tehmattguy

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  1. Thank you! And the hinges are made of the Linear RCS Ports held in place by thermometers. For the ramp each segment is clipped slightly into the main craft so that when I decouple them they get a slight kick and are pushed out at the right speed. The heat shield on top of the Lunokhod has an oversized collision mesh, so it pushes the lid out when it's decoupled. However this also means that the lid can't close completely over the heat shield so I haven't added a mechanism to close the lid, unfortunately.
  2. Thank you! The fairings are real finicky but they get the job done.
  3. N1-L3 The N1-L3 was a super-heavy launch vehicle developed by the Soviet Union in a bid to land cosmonauts on the Moon. From 1969-1972 four test launches were conducted, all of which ended in failure as a result of complications with the first stage, "Block A". Typically rocket stages are test fired on the ground but no such provisions were made for Block A. Program managers had opted to test the N1 wholly in-flight, a decision that was later described as one of the biggest mistakes in the program. Even years after the landing of Apollo 11, the N1 program had almost nothing to show but rocket debris and a destroyed launchpad and so the program was cancelled in 1976. This is a model of the N1F version, otherwise known as the definitive version of the rocket. Had the program not been cancelled this is the version that would have carried cosmonauts to the Moon. Previous N1 test rockets were only capable of carrying 70 tons to LEO, limiting its payload to lunar-flybys. The N1F however would feature upgraded engines and aerodynamic coverings, as well as super-cooled fuel to boost its lift capacity beyond 90 tons to LEO. The fifth test flight, N1 no. 8L, was to use this configuration but it never flew due to the program's cancellation. As for my replica version, she's built at 75% scale and sits at over 1500 parts. The game lags quite a bit when it loads onto the launchpad but it's manageable. It does feel like the game is playing in slow-motion for the first 3 stages, though. Despite its complexity it handles well and has good flight characteristics overall. Under normal flight circumstances it will fly straight and can be steered away from the prograde vector without flipping. Though I should mention it may flip if you steer too hard in the low atmosphere, sub 10,000m. If you find yourself in a situation like this the craft also features a functional SAS (launch escape) system to keep your kerbals safe. Above is a video I made that runs through the full mission from launch to landing. Alternatively, check out the flight profile album below for details. Flight Profile Download N1F-L3: 1517 parts https://www.dropbox.com/s/h6nnl4k38782snw/N1F-L3.craft?dl=0 Controls 1: Stage 1 Core 6 Engine Shutdown (optional) 4: LK & LOK RCS toggle (off by default) 5: LK Lunar Ascent Prep. (press before lunar ascent) 6: Descent Module RCS Toggle (off by default) 9: LK Abort to Orbit 0: Detach Descent Module from SAS (press after abort) Backspace: Activate SAS (abort) Tips Put your two Kerbals in the last two seats in the crew menu. This'll put them in the Soyuz module rather than the lander. As for the crew itself I'd recommend bringing two pilots to allow the use of maneuver nodes without using the probe cores. Do not steer the rocket too hard sub 10,000m. Try to keep yourself aligned within a few degrees of the prograde vector at this phase. To perform "hot-staging", activate the next stage before the current one is out of fuel. Press spacebar when the D/v indicator is at 100m/s or so. The first 3 stages have an excess of D/v so i'd recommend dumping the third stage if you're only going for low orbit. Press 5 before lunar ascent to shutdown the main engine and disconnect the umbilical arm between the ascent and landing modules. Doing this lets you throttle up before staging and provides a clean separation sequence.
  4. Completed the L3 lunar complex and mounted it to the top of the N1. Fully assembled the rocket sits at over 1300 parts and lags considerably on the launchpad. I've also run into a strange bug that appears after reverting to launch/vab. After reverting and relaunching the first stage breaks up during staging causing the entire rocket to explode. It's a good excuse to test the launch escape system, but it seems I'm limited to 1 good flight before having to restart KSP. It's not terrible but it does make testing a bit tedious. On the bright side the lag clears up after shedding stage 3. From this point onward things tend to go smoothly for both the game and the L3. Block G propels the complex into a translunar tranjectory. I couldn't find precise information on the layout of Block G so this rendition was the result of a bit of guesswork. I don't know if the main engine could gimbal so for attitude control I've added RCS thusters at the base. The Soyuz 7K LOK orbiter separates from the stack. Here It'll stay in a 100km x 15km orbit while the LK descends to the surface. LK landed, awaiting ascent. The LK's matches the LOK's orbit with just 50m/s to spare. The final approach and docking is performed by the LOK. The habitation and engine modules split off from the descent module before reentry. At this stage the N1 is basically complete save for some minor detail work. I was planning on upgrading it to look more like the N1F since that was the version which would've made the Moon landing in reality. However my redesigned N1F stages produce incredible amounts of drag and I can't figure out why. While this version isn't totally accurate I think I'll have to release it in this form.
  5. N1-L3 is taking shape, got the first 3 stages installed and in working order. For test flights I've fitted a mockup payload fairing with about ~70 tons of ore to simulate the lunar payload. Block A had a tendency to explode in flight, particularly after staging. I went through a few redesigns but in the end it came down to the removal of a few autostrut connections. Construction of Blocks B and V were fairly straightforward though I did have to redo them to add jettison-able interstage fairings. Next up is the L3 lunar payload. Blocks G and D have been added to the stack as well as the LK lander and LOK orbiter. There's still a lot of work to be done on this section but I think it's coming along nicely.
