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Everything posted by MAFman

  1. Is there a way to mathematically simulate many, many gravity turn profiles to find an optimal one for a given rocket? I want to find a way to automate launches in kOS such that it adjusts the flight profile for the specific vehicle. Given a thrust to weight ratio, I want to find the optimal vertical speed at which I should pitch over by 5 degrees.
  2. I saw Noreidd's PEGAS implementation and wondered, can I do that in stock KSP with kOS? How would that work? Can someone help me understand the math and figure out how to code it?
  3. In real life, solid rockets have their fuel grains cut in such a way to achieve particular thrust vs. time curves. How would I make a mod that adds that in KSP, with the ability to cycle between the most common grain geometries in the VAB?
  4. Is there a way (doesn't have to be easy...) to integrate Breaking Ground with kOS to implement a drone flight computer so that I can have a more intuitive fly-by-wire system for a drone?
  5. I rebuilt this for the latest version, and while it works, it does display an annoying pink square in the center of the vessel. Why is this? https://github.com/mferrie/ksp-planetshine
  6. How do I make a geosynchronous constellation where the orbits are elliptical and the apoapses form the vertices of a tetrahedron? EDIT: The tetrahedron should just rotate in place, with none of the vertices moving relative to each other.
  7. How do you fit a really big rover like the Crater Crawler on a rocket for transport to, say, Duna?
  8. How do you determine what the stall speed of a plane is? Is there a way to do that other than experimentally?
  9. How would I get a plane like that on a reasonably-shaped rocket?
  10. Is it possible to make an electric plane that can fly on Duna? If so, how do I make it, and how do I get it to Duna?
  11. I'm thinking I want a mod that adds pseudo-Lagrange points without full n-body simulations, using empty spheres of influence in the relevant positions relative to their parent bodies. Does Unity3D support something like this? What would I need to watch out for?
  12. WOW, thank you for your detailed answer!!!
  13. What should I know about planning for a Juno mission to Jool including all of the same gravity assists that the real thing did, in terms of the launch window? I have the spacecraft itself built, and it works well (probably too much delta-V...)
  14. How would I write a plugin that gives the Breaking Ground motors sound effects?
  15. How do I make the propellers work underwater? Why don't they generate lift underwater at the cost of causing drag that reduces the motor speed?
  16. How do you use the turboprop engine for single-engine planes? When I’ve tried, it makes the plane roll in the opposite direction because of the torque, and it doesn’t get the plane going fast enough to take off.
  17. Why do the Breaking Ground motors not have sound effects? I feel that's something that's missing from the game. How would I go about adding that via a mod?
  18. What would it take to do a "real"-ish BepiColombo mission, using the actual sequence of flybys? Would it save delta-v at the cost of a huge amount of time?
  19. So it is just for fun, not intended to be anywhere realistic. Basically, if you want realism that's what mods are for?
  20. So if that's the case, it's just game magic? Or, the game could be using hydrogen peroxide as monoprop, which can be produced from water, I think...
  21. So 16 kg of methane would be just over three units of liquidFuel, and 64 kg of O2 would be just under 13 units of oxidizer. In order to make the 0.9 to 1.1 ratio of liquidFuel to oxidizer, I'd need 15 * 1.1 = 16.5 kg of oxidizer, wasting one kg of methane and 47.5 kg of oxygen. So for 100 kg of ore, which is 10 units, and assuming the water just comes from magic (?) or something, I could make 3 units of usable LF and 3.3 units of usable oxidizer. Is this correct-ish?
  22. Yes, just replace the WheelSounds.dll you have with the new one.
  23. I turned the molar equations into mass equations, rounding to the nearest gram: 100g CaCO3 -> 56g CaO + 44g CO2 72g H2O -> 8g H2 + 64g O2 44g CO2 + 8g H2 -> 16g CH4 + 36g H2O Useful products: 16g CH4, 64g O2 Waste: 56g CaO, 36g H2O Can someone help me convert this into "units" of Ore, LiquidFuel, and Oxidizer?
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