Probus

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About Probus

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    Sr. Spacecraft Engineer

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  • Location Mustang, Oklahoma

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  1. [1.3.1] Sonic Realism

    Excellent. I was hoping someone would do a mod like this. Does it also give you the sonic boom sound when you reach the speed of sound?
  2. Sorry @Dr. Jet, I am really awful about using github. I've gotten into the bad habit of updating ETT using the least amount of effort. I don't have as much time as I used to right now. Hopefully things will change and I can get github synced up with the releases. Even if I have to manually add in all the pull-requests. Fore one, I know @FreeThinker has made a bunch of changes to Interstellar since I last reviewed his parts. That mod is why I started ETT. Maybe I can free up some time during break and get it going again. Thanks for the poke. I appreciate it.
  3. Yes. Definitely like that effect.
  4. @ev0, Is there any way, when hiding nodes, to add the hidden node's value to the next node? If I have a sequence of nodes, lets say 10, 50, 95. If 50 has no parts in it you get the 95 node too cheap. Only 95 instead of 145. Does that make sense?
  5. When I test the ETT for playability, I always leave the empty nodes in so you have to pay for them to get to the next node. If you hide a node and are able to get the next node right away then, in my opinion, it unbalances the tree and makes the game A LOT easier to play. I designed it to be hard. If you think it is too hard, then hiding nodes is a good way to nerf it and make it easier.
  6. Is anyone still interested in trying this record? If so, I will give it some luv.
  7. Yes. I updated SpaceDock so it should get to CKAN shortly.
  8. I'll see to it. Thanks @OME
  9. Well, I want to keep it as fun as possible so I am very interested in suggestions from experienced folks. I think we should keep it a drag race. No leaving the Kerbin SOI. It must be manned and the kerbals have to be internal. I have no problem with using the ice sheets at the poles as long as you design a vehicle to get you there. I am not sure if F3 is giving the orbital speed or the surface speed while in space. Anyone know? Should the official scores be videoed or just posted with certain screen shots?
  10. [1.3.1] PatchManager

    This is a great idea @linuxgurugamer! May your list of patches grow ever longer.
  11. Posted some UNOFFICIAL numbers and pics to get things started: As you can see my numbers are: Land: 273 m/s Air: 315 m/s Space: 1180 m/s (I've already beaten these this morning, but not by much.)
  12. We can try it this way. Having to beat all three will make it harder to exploit. If a weight limit should be added, we can think about that too.
  13. This would be pure stock, don't you think? Same vehicle, same flight Sets the highest land speed. (surface speed) Sets the highest air speed (surface speed, 100 m to under 10,000 m). Sets the highest speed in space, over 70 km. (orbital speed). Use F3 to show highest speed over land, the highest speed under 10 km, then a final F3 from space. I will build a baseline vehicle that can only be beaten by beating all three records.
  14. I know I have seen multiple land, air or space speed records. This is a new Land and Air and Space speed record. The challenge being the vehicle must do all three in order. Below are several (Unofficial) images of my first attempt at setting baseline speeds: As you can see my numbers are: Land: 273 m/s Air: 315 m/s Space: 1180 m/s Rules: Pure stock build. It must be manned and the kerbal(s) have to be internal. I have no problem with using the ice sheets at the poles as long as you design a vehicle to get you there. Same vehicle, same flight. Set the highest land speed. (surface speed) Set the highest air speed (surface speed, 100 m to under 10,000 m altitude). Set the highest speed in space, over 70 km. (orbital speed). Keep it a drag race. No leaving the Kerbin SOI. Must beat all three of the previous record setter. A video would be great, but I think we can get by with at least 4 pics like the ones above to verify speeds. (any other ideas?) Screen shot of the vehicle at KSC. Screen shot of the vehicle before it exceeds 10 km (F3 verifies land and air speeds). Action shots of the vehicle breaking records and a final F3 shot showing the maximum speed reached. No cheats. Default rules. And... Their off!