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About Walker

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  1. Hi, @blackrack I had some time, to test latest release more carefully - I still get scatterer effects overlayed on ships, but now it lasts only for a while - on altitudes between 90 and 110 km. Same recreation steps (clean 1.6.1 install with sigma diemnsions set to 6.4 and scatterer). Anyway, now it disappears without scene reload, so I can live with it
  2. Have I said that I love you? Seriously, that's amazing job! Thank you! I may donate something again next week, but... I live in Poland. It's annoying that you'll get less than half of what I send because of the different purchasing power in our countries EDIT: I'll think of bitcoins. Never used them before.
  3. There are three problems here: 1) missing sphere you mentioned, 2) small, flickering black artifacts (one can be seen on shore, just below missing sphere) - those relatively minor, and 3) scatterer effects on the vehicle. First two dissappear at high altitude, third after scene reload and therefore is more troublesome. What should be done to increase "camera01" far clip value? Is this Sigma Dimensions issue then?
  4. @blackrack Really thank you for the release! Unfortunately, I also have a bug report - this effect appears with rescale mod. I used fresh 1.6.1 install with just sigma dimensions set to 6.4 and newest scatterer release, it seems easy to reproduce. I know that you don't really support resized systems - any chances for fix...? EDIT - after Phineas Freak explained to me KSP camera problems - this concerns scatterer effects on the vehichle. Thanks for help!
  5. Hello. I would like to thank you for coming back and developing this amazing mod. It's great that the last significant bugs will be fixed. So I bought you a small beer via paypal Cheers
  6. @_Zee I'm going to try out your tips, thanks! Also, how about Missing History support? It's great addon for Making History
  7. Really thanks for not giving this "All rights reserved" license Are there any chances for changes in science being optional? I'd love to play with unmanned first, but I like to set my own science rules...
  8. OK, so I edited "breathing", "eating" and "drinking" rules in default profile, as well as min. and max. time between storms; I used stock commnet range modifier to increase the range of antennas. I wonder if there is anything else I should think about - radiation should work out of the box. MTBF maybe, but where can I find them?
  9. Thank you! Yes, I have 24h days and 360 days for a year.
  10. Walker

    Kerbal Astronomy 101

    @OhioBob thanks for supporting this, this is fantastic thread and I'm still using this. Any chances for OPM?
  11. Hi. What should I do, to configure Kerbalism for 6.4 resized and rescaled system? Thanks for help
  12. Walker

    Universal Storage II [1.3.1 and 1.4.5 - 1.6.0]

    Thanks again for this great mod Small problem: when using US2 fuell cell with TAC life support I get "run out of electricity" warning for unloaded vessels at high time- warp. I guess this is due to the way the TAC deals with resource processing during time- warp - and maybe should be posted in TAC life support forum?
  13. It is also not perfect solution, but maybe you could choose only one of those mods as CKAN dependency, so that users installing skybox via CKAN would be forced to use e.g. Texture Replacer. Only those users who install skybox manually could choose other dependencies...