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Found 9 results

  1. Older version video demostration. Video review from KottabosGames (Thanks!) Dev album... Races! It is a Kerbal Space Program mod in which You can build and share air, land and water racetracks and compete to complete them in the shortest possible time. This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. Download, source, full readme (in spanish) https://github.com/Vloos/Races/releases SpaceDock page http://spacedock.info/mod/721/Races! (my first mod!! woohoo!! ) 1.0.1 release Compiled for Kerbal Space Program 1.2.1 I banished those damn foreach. But they are commented, just in case ... The transliteration and rotation symbols do not work (for some strange reason), so I've put a few buttons, which work fatal, to move and rotate control points and obstacles Read me Translated with google ...
  2. Hello everyone! Kerbal Space Program 1.2.1 is live! Here's the changelog for this patch: =================================== v1.2.1 ============================================================ +++ Bug Fixes * Fix Maneuver Nodes not showing dV when target changes. * Fix highlighter chewing memory every frame. * Fix CBs being in different places in 1.2 by adjusting GeeASL. * Fix engine glow not originating from engine thrust location. * Fix for non-resettable experiments listing a reset cost. * Fix KSPedia inaccuracy about reentry friction. * Fix for drills shutting down when you approach. * Fix "Mammoth" collider pushing away parts on stage. * Fix for MysteryGoo container having collider too large. * Fix for ModuleRCSFX KSPField. * Fix for contract weights getting messed up in save files. * Fix for Gas bursts on decouplers being in the wrong place. * Fix for EVA orientation on lab hatches. * Removed duplicate "Lowlands" biomes from Mun. * Fix for revert deleting Messages. * Removed writing from Mk3->Mk2 adapter. * Fix for text overflow, etc for flag plaque. * Miscellaneous KSPedia text tweaks. * Fix for Subassembly DropZone tooltip not closing. * Fix for StackGraph not following links across decouplers if one of the decouplers is a root part (Fuel crossfeed issue). * Fix for ladder slide on Mk1 Inline. * Fix for ScientistBonus in ModuleScienceConverter being broken. * Fix loop using wrong iterator in GetModulesImplementingInterface. +++UI Fixes * Fix UI Flickering in Editor when lots of parts loaded. * Fix UI Flickering in MC when lots of Contracts listed. * Fix for Mapnode text not updating when controls locked. * Fix for UIScaling applying incorrectly to the AppLancher and apps. * Fix for asteroid KB Info text wrapping. * Fix for text missing against some Action Menu items for wheel actions. +++Miscellaneous Stuff * Update to Biome Maps for Bop, Gilly and Pol. * Adjust minimum FoV for enhanced mode on Roverbody and NDS to allow more zoom when landed. * Add Reset All Settings option to settings. * Add customizable binding for Editor Scroll Modifier for Zoom - default to left-command for OSX instead of left-shift. * Add new default binding for precision control of "Return" for OSX instead of capslock. * Change default camera reset binding to not clash with Abort Action group. * Change default eva light binding to not clash with translate left. * Allow mods to circumvent contract weight limits Cheers!
  3. I recently got a new PC and finally got around to installing KSP 1.2.1, however it doesn't seem that any versions of MechJeb currently work on the new version. Is there a version of MechJeb that is supported by 1.2.1 or something relatively similar to it that I can install? I don't typically use it, but it is helpful when I want to demonstrate circularization and load distribution to my little brother so I can explain the math and maneuvers without having to focus on flight.
  4. Hey, I have kerbal on steam, and want to update my save file to the newest version, without having to start a new career in the game if possible. I really dont want to start over and right now it aint showing the signal strength next the the fast forward bar as it should en the new update. If possible plz help, thanks!
  5. I always liked the idea of box sat or the cube mods, but, for me, those two were not the thing I was looking for. Basically, what I wanted was an easier system to make cube walls for a satellite. Not only that, but having internal nodes to attach different parts to it would be nice. Unfortunately, no one did it, that the case until I saw a video on youtube and the person (Felborn aka bob fitch) had done something amazing and that was, adding few nodes to an existing stock part! That was when I decided to go for this idea, now, here you have it, a mod that adds only two parts, one as the satellite frame with built in electric charge and SAS, and one as the wall to cover it up and make it a real cube. The frame has 26 sets of internal nodes that are attachable on every 6 directions. Using B9 Part Switch as an optional mod side by side this mod, you will get a nice little addition in your GUI's menu to toggle those nodes on/off for ease of access. Also, the wall is designed so that when it snap attached to a node, it would still have another stack node toward the outside, making it easier to attach engines to the wall if need to. License : Creative Commons Attribution-ShareAlike 3.0 Unported License DOWNLOAD the MOD from Curse Forge B9PartSwitch
  6. I played 1.2.1 for the first time today. when I went to the VAB, there were no parts. I tried the same in spaceplane hangar, with the same results. Then i opened a new game. The same happened. What should I do?
  7. I have frequent crashes in the VAB. When it happens it freezes my pc and I have to restart. The VAB and Spaceplane building are the only places I've had this problem so far. I have 8 gigs of RAM and am running the 64 bit version on Windows 10. I can paste whatever logs are needed but I'm not sure where they are located.
  8. Hello all, I wish my first post was not an error report, but that's how it goes. Here's what I've got: Running KSP 1.2.1 64-bit, Windows, through Steam. The game crashes a few minutes into the flight scene. The error.log gives this: KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:00000086. (The address being accessed changes, but that's about it.) Crash dump with output_log: https://www.dropbox.com/s/h5uehaz8xcjuh0q/2016-11-02_212130.zip?dl=0 Most recent crash dump (output_log did not generate): https://www.dropbox.com/s/g2dw1nyea7inhxy/2016-11-02_220508.zip?dl=0 DxDiag dump: https://www.dropbox.com/s/257omhvbnajskys/DxDiag.txt?dl=0 KSP.log, in case it helps: https://www.dropbox.com/s/1owmsbxmru4qpir/KSP.log?dl=0 System specs: Windows 10 64-bit, DirectX 12, AMD FX-4300 processor, Radeon R7 360 with 2 GB dedicated RAM, 8 GB system RAM Crash happened with both long-running and clean installs, no mods.
  9. I just checked in a freshly unpacked stock install and backspace (to reset focus in map view) doesn't seem to work now. Anyone else seeing this? Happy landings!