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Everything posted by 2001kraft
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[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
2001kraft replied to 2001kraft's topic in KSP1 Mod Releases
Hi. I just tried fixing the album (and making it show up properly), but unfortunately, an imgur update borked the forum integration. The screenshots are under "Screenshots:" in the OP. Click on the text that says "Imgur" and it'll take you to the screenshots. -
[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
2001kraft replied to 2001kraft's topic in KSP1 Mod Releases
I am not sure if it works with KIS. It would be interesting to see that though. Considering the fact that my dome is not the best model and that I might be replacing it at some point in the not so distant future, you might want to consider docking the dome together with the panels that I provide. Given that that it is now compatible with TweakScale, that shouldn't be too hard. Oops, looks like the Imgur bork'd. I'll try to fix it tomorrow (no internet today, using data from phone ). -
[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
2001kraft replied to 2001kraft's topic in KSP1 Mod Releases
VERSION 1.7 IS RELEASED! compatible with KSP 1.1 TweakScale integration glass tube fix triangular panels fix -
[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
2001kraft replied to 2001kraft's topic in KSP1 Mod Releases
Checklist: TweakScale - done for all parts Triangular panels - fixed Glass tube - fixed Mod will be released tomorrow after I make sure the mod causes no crashes. -
[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
2001kraft replied to 2001kraft's topic in KSP1 Mod Releases
Testing in progress. Release 1.7 coming Soon™. -
[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
2001kraft replied to 2001kraft's topic in KSP1 Mod Releases
Thanks a lot for your help. I'll look into your work today or tomorrow and let you know if it works. -
[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
2001kraft replied to 2001kraft's topic in KSP1 Mod Releases
Will do soon. Thanks for your suggestion, your suggestion might turn this entire mod around. How did I not think of this? -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
The second half of the message was for DBowman. And good luck to you, MedwedianPresident. Very interesting thought process you got there -
[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
2001kraft replied to 2001kraft's topic in KSP1 Mod Releases
Still going. -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
Very nice! Sorry for the prolonged absence from this challenge - I'll try something on my own shortly. Reusable means that you can go back to Kerbin, safely, and then take off again and get back to Eve as many times as you want. As for the level, I decided not to include an in-between for extra challenge, and to pressure people into making the colonizer carry a ridiculous amount of people. EDIT: just took a prolonged look at your challenge / submission. I noticed that my challenge is far more Kerbalized and not similar to the actual HAVOC plan. To each his own, perhaps? Good job regardless! -
Trailer for my upcoming di-part movie.
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Same, count me in the pool of those with troubles with those. I still can't make good cinematics because of that I guess we'll just have to bug the mod creators to finally update the camera mods to work with 1.1.x.
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Hi guys. I decided to create a Kerbal Space Program multi-part movie entitled "Loneliness." The meaning here is very deep. I am currently 40-ish percent done with the first "chapter", so to speak. Hope you guys like it; criticism welcome. You can watch the trailer here: Sidenote: I am aware of the text in the thumbnail being uneven. I'll fix it someday. I'm currently moving to California from New Jersey so everything will take a while.
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Kerbal Space Program patch 1.1.3 is now available!
2001kraft commented on KasperVld's article in Developer Articles
Mac graphics still borked -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
Nuclear pulse is fine. Warp drive and fusion are a bit too sci-fi for my liking. Make sure not to use them when in Eve's atmosphere, however, except for aerobraking. -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
You're using electric propellers, right? You can have your badge by the way -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
You did beautiful. Can I have some stats about how many it carries and what speed and altitude it hovers at? This is a wonderful submission. Congrats. -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
The minimum is four. Do you plan on having two and then connect them with Infernal Robotics or something like that? -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
Got to levitate a small unmanned capsule in upper Eve atmosphere. No propulsion, simply hanging at 30,000m. Totally possible, this challenge is. -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
@EGB9000 https://www.youtube.com/watch?v=tCWuTKU1gFw -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
Is it reusable, quasarr? That would be epic, although I have no idea how you would achieve that result. Nice to see people interested in this challenge. My submission coming in a day or two, it won't be ideal and will most likely not get any extra points. -
[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
2001kraft replied to 2001kraft's topic in KSP1 Mod Releases
Glitched parts: 1x1 panel, both triangle panels. Please let me know if they are glitchy on your end if you have version 1.1 or later. Thank you. -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
Orbiter ship (I assume one in space) is not necessary. Yes, steady altitude, between 10-40m/s, and theoretically infinite flight. Please no pedal power though Kerbal engineer allowed, yes. I should probably specify that also. -
Eve Luxury Floatation Aerostat Habitat
2001kraft replied to 2001kraft's topic in KSP1 Challenges & Mission ideas
Corrected. I apologize for my carelessness.