  6. Begun work on a scale model of the N1 moon rocket. I started out by making an LK lunar lander just to see if I could do it justice and I'm pretty happy with how it turned out. Test flight results are pretty encouraging so I've gone ahead with a plan to make the rest of the rocket. So far I've completed the LK and the "Block A" first stage. I'm also reusing the Block D from my Proton build. In a very Kerbal manner, the LK's landing phase involves braking with the Block D before dumping it to crash on the Moon. Mock landing on the Mun. Block A. Full to the brim with fuel tanks and powered by 30 KS-25's. Attempting to takeoff at full throttle results in an epic fireball. Seems like a huge problem, but maybe its more realistic this way. Seems to fly well enough, though throttling up to 100% again caused a huge explosion. It's fine for now, but I'll try to sort this out when I make Block B.
  7. Lunokhod 1 For the anniversary of the launch of Luna 17 I present to you: stock replicas of Lunokhod 1 and Luna 17! Built at 75% scale to fit on my Proton K/D (included below). It took a lot of fiddling to get the stock hinges working and they're a bit of an eyesore but I still think it turned out well enough. Also, it took a lot of reading to get some of the details right so I hope you don't mind if I regale you with my newfound knowledge. Lunokhod 1 was a Soviet lunar rover launched on November 10, 1970. It was carried to the Moon by the Luna 17 lander, which was launched atop a Proton rocket. On November 17 Luna 17 touched down on the Moon and released onto the surface Lunokhod 1, which became the first roving vehicle to land on another world. The Lunokhod Program The Rover The Lander Moon Walker Built in stock KSP v.1.8.1, no DLC required ↓ ↓Download here↓ ↓ rover + lander only (257 parts): https://www.dropbox.com/s/z20y3l1xtksrmln/Lunokhod 1.craft?dl=0 launch configuration atop Proton rocket (702 parts): https://www.dropbox.com/s/s1nzfp89ypfehqx/Luna 17.craft?dl=0 Controls Lander RCS/ vernier systems are toggled off by default- press 4 to toggle attitude vernier control and press 5 to toggle landing vernier control. For the Proton, stage timings are written in the description.
  8. Been working on a series of custom space modules and capsules for a new space station I'm building. Each module has an interior space, accessible through custom "open" docking ports. Each port consists of a 1.25m decoupler and a clamp-o-tron jr. The 1.25m decoupler is used for the hole in its collision mesh, which is just large enough for a kerbal to squeeze through. The idea is to create a station using these ports, to allow kerbals to move between modules internally. The final station will have an uninterrupted, fully navigable interior. Crews will be flown to the station in the Unnamed Space Ferry. Seats 6 kerbonauts inside an aerodynamic fairing. It uses a custom docking port-based hatch that can be opened and closed from within a fairing. Any resemblance to actual spacecrafts, active or retired, is purely coincidental. Docked to the USS (Untitled Space Station) Each docking port on this station uses Elevon-based doors to keep the part count low Ferry hatch opening. Initiating crew transfer with the help of a ladder. Inside the USS node module. Connects up to 6 modules at a time. Somewhat claustrophobic, however. Transferred to the service module. The more spacious space module. I have more modules in the works, will update in the future. Thanks for viewing!
  9. Thanks! Sorry about the delay but I updated the original post and added some download links for you.
  10. A stock replica of the very first space station: Salyut-1! Built at 3/4 scale. Interior still pretty WIP but I finally got it to orbit and just wanted to share some pictures before they go stale. In low Kerbin orbit. Docked with a Soyuz 7K-OKS spacecraft. Jeb enters from the transfer compartment. "Kinda dark. Smells like burning..." Lights on. Much better! Conical secret technology container. ↓↓Download here↓↓ Station only: https://www.dropbox.com/s/woc9f5k83ymyqxp/Salyut 1.craft?dl=0 Launch configuration atop Proton-K: https://www.dropbox.com/s/q6u8zfal0ddrqvm/Proton-K [Salyut 1].craft?dl=0
  11. Thank you! And yes it is indeed mostly fairings, also radiator panels to hide where the fairings end. Very useful for creating custom fuselage shapes!
  12. Proton The Proton was born as the "UR-500", a two-stage super heavy ICBM. With the addition of a third stage it was reworked to serve as a heavy launch platform for the Soviet Union. It was then named "Proton-K" after some of its first payloads, the Proton satellites. In its decades of service it launched a wide array of missions, from space stations to interplanetary probes and landers. The K/D version uses the "Block D" upper stage in its stack. This stage was originally used to boost unmanned Zond spacecraft around the moon. It was later used to boost probes as far as Mars and Venus. (Left) Proton K/DM carrying the EchoStar VIII satellite launched in 2002. (Right) My Proton K/D replica built in KSP at 3/4 scale. Stage 1 Stage 2 Stage 3 Stage 4, Block D If you'd like to see the rest of the mission (Venera 9) you can read about it here: https://imgur.com/a/dTFtu6p The craft was built in stock KSP v1.5.1, using 493 parts. Stage timings written in the description. Download here: https://www.dropbox.com/s/9crpw4exedgcrz3/Proton-K D-1.craft?dl=0
  13. Valentina Kerman uses the last of her EVA fuel to tug her ship back to Kerbin.
  14. Gotta say, Little Katie's painting is the best thing ever. You've got my vote!