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Everything posted by stickman939
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First ever KISS [Kerbal International Space Station] (I promise I didn't take forever to come up with that acronym... totally) I actually put it together in orbit upside down and had to flip it. It's totally modular tho!
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[1.12.x] State Funding Continued - MM added as dependency
stickman939 replied to linuxgurugamer's topic in KSP1 Mod Releases
You should also provide a full modslist and a link to the craft(s). Kerbalx is a good place to upload. -
You can try adding this line of code to the parts you want scale-able. MODULE { name = TweakScale type = free } I'd put it at the end of the cfg. I haven't used this for several versions so I don't know if it even works anymore.
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Here's a little story of a Space Program, their new Munar colony, and how everything went EXACTLY according to plan! Anything else is a lie!
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[1.12.x] State Funding Continued - MM added as dependency
stickman939 replied to linuxgurugamer's topic in KSP1 Mod Releases
Ha! It worked! Thank you! All satellites are now being logged. Guess there's an incompatibility with Kerbalism. Going to open a github report JIC. -
[1.12.x] State Funding Continued - MM added as dependency
stickman939 replied to linuxgurugamer's topic in KSP1 Mod Releases
Uploaded to kerbalx. https://kerbalx.com/Raging_Industries/SatCo-Temporary-Needed-for-bug-fixing Nope. I'm using Kerbalism with a TACLS profile/compat, but I don't think that affects it. But due to an oversight (only seen after everything was in place) it doesn't have enough Electric Charge to last through the dark side, but only for a few in-game minutes. Is that a problem? No, I didn't bother renaming them. I didn't think that would've mattered anyways. Doubly so since 2 (now 3) satellites are being registered. I launched a few satellites to the Mun, and now (on Kerbin only) I have 3 satellites registered. The satellites I launched to the Mun are actually cargo probes that had the Dv to orbit the mun, so I took that opportunity. when I saw it. -
[1.12.x] State Funding Continued - MM added as dependency
stickman939 replied to linuxgurugamer's topic in KSP1 Mod Releases
My satellites aren't being registered for the coverage. They are 100% identical, all have antennas, probe cores, and solar panels. (I launched the same craft every time) They're in 500km orbits of various inclinations. 1 in equatorial 2 in 90o orbits. One at the day/night divider, one 90o from that. 1 in 120o 1 in 210o 1 in 45o Only two of those satellites are registered. Could someone shed any light on what, exactly, is required for satellite coverage? -
First, you should try running it without the other mods. Make sure it's working fine by itself. Then reinstall the mods. Either 1x1 or in groups until you run into the problem again. Could you also provide the output_log.txt and the KSP.log.
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WW2-Modern Vehicle Replicas [WIP]
stickman939 replied to stickman939's topic in KSP1 The Spacecraft Exchange
The K3 Khano has been uploaded -
WW2-Modern Vehicle Replicas [WIP]
stickman939 replied to stickman939's topic in KSP1 The Spacecraft Exchange
Working on the Sukhoi T-50-1 PAK FA at the moment! Originally planned on doing the Sukhoi 35, but I couldn't quite get that distinct raised cockpit to my likings. This one's much gentler regarding that. lol Should take me a week or a week and a half. In the meantime, I updated an old craft I made based off the F4 Phantom. Will get pics and links for it shortly. -
Alcentar ind. Vostok v1.1 Sputnik 1/2/3
stickman939 replied to Alcentar's topic in KSP1 Mod Releases
Your spacedock mod doesn't link to the forum thread. Also very cool. I may have to try this out later -
@LoSBoL Wishing I had a small loan of a million dollars right about now lol Anyways, a little mundane pic. Grabbed it mere seconds before impact. Couldn't save it because aerodynamics ripped off the antenna upon reentry. The whole mission was a failure... But at least I completed the contract!
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Agreed.^ We're gonna need more info. IE What version of KSP are you using? What mods are you using? Have you tried using KF by itself (No other mods installed)? If you do find it's a mod conflict(KF works fine alone), I suggest uninstalling all mods (excluding KF), and reinstall them 1 by 1 . My method is install them in groups of 5, then if I run into a problem, uninstall the last 5 and reinstall them 1 by 1 after testing the game to make sure everything works. Hey again Narwhalz lol
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It's glorious! I could never play on multiple screens unless they didn't have the black bar dividing them lol.
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Are you using Naval Artillery Systems? I don't know whether or not it has increased radar ranges, but if you're not I suggest you try it out.
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I guess we'll see if @LoSBoL wants to tell us lol
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Did you click "full size" on the bottom left?
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I bet it's something like 21:9 lol
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
stickman939 replied to nightingale's topic in KSP1 Mod Releases
Opened a Github issue report on (dev)FAR incompatibility with contract configurator. More details inside. FAR github rep: https://github.com/ferram4/Ferram-Aerospace-Research/issues/185 CC github rep: https://github.com/jrossignol/ContractConfigurator/issues/624 (They're exactly the same, I'm just copy+pasting this comment on the FAR thread)- 5,201 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
stickman939 replied to ferram4's topic in KSP1 Mod Releases
Opened a Github issue report on (dev)FAR incompatibility with contract configurator. More details inside. FAR github rep: https://github.com/ferram4/Ferram-Aerospace-Research/issues/185 CC github rep: https://github.com/jrossignol/ContractConfigurator/issues/624 (They're exactly the same, I'm just copy+pasting this comment on the CC thread)- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Long story short, I find TACLS easier to use, if that makes any sense. (I almost wrote an essay on why lol). Yeah, I just found it about an hour ago.
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Can TACLS and this be used together? Or is there a compat. patch lying around somewhere? I'm asking because I like certain aspects of Kerbalism, but prefer TACLS life support system better.
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I've noticed that Destruction FX, when dropping bombs, acts as if something's been destroyed. I knew this was a "problem" with radial decouplers in the past. Posted more, in-depth info on github https://github.com/jrodrigv/DestructionEffects/issues/5
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Finished my latest build today! I've also started a thread for a bunch of aircraft similar to this (But of different era) with more detailed pictures and links to the craft. Probably my most favorite build so far. Or pretty close
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WW2-Modern Vehicle Replicas [WIP]
stickman939 replied to stickman939's topic in KSP1 The Spacecraft Exchange
Trade secret, I'm afraid. Definitely do not look in here for the link