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Columbia

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About Columbia

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    Shameless Part-clipper

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    the Philippines

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  1. Started doing the bulk of the work on what may be the pride and champion of my ships, a replica of the Space Shuttle Columbia herself, depicted as she looked in STS-1. Pride and champion, given that everything goes well. Which, to be honest, it really hasn't. I think I can eventually make something pretty good out of this, though.
  2. Of all the airliners I've tried to replicate in KSP, the Boeing B777-300ER has been the one I've probably tried time and time again, never really being fully content with the result. However, after building and testing again and again, I'm putting the final touches on a version that I guess I can say I'm pretty proud of. This is about as 1:1 scale as I can make it, and this is about the closest I've gotten to the real thing I think, so far. For something that looks relatively simple in construction though it boasts about 600 odd parts, mostly from the struts and set-ups tha
  3. I made a few updates to it to reflect the forums now, hope that fixes some issues. Also, are Imgur albums still disabled? If not, then I can update the thread with instructions on how to use them again.
  4. This 1.10 update is one of my favorite ones so far. I can already see the craft aesthetics possibilities with the fairings and flags. Plus, the new color variants for the 2.5m tanks and the fuel lines allow for a lot. Wanting to employ all these shiny new features, I decided to try and make a brand new B-17 that's accurate in relative size to the real thing, the only mod being Airplane Plus for the propellers (I can't stand static propellers that much anymore). It's astonishing how small these WW2 bombers really are when you see them in comparison to real life aircraft. Anyway, I think I'
  5. Wow. Didn't even know that could be possible in KSP. Incredible. On the topic of airliners, I've been dabbling around and built up probably my favorite replica to date, one of the McDonnell Douglas DC-10-30. It's to scale with the real aircraft, and I decided to try making the whole fuselage out of a fairing to get a clean >3.75m diameter fuselage, and I have to say, I really like the result. It looks cleaner overall than Mk3 fuselages and presents less aesthetic and part count problems. It's really a joy to fly, too, and it's hard to get tired of the classic lines of the DC-10. I've h
  6. Looks beautiful! Even the small details are done well, and I especially like how you pulled off that bubble canopy. Also, wow, the news about propellers got me hyped for five minutes until I found that it was part of the expansion. Now I'm getting tempted to shell cash out for the expansion pack so much. I might as well share some of what I've worked on; A larger, more true-to-scale replica of the Airbus A350-900. I don't know if it's because of recent updates, but the structural integrity of Mk3 parts (or KSP structures in general) seem to be much better than
  7. I'm really humbled to hear that! Thanks, I'm happy to hear that my replicas somehow inspired someone to take it up. Man, it's been a while.. Also, the P-47 looks great! The attention to the shape and form of the real thing and the tiny details are really good. That's another level of detail.. Oof, I wish.. Bearings are one of the few things I can never wrap my head around. The snoot would droop. The snoot drooped.
  8. WOO! I renovated the Concorde fuselage design from the ground up, and it looks a lot better now.. and actually gets to supersonic without shattering into bits! Took a while. I'm proud of it though. Here are some shots of it doing it's thing... I've still got windows to add but for the most part it's almost done.
  9. I'll see, I'm still trying to iron it out and the engines are one of the more troublesome components of the craft. Yours looks good! And on the topic of airliners, i've been trying to redo a replica of the famous Aerospatiale-BAC Concorde. Unfortunately though, it's not going so well.. Here it is. And before you ask, unfortunately the nose can't change positions like the real Concorde does.. or frankly do anything good that the real Concorde does. The maximum speed i've been able to reach with it is 306 m/s so far and anything faster than that makes the plane break
  10. For the past few weeks, I've been working on a bit of an experimental project on widebody airliners in KSP; Namely, a Boeing B777-300ER that's accurate to the size of the real thing. Being of this size, the aircraft flies relatively well but the entire thing blows up when someone breathes on it.. Landing it is an exercise in concentration and rage. It's a 514 part behemoth powered by around 30 or so Wheesleys within the fairings of the pseudo-GE-90s. The fuselage and its stuctural nature make for a very much flyable but fragile aircraft. This was more of a p
  11. I was wondering if there were ways to make my widebody airliners to scale by clipping Mk3 fuselages, and started building a B777-300ER around this idea. The result was something pretty magnificent.. but useless. Any attempt at putting on landing gear would cause it to get destroyed upon spawning, and sometimes it would stand on the runway normally when spawned and others it would rapidly blow up. Probably varies based on the mood of the kerbal replica gods. I figure it could probably be fixed with Kerbal Joint Reinforcement or something, but for now i'm leaving that for somethin
  12. I'm smitten. That 747 is just absolutely beautiful. It captures the real thing's shape and dimensions so well. I'd download it but.. the part count.. Amazing work!
  13. I got a replica of the Airbus A350-900 aloft after contending with fuel flow issues from the engines.. I'm still looking to make aesthetic changes though, like how to make the wingtips sleeker-looking and thinner parts to make the curved fan blades.
  14. Beautiful! Great attention to detail, especially on the wing shapes.
  15. I suddenly had an urge to do something airliner related, so i laid down the framework of what is supposedly an Airbus A350-900 replica. Aside from the engines, elevators, structural elements and everything else required to actually make it fly, there's still a lot of things I have to fix and correct. For instance, the winglets look somewhat odd in shape (God, those will be the end of me...) and the wing itself seems far too long. Of course, it might just be the FOV perspective of the hangar, but still.
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