 1.3 with no problems. I have updated RFK to v1.2.1 to include the most recent version of MM and to update the version metadata included for mods such as AVC. None of the actual .cfg files have been changed. I appreciate the offer, but I just now updated it. I apologize for leaving it like that for so long; I honestly thought that I had done this months ago! I've been pretty busy with real life over the last several months. I hadn't noticed that it wasn't updated on CKAN because I have my Compatible Versions set to include KSP 1.2 (I use several mods that have the same problem as RFK did). As soon as CKAN-meta updates (should be in under 24 hours), the new version should get picked up.
  2. Do we know how much of the codebase includes contributions from contributors other than @ferram4? The 'clean room' approach might be feasible in practice if the contributions of others are not a huge portion. I think that there are likely enough people who would be both capable of and interested in this undertaking. As for myself, I do not currently have the required skills or knowledge to contribute to it, but I am actively trying to learn C# and how the KSP API works (I can do basic Java, so I'm not completely starting from scratch ). The biggest problem would be that there are far fewer of us with a thorough understanding of aerodynamics, especially at supersonic speeds. Depending upon how specific the spec is allowed to be that's created from the original code, it could be more difficult than we might anticipate. Taking airflow equations and converting them each into a computer algorithm is no big deal, but actually understanding how to use them in concert to make air act like air is a whole different animal.
  3. You're welcome; I'm glad you enjoy it! This was not intentional and I'd like to apologize to you and my other users for letting this go on so long; I was preoccupied with developing another mod I plan to release an early version of soon. I think what caused this problem is that I erroneously tagged the latest release on GitHub as "1.1.2" rather than "v1.1.2", so the URL I provided in the .ckan file didn't actually link to it. I fixed that a few minutes ago, so hopefully this issue will be resolved with the next CKAN-meta update. Here's the issue on GitHub in case you want to take a look. I'll reply here with what happens as well. This is probably caused by the above issue: if you installed via CKAN, you don't have the new version that added the Kerbalism patch. Sorry...
  4. Wow, ouch. Fixed and creating new release. Thanks... The Kerbalism patch was provided by the mod's creator, so I figured there was a good reason for that and I didn't modify it. If enough people would rather have the scope changed, I can definitely change it.
  5. Whoops, I forgot to update it after making the changes. I just released v1.1.1 which corrects this and adds Kerbalism support. Sorry about that.
  6. Yep, looks like MaxQ was in the RT config you provided, glad you caught that! Yeah, that syntax is wrong; don't know what I was thinking. I've never seen a double :NEEDS and I don't know how MM would deal with that, so I'm steering clear of that. I also didn't see anything relevant in the documentation. The comma does indeed need to be inside of the brackets, given that the brackets are delimiters containing the arguments of :NEEDS and not part of the identifiers. I've made those commits to the dev branch and will probably pull them to main and do another release in the next day or so. Cheers.
  7. If you really want to keep the same names for Error and Bug, I suppose that you could alter the spelling. Examples: Error: Erar, Ehrar, Eirrar, Erahrr Bug: Bhug, Bugh, Buhg I would not, however, recommend giving them the coloration from your concept drawing; I think that would be a bit excessive and corny. Maybe make the similarity more subtle. For example, you could have one with very pale yellow terrain and set of two large craters that resemble an exclamation mark.
  8. Thanks! I've added your changes (with a few tweaks, check GitHub if you're curious) to the latest release!
  9. I'll address your bullet points respectively: The MIT license and the Module Manager license are both already included in the download. I will add a section to the post, though, considering that that little icon could indeed easily be missed. Wow, first, I've got to say thank you for taking the time to do that! Actually, if you have a GitHub account (I'm guessing you probably do), could you fork the repository (dev branch, please), add your changes, and submit a pull request? That way, your contribution is noted more "officially". Good point, I didn't consider that; definitely a needed change! Whoops... I set it to 0 because I thought that DeployFxModules was included in ModuleDataTransmitter, although I may have been mistaken. Either way, it is unnecessary, and worse, could cause problems with any pods that had DeployFxModules already (I don't know if there are any, but there's no sense in leaving that pitfall in there since it's not needed). You can rest assured, my thunder remains unstolen and my toes untrodden. Actually, I appreciate the fact that you took the time, however brief, to bother doing that; it saves me the work and you caught some things I had missed. Please do contribute these changes to the project on GitHub; you deserve credit for it. I will wait to add them until Friday around 10:00pm if you don't respond or submit a pull request.
  10. It does not yet work with Remote Tech or AntennaRange, but I will add it since you requested it! Expect support for both mods to be included in the next update. Well, when you put it that way, it seems clear that I should have put that in the description; it isn't clear that that's exactly what it does! I'll edit it. Yeah, that's definitely the best way to go about doing it; no sense in re-inventing the wheel. I don't often see others from Minnesota out on teh interwebz, so that's pretty cool. Or, at least I don't see many people that advertise that fact... Thanks, it's great to be here! I figured that I may as well contribute to the community with my first post here, so I published this mod glorified MM config file. I'll probably be uploading some other stuff eventually. I plan to create some parts that I've been wanting for a while; I have a feeling that they may fill others' needs as well.
