TiktaalikDreaming

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About TiktaalikDreaming

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    Spacecraft Engineer

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  • Location Lagrange Point 24
  • Interests KSP, duh

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  1. [1.3] RealChute Parachute Systems v1.4.4 | 01/06/17

    Ye gawd. I've done that sort of schedule before. You don't have time to deal with this. Just take your time. People are free to assist of course. But life comes before modding.
  2. Or click the link and view on imgur. Part of the ongoing saga of imgur album embedding.
  3. [WIP] North American Rockwell Mars Excursion Module

    Early edition of the docking node is on github now.
  4. Imgur albums broken ... again?!

    To use the built in image display, you use a link directly to the image , eg: http://imgur[.]com/blahblah[.]jpg or whatever. imgur provides a bunch of link types, usually without the file extension so the servers can interpret what you want based on browser, and feed you different formats (eg, html5 v anim gif etc). If yu use the actual image file link, it's fine, for imgur and for any other image hosting site. It's the forum's code for displaying embedded imgur albums, which are a "special" imgur thing, is what keeps going haywire. And my understanding of the main issue, is imgur keep changing how they expect embeddings. Which then means a stack of changes in the forum code. Esp as the forum doesn't allow anything but the wysiwyg editor, you can't really change the embedding code. It's built into automagicness. which then needs updating. And even then, old album links will still be broken.
  5. Which of the legs? And if it was to have an extra segment that telescoped, would that be enough?
  6. [1.0.5/1.1.3/1.2/1.3] Burger Mod! 0.4 (2016-04-25)

    Long range oyster dish? A bit out of theme. But I can't think of another folding dish food thing.
  7. True. I hadn't thought of that. Although it would be nice if there were at least links to the forum thread. That's implied as a requirement in the modding guidelines.
  8. A quick example of what I mean as troublesome, http:// kspmods [.] net/ (after editing this a couple of times I've realised the forum is auto mangling my links, awesome. If it's still mangled, kspmods dot net is the offending site) Don't bother complaining, a bunch of us tried some time ago. That's when I started including text in the readme with stuff telling people where to get the latest versions.
  9. Just a thought. Many of the various share-alike licenses are a bit vague on how exactly you should give credit. I can see there's credit given for much in an early post here; That alone probably took a bit of compiling. I think (seeing as many people would be grabbing this without ever seeing the forum posts) that including the text (I would hazard a completely un-official legal opinion, with no weight) without any of the hyperlinking etc in the license text file that's part of the mod would solve many grey areas about whether attribution was given. The license files are generally included with mods, because that way they get moved around with the mods, even when dodgy sites re-upload them (I've had that happen, great fun), or whatever. So, it solves the issue of "did you include a note of the original license" that seems to always be in the creative commons type license stuff. I personally, like the idea someone's used some assets of mine. I only started getting fussy when there was a site uploading old copies of things, often with the wrong info. But re-use in a different mod doesn't worry me, and @FreeThinker has clearly aimed at attributing sources. I just think putting the license in the text file avoids possible excrements. For a bunch of reasons. end of my 2c Carry on.
  10. [1.3] Alcubierre Warp Drive (Stand-alone)

    You can just download a zip from the "clone or download" button. I just didn't think of checking. Game loads.
  11. [1.3] Alcubierre Warp Drive (Stand-alone)

    Ha! Thought I should check dates. I was grabbing the bundled release zip file. Um, from 2015. I'll grab the current files.
  12. [1.3] Alcubierre Warp Drive (Stand-alone)

    OK, poking about at different mods it is then. This mod-building install has no TCA or trajectories. I should have TCA for working on some tweaks for a different mod, but it's not there. But there's other stuff, and some test code for other things. It may be easier to just make a fresh KSP. OK, I'm going with "this stuff hates my PC". Fresh KSP, nothing but module manager, Squad and the UmbaSpaceIndustries folders in GameData. Gonna remove MM as well. And try a steamy file fixup. The basic version still works fine. I also tried adding that first, and putting this over the top, in case there were missing files.
  13. [1.3] Alcubierre Warp Drive (Stand-alone)

    @helaeon, is the stuff you've done compiled against KSP 1.3.1? I'm getting crashes. And before I go off diagnosing which other mod might be interfering, I thought I should check.
  14. [1.3] Alcubierre Warp Drive (Stand-alone)

    I'll certainly take a look. I'm not really sure when. Stupid life.
  15. [1.3] Alcubierre Warp Drive (Stand-alone)

    I've only been half following this, but it looks like about time to take a gander. warp factor slide to the end Mr Sulu!