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Amilianus

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    Bottle Rocketeer
  1. Are there any mods this is known not to work with? Edit: NVM I figured it out, for some reason I downloaded a version without the plugin folder. Duh!
  2. Any plans on adding alternate history stuff, like from For All Mankind? (3 person LEM *cough*) Also Jamestown base.
  3. Is there something else I need besides the Module manager to get this to work?
  4. Anybody else have the problem when you revert back to the spaceplane hanger and get stuck clipped into the ground? Exiting back to the space center and then re-entering fixes it but it still happens every time.
  5. Hey this is cool! I was wondering if you could make a Download that just has the Orion and SLS launch configuration? Without all the lander's and habitats, rovers, etc. I tried separating it all myself but the parts folders are not labeled well. The reason I'm asking is because this mod uses a lot parts from other mods that I already have installed for instance KW Rocketry, so having so many duplicate parts slows and crash's my game. Thanks!
  6. Is there a way to the problem where the first ship to land back on Kerbin gets all the credit and the second ship gets nothing. For example, I sent up two ships to dock in orbit around kerbin (which was my first docking in that save) and then the two ships went on different missions ( one went to the Mun and the other to minmus) only the first ship to retun was awarded ribbons(for the docking) but the second received no credit what so ever( except for its minmus credit). Can this be fixed?
  7. Is this mod Compatible with fuel wings? What I mean is will fuel wings add fuel to the procedural wings appropriate to their size and volume? - - - Updated - - - So the procedural wings from this mod can have fuel in them? Without any other mod adding fuel?
  8. haha yeah thats cool. I also wanted to know if say you accidentally bump into something in space and you lose pieces without them exploding everything, then you would have crippled or damaged ship ( this certainly would be a big deal once re-entry heat is added) instead of just blowing up. That way your could launch a rescue mission, you know? Is that how you plan on making the parts work?
  9. Can you make so that the shuttle parts don't wobble otherwise it would look kinda of silly because its technically one solid ship?
  10. Although I don't know how you would be able to land the x-71 on Duna without a runway (unless your a good pilot and can find flat enough ground) Anyway, I'm really looking forward to testing out your shuttle's. They will be very useful in the future.
  11. You know, it would be awesome if you worked with BOBcat for the X-71. You would be able to deploy his exploration rovers from the bottom cargo bay door like with the Armadillo in Armageddon. Maybe even make the Armadillo.
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