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Everything posted by AntiMatter001
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i was wondering how i could add my own flag to ksp like how you do it. (i want to add Fijian flag to ksp... (i come from Fiji))
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ok good to know guys on the forum i'm having some... intresting problems... with scaling these bad boys. the stackable extendatrons in particular. if you scale them down they still can extend the same length as the large one resulting in the meduim/small extendatron having a gap between the base of the extendatron and the actual moving part of the extendatron. sorry for the poor explanation. i'll try reinstalling MSI and IRR and get back to you guys
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[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
AntiMatter001 replied to BahamutoD's topic in KSP1 Mod Development
it used to if you saw the you tube videos. which is what i'm kinda asking for... is there a way to make a toggle from Spaceship follower to formation follower. that would be epic. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
AntiMatter001 replied to K.Yeon's topic in KSP1 Mod Releases
yes i see what you mean :/ i do hope there is an animation soon it looks really cool and it's the only god damn cargo bay that's big enough to fit my unfolding tank. Also i just thought i might as well share this now i've nicked named it SRV(short range vehicle/short recon vehicle) (MK2) because it only has 80 units of liquid fuel. (40 in the air-precooler thingys and 40 in the drop tanks which are only used for take off then immediately jettisoned) SRV (MK1) is the same model but without drop tanks(40 units of fuel less than MK2) and can only stay around the KSC because of fuel. if you want the craft file i can supply it but it's as stable as a paper plane in flight and once the drop tanks are gone it flips out if you pull too hard on the stick. great mod i hope the bugs/WIP will be finished soon -
Guys and Gals of kerbin. please update to this! make sure your extracted folder reads "spanners Boomsticks Updated" and delete the old "spanners boomsticks1" one in your gamedata before you stick the new one in. if you don't folow that your own your own sorry. EDIT: it works. thanks alot guys. one thing tho. the turrets don't turn BACK to where the original position was...
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
AntiMatter001 replied to K.Yeon's topic in KSP1 Mod Releases
you must mean that it doesn't open. not animating could mean it still works it just doesn't look like it's lowering. also @Eskandare, what are those wings? B9 procedral wings? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
AntiMatter001 replied to K.Yeon's topic in KSP1 Mod Releases
ok i've read the OP but i'm still a bit questionable about this mod (it looks damn pretty tho good work!) the things that are bothering me are 1) cargo bays don't work. (kinda in need of them...) 2) non DDS textures (not enough memory to spare this mod) once these are fixed (or even just the DDS problem) i'll download it ten times over! -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
AntiMatter001 replied to BahamutoD's topic in KSP1 Mod Development
uhm i found something. it's not anyything big and you can ignore this if you think it's stupid but i thought i might as well bring it up since it was the original reason why i downloaded this mod in the first place. ok i have 5 tanks on the field and i want them to move in a V pattern with BT... it seems the tanks follow the leader (as said) but not like they used to so they don't stick in formation :/ it's like the leader has the followers on a leash like a couple dogs and it ends in my tanks crashing into each other when doing a U turn. when what they used to do is turn on the spot and keep formation :/ -
hate to bring up something that was sortof fixed in the previous version (i think) but the turning... on the tracks... i have a tank with just two of the inverted medium tracks (one either side) and when i turn initially it goes right when i press right and goes left when i press right... normal tanks have two tracks (left and right) and when your trying to turn you slow one side down so you turn in the intended direction. BUT when i speed up and i press right i go left. as if instead of the track slowing down on the right it's speeding up making it swerve left. once again if you need a better explanation I’d be happy to recompile my english into some sort of diagram or more blabering.
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Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
AntiMatter001 replied to BahamutoD's topic in KSP1 Mod Releases
i'm guessing since B9 isn't updated yet, this isn't updated ya? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
AntiMatter001 replied to bac9's topic in KSP1 Mod Releases
Just want to say what an epic mod this turned out to be and how i can see with the various updates how hard it is to keep such a big mod as small as possible on the RAM front. also like Zewelvonlelek said; what is the fate of that concord cockpit? it was very intresting to see what you were working on Bac9 and surprising how good it was for a in dev part. (then again parts coming from you are rarely ever bad) take your time with updating and godspeed. also don't forget sleep... sleep is good...- 4,460 replies
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Hi, i'm fairly sure all you guys are great guys in real life, maybe have families and wives or just want to relax after school. but i've noticed that modders are getting a lot of hate for their mods since their were a wide variety of mods... it saddens me because this is something that they did for free. sure they have a donate button but that doesn't mean you HAVE to donate... and now if a hater gets the upper hand on a modder he'll get angry/offended and lock the thread (or give up) hurting alot of us good guys. and more and more modders are just keeping the source code to themselves instead of sharing it which means if a fan knew how to code it they can't because of the licence. (not to say this is wrong but it just means we can't put it up again without permission) so, as a community, any ideas what to do about this without being too over the top? other than a stern "your acting like a kid, shush and rethink your life"
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Am I the only "Glass half full" guy around here?
AntiMatter001 replied to MrZayas1's topic in KSP1 Discussion
@Wallygator/RedIronCross: you can put mine right in the middle... maybe up a bit.... and to the right a tad bit... there are good things to KSP and also bad things. I love KSP for it's sheer stupidity and the fact it doesn't matter how creative you are your still going to freaking space in something you've built out of your hard earned time. then there's the hate where the Devs have hit the wall with "new" ideas and are starting to put their own version of things which we have either seen or had in our games before because of mods. not to say that's a bad thing but it's slightly upsetting to see these features come in and i'm just sitting here saying "oh that's another 4 mods i don't have to install." but then again love comes back around and i can't help but get excited when something of mine barely survives re-entry because i managed to flip back around just in time to deploy my chute. all in all. 50/50 right now. not too happy about the update but still happy it's 1.0 Edit by Red: -
(Linux .zip problems)
AntiMatter001 posted a topic in KSP1 Technical Support (PC, unmodded installs)
ok this problem is alot more... well... complicated than others for the simple fact that i can't even launch the game to start with. this is what i wrote to the devs in the support section of the ksp website. Hi, It seems that the .zip version of the Linux build of KSP is sort of broken. I haven't moved anything and I've extracted it normally (previous versions still work) but 1.0 doesn't seem to work. I then went onto a terminal to see what was wrong and found out that a "mscorlib.dll" was either missing or in the wrong place. (because it was trying to search for it in a different path to where i found a similar .dll file. if you need any more details then don't be afraid to contact me I'll try and give you as much info about this as I can -"Antimatter001" now if you guys have any questions or if one of you guys has found how to fix this please just leave a post I'd be happy to get this fixed and over with -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
AntiMatter001 replied to PolecatEZ's topic in KSP1 Mod Development
hi polecat! update pictues please :/ i know your showing off the cockpits but that's only a little of what this mod offers. i would like to see the new stuff like the missle modules and other things. before i download it. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
AntiMatter001 replied to bac9's topic in KSP1 Mod Development
OH S^%T i thought this was like procedralwings where you have to use lousy mouse and key presses to scale the wing. bac9 you have once again broken the mold and also granted me access to insane Vtol/shuttle designs! great work!!