TiktaalikDreaming

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About TiktaalikDreaming

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    Spacecraft Engineer

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  • Location Lagrange Point 24
  • Interests KSP, duh

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  1. TiktaalikDreaming

    [1.3] Alcubierre Warp Drive (Stand-alone)

    That depends on your species' colour receptors. Maybe Kerbals have terrapin style eyes with four. They clearly don't have mantis shrimp grade colour receptors as they're not all rainbow coloured. But they could have different receptors than humans. .
  2. TiktaalikDreaming

    SpaceDock.info (Mod Hosting Site)

    Thanks. Your effort is appreciated by this monkey. And mobile access isn't giving me capability of thumbing up posts. So, thanks (in text).
  3. TiktaalikDreaming

    SpaceDock.info (Mod Hosting Site)

    I don't know how you play, but I crash a lot more than once every couple of months. Vitas is running this stuff pretty much on his own. On minimal budget. I think he's doing pretty good with it.
  4. TiktaalikDreaming

    [WIP] [1.4+] Space Taxi

    A quick render of the taxi, just because.
  5. TiktaalikDreaming

    [WIP] mini reentry pod aka escape pod

    A few minutes at work for me this far in carving the pod up and adding bits.
  6. TiktaalikDreaming

    [WIP] mini reentry pod aka escape pod

    Thanks for all that. I hadn't thought of a probe core for instance. I feel I should respond to this when not on mobile. Pretty hard to do the quote editing it deserves. But I'm pretty much convinced I should do a ring of SRBs as a part that fits inside the max diameter, for more serious deorbiting. Maybe a few sizes. For ablator, I'll just have a default that's lower than Max and make it configurable. I'm actually mostly musing about how to place the chute. I was originally intending one either side of the Kerbal. But two chutes in one part are a pain and a single cute of top the side would be a fast track to problems for our intrepid Kerbal. So I'm thinking advice the head. Which leads me towards a more exposed look, with bits n bobs. Which will be good as the capsule looks a bit boring so far.
  7. TiktaalikDreaming

    [WIP] [1.4+] Space Taxi

    Anyone making a mod and expecting only it's intended use shouldn't be making stuff for KSP. I'm half expecting to see it as the head on a robot thing.
  8. TiktaalikDreaming

    [WIP][RSS/RO] Alternate Apollo

    That's a no then. . Scott does a lot of rediagramming old space things over at aerospace project review. This is right up his alley. But the originals are the source of (unbuilt) truth.
  9. TiktaalikDreaming

    [WIP] [1.4+] Space Taxi

    Escape pod discussion to go over to please.
  10. TiktaalikDreaming

    [WIP] mini reentry pod aka escape pod

    I don't really have a name for this yet, it's based on a minimal sized apollo shaped reentry vehicle, and inspired by things like the MOOSE. It is not however the moose, although my working title is KOOSE. Also triggered by discussion over in the thread for the space taxi I'm working on. So, the size is set by the size of a reclined seated kerbal. Then the size of a rounded based cone to fit around said kerbal. It shall come with a built in docking node, a detachable heat shield (heat shields really need to be separate parts if the shielding isn't supposed to be all over), and hopefully a built in chute. I'm going to use RCS as the only thrust supply, as they don't use the staging system. Each part can only have one staging action, so if I build in a chute, I can't use solid rockets (solids would normally be the preferred de-orbit technique for this sort of minimal craft). I may or may not include a specialized set of docking nodes that will provide a shroud/cradle for the escape pods. I need to see the stuff in game with and without before putting too much effort into something like that. So, That's a match for the docking port junior. Placed radially around a 1.25m (size1) part, you'd fit 6 of these and it'd be slightly more than 2.5m total diameter.
  11. TiktaalikDreaming

    [WIP][RSS/RO] Alternate Apollo

    That is very nice. Diagrams by Scott Lowther?
  12. TiktaalikDreaming

    Unity 2017 stumbling blocks for Unity 5 users

    Converting to DDS does indeed allow them to be loaded and used correctly. Presumably someone's tool to convert to DDS doesn't convert the normal type.
  13. TiktaalikDreaming

    Unity 2017 stumbling blocks for Unity 5 users

    Well, I got some bad news. I get the DDS style normals when exporting TGA as well. Still not sure if this dds normal thing is just me or a unity project setting or what. I at least have something to look for thanks to @Shadowmage
  14. TiktaalikDreaming

    Unity 2017 stumbling blocks for Unity 5 users

    I was hoping someone knew what they were. Thanks. Maybe if I convert to DDS. Although, I'm not sure if the ddsify software will much like it when it tries detecting if it's a normal. It's nice to know what they are, considering I knew I'd seen them but didn't know. At the very least I can stop torturing myself with bad google searches. Thanks
  15. TiktaalikDreaming

    [WIP] [1.4+] Space Taxi

    Well, it would fit nicely six times around a 1.25m diameter part. Ghosted cylinders are 2.5m and 3.75m, central 1.25m The cradle would look a bit like The "I'm not working on it, honest", minimal pod would look like