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stickman939

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Everything posted by stickman939

  1. I was thinking the mod could have some sort "launch" system, that keeps it close to the bottom of the bay until it reaches the end, where a drogue chute could trigger. The thing I've noticed when doing in the past (with stock parts) is after you release your cargo they'll violently collide into the walls of the bays. At least in my experience they have. Kinda along the lines of a C-130, I should have said that first lol. So, yeah, an in-atmo drop system. (look! Visuals lol)
  2. Surely there's people out there other than me that wants to make care packages for my colonists on Duna, right? I mean, I know you can do it with just stock parts but that's always a hassle, especially when it gets stuck inside the cargo bay and gives itself unto the Kraken.
  3. Any plans of making it usable in 1.1.3 for those of use who aren't planning (or in my case can't... stupid GOG) on using the pre-release until most other mods have been updated? In any case, glad to see this mod brought back to life. Edit: Also was wondering if it still needs the extra plugin to use the parachutes without the ejection module?
  4. Has anyone else gotten the Ven's style texture to work? It doesn't seem to want to cooperate with me lol The other textures do tho so that's a thing
  5. How do I get access to the prerelease if I bought the game through gog.com? Am I SoL, or what?
  6. Anyone know how to keep your craft from rotating like crazy with the rotatrons? At first, I thought maybe it was the size of my craft. (just a mk1 lander can), so I used the "engine" on a quick plane I threw together, but it still rotated uncontrollably. (Even with a lot of SAS modules) But with, the docking washers or inverted rotatrons it just stopped spinning altogether.
  7. Anyone know of a stock version of RSS? I don't really care much about the distances/size changes to the planets, but I do want the different planets their respective angles and all.
  8. Favorite nation? Worst nation? Lone wolf or team player? Ect. Discuss!
  9. Just use the rotate tool then offset it so it's aligned well.
  10. As the title suggests, I'm wondering if it would be possible to bring back the old bases like Area 51, Bitsandy, ect. Or are they just perma-gone and there's no hope to see them again [insert relevant sad meme here lol]
  11. I have no idea what this "memory leak" of your is. I've got a mostly OEM pc that can run the game on the highest settings while running in the back ground with games like Fallout 4 on high settings with godrays on high as well at a smooth 55-60 fps. This is with mods and large craft. Fix your PC, because if this didn't happen before Unity 5, then it is most definitely not the games fault.
  12. Anyone have a map to where each of these areas are located on kerbin? Could ScanSat be used to find them, if not? (and yes, I know you can see them in map view or the tracking station but I need a 2d flat-view of it) Nevermind lol I did it myself. Got impatient XD
  13. How did you edit the dll? I can't find the line: var angularVelocity = Quaternion.Inverse(vessel.ReferenceTransform.rotation) * vessel.rootPart.rb.angularVelocity; In the program I'm using (jetbrains dotpeek).
  14. Anyone know if this mod is being maintained still? Or if there's a 1.1.2 compatibility patch somewhere? I can't seem to get it to work. lol
  15. Has anyone found a way to keep the ships from launching into the sky when you get into physics range?
  16. I have to say I don't understand lol... Could you elaborate to what you mean by "work"?
  17. Also, to keep thread spamming down, I could use help with tweakscale compatibility. The current code doesn't seem to work.
  18. Currently am in development of a mod, but I am having issues with the winglet bit not generating lift, as you would see from any other part. Here is the code: & Dev Version of my mod + Link to original Post // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = GodRodWinglet module = Winglet // --- asset parameters --- mesh = RodFromGodWinglet.dae scale = 0.1 texture = SeemlessBlackbrushed.jpg specPower = 0.1 rimFalloff = 3 alphaCutoff = 0.0 // --- editor parameters --- cost = 500 category = Aero subcategory = 0 title = Gungir Fletching description = It's a feathery metal thingy that goes on the back... I think // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0 // --- standard part parameters --- mass = 0.05 dragModelType = override maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 crashTolerance = 15 maxTemp = 700000 explosionPotential = 0.5 fuelCrossFeed = True breakingTorque = 100000000 // --- winglet parameters --- // dragCoeff will override the maximum_drag value dragCoeff = 0.4 deflectionLiftCoeff = 1.0 // --- rescale factor --- MODULE { name = TweakScale type = free } // ----- DO NOT EDIT BELOW THIS POINT ------
  19. I'm not getting the Join SSI Aerospace! starter contract. I thought it was because I needed a new career, but that wasn't the case. Any ideas as to why this might be? Edit: I didn't have Contract Configurator installed properly. Whoops
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