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Probus

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About Probus

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    Those who forget the past are doomed to repeat it.

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  • Location
    Mustang, Oklahoma
  • Interests
    KSP, Spaceflight, Ancient Coin Collecting

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  1. I specifically made this tech tree to limit Mechjeb until you unlocked the right technologies. You would have to create your own module manager files to unlock all of mechjeb right away. Parts are laid out so that you REALLY want to unlock certain nodes to increase stability and give yourself more control, more power. It should feel like going from a patched together rocket like Prof. Goddard, to a V-2 like rocket, and on to R-7/Sputnik/Pioneer/Mercury/Vostok/etc...
  2. I will update for BDB soon. I tried once but BDB is so HUGE!!! It will be my crowning glory to get that integrated @CobaltWolf. Thanks @OwariTY. I can't say for sure that you can with BDB alone. It needs further integration plain and simple. This tree is supposed to be tough but not grindy. That takes a lot of playtesting as you might imagine and I've been distracted playing Combat Mission games lately. I will be back for the release of 1.11 coming up (at least part time). Love Restock. It will be one of the first I hit when I return.
  3. Not sure if this goes here or not because it is a generic mod that can be applied to KSP. A friend was showing it to me for a different game and I thought I would ask if anyone has tried this and released settings for it. If so, is this something we should create configs for and put on CKAN? I loaded it with KSP, but I didn't know what most of the settings and tools do (I would just embarrass myself if I did much more than link to it). Someone with more post processing experience might want to start a thread or post links in this one to some pre configured settings for KSP. Since beauty i
  4. Does anyone remember which release had a patch come out for it like the day after? Was it 1.0 or maybe 1.1.0?
  5. I actually got served up an ad that I thought was worth sharing. $47 Saturn V model: https://www.theologys.com/products/nasa-apollo-50th-anniversary-rocket-model EDIT: LOOKS LIKE A SCAM! BEWARE!
  6. Nice! Just what I needed for those fast approaches with Near Future Engines.
  7. Thanks for the feedback @markinturamb! I really appreciate it. I just re-read your banner comment and I understand what you mean. That is a great idea. I'm going to try it out and see what it looks like. I'm making these changes using the tech tree editor for convenience. All of them could be done using module manager I believe.
  8. I've been trying to push the envelope on what can be done in the tech tree. Its made it look way too complicated so I thought I'd see what could be done to clarify things. I've been trying a lot of different experiments. I've put red stars besides some of the experiments. This is not close to being done but I thought I would include a teaser for some feedback. See below: Ideas tried so far: Color icons by tech branch. Adjust the size of the icon to make the part look bigger as the size of the parts get bigger. Use multicolored icons instead of white. Crea
  9. Hi LGG, As requested: Reminder. Fix the default checklist position.
  10. I originally asked this in another topic, but I think it would fit better here: I go through this pre-launch routine every time. I was wondering if there a simple MM patch for setting the default view on some preferred launch configurations: Expand staging bar to show numbers Change to orbital AP and PE numbers Pop out the resource levels on the bar
  11. @stupid_chris, it must be really difficult to have several chutes open and they not overlap or you would have done it already. Would it at least be doable if they were completely symetrical? For instance, 3 around a 1.25 LFO Tank.
  12. I go through this pre-launch routine every time. I was wondering if there a simple MM patch for setting the default view on some preferred launch configurations: Expand staging bar to show numbers Change to orbital AP and PE numbers Pop out the resource levels on the bar
  13. This is awesome news @stupid_chris! Any luv you throw towards RC will always be appreciated. It is one of my staple mods. When you say work on RC2, was there something more than adding new parts you had in mind?
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