Walker

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About Walker

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  1. For some time I was wondering whether to take part in this discussion, but after the @Thomas P. post - I have to. I would like to thank him and also I’d like to draw attention to a fact that is, in my opinion, quite important. I mean how important mods are - not just for those who use them, but for all KSP players and even for the devs. You know, the more mods are developed and updated, the better it is for the entire KSP community, even stock KSP players. We all know that KSP has a lot of potential. Mods not only make use of it, but they make KSP a game that may be interesting for almost anyone… No matter if someone wants a super realistic simulation of Mars landing, or interstellar travel in SF style. The more mods there are, the more players will stay with KSP for longer, the more expansions or sequels will be sold. The more mods there are, the longer KSP will be supported by the developers. Dangit, I know I’d have abandoned KSP years ago, were it not for these new worlds that I could discover thanks to Kopernicus. What I mean is that Kopernicus is one of the greatest, most popular and important mods that has been created for KSP. I've been playing KSP since 2012, I remember times when new planets were just a community dream. Thanks to Kopernicus, they have become almost casual in add-ons forum. That is why I am very grateful to @Thomas P. (and other Kopernicus supporters and authors) for developing this mod over all these years. I am afraid that the @Thomas P. statement is a turning point in the history of KSP. But I believe it was also necessary for the good of our community. I am also grateful for it. I hope that Kopernicus will find a good new home. Once again, thanks @Thomas P., and fly safe!
  2. I really love this, thank you Any chances for JNSQ comatibility?
  3. I'm sorry, I should've been more specific about the issue. Since I noticed this problem quite a long time ago, I assumed that you probably know about this too (you know, KSA inspired me to use graphotron for telemetry ). So nothing can be done – I guess should live with that Thank you for the assistance, I really appreciate it EDIT: at least it seems that people from the kOS team will solve their problems thanks to our misunderstanding, and that's something
  4. The problem is that if I install Kerbalism, these data are not even visible as a data source in the Graphotron menu. The menu looks like this:
  5. I remember habing this problem on KSP 1.4.5 (and the appropriate version of Kerbalism, i.e. 1.8). I have now checked that the problem still occurs on KSP 1.7.1 and Kerbalism 3.0.2
  6. @Ezriilc Graphotron seems to have a slight incompatibility with Kerbalism - when both mods are installed, Graphotron can not see data from a thermometer or barometer. @Drew Kerman I ping you, because you use both Kerbalism and Graphotron, have you encountered this problem?
  7. I'm going to try DX11, but JNSQ indeed seems to need lots of RAM. It takes (with only EVE and Scatterer added) 7,5 gb of RAM on my PC, while 1.7.1 with all DLC, all of Nertea mods, restock, SVE and Outer Planets mod eats only 4,5 gb.
  8. I'd like to make sure - this means dMagic Orbital Science is not compatibile with JNSQ, am I right?
  9. If I understand correctly using surface features requires starting a new save? So, if I start a new career now with the current version of JNSQ, then I will not have surface features even when new JNSQ with surface features support is out? So I should wait with starting new career until new JNSQ is out if I'd like to play it fith surface features?
  10. I believe that everybody is hoping for surface features on OPM bodies If you consider adding new features to OPM (not just maintaining it), then probably I will open the appropriate thread on github. Also - now when Eeloo got surface features, is OPM compatibile with 1.7.1? OPM modifies Eeloo by adding craters, so...
  11. I'm not sure, I really hope there will be 1.7.1 Kopernicus update two weeks after 1.8 drops, so...
  12. Please tell me that flickering orbital lines bug is fixed too... Would be one of best updates.
  13. Hi, @blackrack I had some time, to test latest release more carefully - I still get scatterer effects overlayed on ships, but now it lasts only for a while - on altitudes between 90 and 110 km. Same recreation steps (clean 1.6.1 install with sigma diemnsions set to 6.4 and scatterer). Anyway, now it disappears without scene reload, so I can live with it
  14. Have I said that I love you? Seriously, that's amazing job! Thank you! I may donate something again next week, but... I live in Poland. It's annoying that you'll get less than half of what I send because of the different purchasing power in our countries EDIT: I'll think of bitcoins. Never used them before.