  11. Radio Free Kerbin Most Recent Version: v1.2.1 (released 07 Aug 2017) Introduction Are you tired of trying to mount a clunky, old antenna onto your sleek, new spacecraft? Have you been wondering how your intrepid team of kerbonauts is able radio Kouston without one? Are you afraid that the transmitter will be torn off of your plane's fuselage by atmospheric drag? Kerbin's prestigious Avalon Research Instutute has teamed up with Ionic Symphonic Protonic Electronics to bring your space program a solution! Thanks to recent advances in the science of cramming-big-things-into-tiny-spaces-that-are-way-too-small-for-them, ARI and ISPE have developed a revolutionary method to add data transmission to any crewable command module. Now, your spacecraft can enjoy crystal-clear communication with ground control--without the added bulk. The manufacturers deny allegations that this innovation was developed to clear inventory of a shipment of Communotron 16 antennas that was crushed by a delivery truck. Small chunks of rubber lodged in the product are a normal result of the manufacturing process. Description Radio Free Kerbin adds data transmission capability to all command pods and cockpits. It uses a ModuleManager config to modify the data transmission module to allow transmitting science data for all command parts with a non-zero crew capacity (i.e. not probe cores). Note that the Radio Free Kerbin version numbers are unrelated to the KSP version numbers. Features Feature Status Data transmission for all crewable command parts Complete Remote Tech support Complete AntennaRange support Complete Kerbalism support Complete Antenna specs upgrade with unlocked tech nodes In Progress Antenna specs vary between different pods Cancelled CKAN CKAN is the officially recommended installation method for RadioFreeKerbin! Just search for it, check the box, apply the changes, and voilà. Manual Installation To install RadioFreeKerbin manually, copy the contents of the GameData folder in the download to KSP's GameData folder. If ModuleManager is already installed, you only need to copy over the RadioFreeKerbin folder. GitHub SpaceDock Required RadioFreeKerbin requires ModuleManager and will not function without it. The most recent version of ModuleManager at release time is included in the download, but it is recommended that you download the most recent version of ModuleManager at install time. Supported KSP-AVC is supported (as of v1.0.0) CKAN listing is supported (as of v1.0.1) RemoteTech is supported, courtesy of Deimos Rast (as of v1.1.0) AntennaRange is supported (as of v1.1.0) Kerbalism is supported, courtesy of ShotgunNinja (as of v1.1.1) Issues RadioFreeKerbin undergoes careful testing and review before each release. That said, it is possible that you will encounter bugs or compatibility issues with RadioFreeKerbin. Please open a new issue on GitHub with as much detail as possible and I will attempt to resolve the problem. Suggestions Suggestions for new features or changes to current ones are welcome! Please post any suggestions, comments, or feedback in this thread. License RadioFreeKerbin is released under the terms of the MIT License (also sometimes referred to as the Expat License). Basically, you may use, copy, modify, merge, publish, distribute, sublicense, and sell RadioFreeKerbin as long as you both include the license agreement if you redistribute it and agree not to blame me if it messes something up. Addendum for Clarity It has come to my attention that there is disagreement between many members of the KSP modding community about the role of licenses with regards to redistribution and/or modification, so I would like to clarify my stance on this. I selected the MIT License for RadioFreeKerbin after careful consideration, fully understanding the possible consequences of this choice in the future. I have no illusions that everyone else happens to share my exact same concept of what is required by "courtesy", so I chose a license that reflected exactly how my content may be used. There is absolutely no request or obligation on your part to ask permission before following the terms of the license. This is how permissive licenses have operated successfully in the free and open source software (FOSS) community for decades, and I see no reason to use such licenses with an additional de facto requirement based on arbitrary, unwritten rules of community conduct. I suppose that I would prefer that you notify me if you redistribute my content (simply because I'm curious about what I've made being put into other cool stuff!), but this is neither a requirement nor a weird KSP community "courtesy" thing that people get bent out of shape about. If you choose not to do so (even if it's just because you don't particularly feel like it), that's awesome too and I'm not going to be upset about it; I already told you what you may do in the license agreement, which I chose in part because of its lack of a notification clause! If the license says you can, do it; if not, then don't. It's not rocket science... (or is it? ) Changelog v1.2.1 (07 August 2017) Updated version information to reflect compatibility with KSP 1.3 v1.2.0 (14 October 2016) Added compatibility with the CommNet system in KSP 1.2 Slightly nerfed antenna specs for balance with new antennas in stock pods v1.1.2 (30 July 2016) Changed Kerbalism patch from .txt to .cfg Fixed spelling errors in readme v1.1.1 (29 July 2016) Added Kerbalism support Fixed syntax error in AntennaRange config Removed unnecessary config value from RemoteTech config v1.1.0 (16 July 2016) Added RemoteTech support Added AntennaRange support Removed unneccessary config values that could cause compatibility problems RadioFreeKerbin will no longer attempt to add an antenna if the part has one already v1.0.1 (02 July 2016) Nerfed antenna specs for balance with stock antennas (now same as Communotron 16) Added CKAN support v1.0.0 (29 June 2016) Initial release All base functionality is implemented and has passed early testing.
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