TiktaalikDreaming

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About TiktaalikDreaming

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    Spacecraft Engineer

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  • Location Lagrange Point 24
  • Interests KSP, duh

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  1. TiktaalikDreaming

    [WIP] KerbinRover Off-road vehicles

    It's working fine in my install. Is there something generating heat attached?
  2. TiktaalikDreaming

    [WIP] German WWII rockets including never built absurdities

    And beginning the A3/5. The influence of artillery is pretty obvious when you haven't modeled the fins yet.
  3. TiktaalikDreaming

    [WIP] German WWII rockets including never built absurdities

    I had a go at improving the A2. I'll need to revise the textures, as I had a hitchhiker's grade misjudgement of scale, and the pixel density is now off by a factor of 3. Which isn't horrible considering how small the whole thing is, but with it just a teeny bit closer I can fit it all on a smaller texture atlas. The gaps between components are filled by fairings (that if you could manage to stage would fall off). I also did some calculations on the ISP, based off knowing the thrust, propellant mass and burn time, it comes to around 135sec. So, about on par with a modern cold gas thruster. The real world TWR was actually pretty good though, at around 4 for the whole thing, when fully fueled. I'll be nerfing both for stock, but the contrast in TWR and ISP compared to modern rockets is quite the thing.
  4. TiktaalikDreaming

    [1.4] KOOSE mini reentry pod aka escape pod

    I'll check that out. The rocket exhaust might be clipping into the craft. (I resisted the urge to say "Just open a window". until just now)
  5. TiktaalikDreaming

    [WIP] German WWII rockets including never built absurdities

    I changed to the black and white because its iconic. But it's a separate layer and I fully intend to make colour switching available for other schemes. Pre revamp the base colour was the post war black and yellow test pattern. Or plain old olive green. I do want to get the yellow and black back in. And maybe a kerbal green. The ramjet is intended to be really hard to use. But if you use varying altitude you can get a heel of a long way on it. I had a lot of trouble balancing it for realism overhaul, as the intake is really too small. So I mostly tried to impart some of that horror back into the stock config.
  6. TiktaalikDreaming

    [WIP] German WWII rockets including never built absurdities

    More complete than the wasserfall though.
  7. TiktaalikDreaming

    [WIP] German WWII rockets including never built absurdities

    Well, a lot of the config is all wrong, and some of the parts don't fit together, and it's all untextured. But the A-1/2 is there actually. It could definitely do with a different rocket plume Found the blender file. And lol, I put my own rocket together wrong. Should be more like (with transparency enabled on the lower tank so you can see placement of the engine)
  8. TiktaalikDreaming

    [WIP] German WWII rockets including never built absurdities

    The short answer is yes. But with the a-1 and 2 you can really see where the term aggregate came from as a name, and it is a very non kerbal thing. So I've been wondering how I incorporate it. There's a "thinking out loud" a-2 in the Dev on github, I think I skipped the a-1 because it never worked and might be doable with the same parts. The a3, 5 and wasserfall are all on the to do list though.and because I realised I haven't shown it, prerelease revamp of the a4 is almost done.
  9. TiktaalikDreaming

    [1.4] KOOSE mini reentry pod aka escape pod

    At the moment they're the same. The Spacedock versions are generally fewer and update less often, but that also (should) make them more reliable.
  10. TiktaalikDreaming

    [1.4] KOOSE mini reentry pod aka escape pod

    Just the emissive textures are png. The compression artifacts shouldn't matter and it saves a giant heap of space. If there are other png files, they might be left over from an older install. I just checked the 1.1.10 zip file and the primary assets are all dds.
  11. TiktaalikDreaming

    [1.4] KOOSE mini reentry pod aka escape pod

    New part, the Solo Nest is now "in game." Updated, packed, updated. The Github release 1.1.10 is actually one file update behind the SpaceDock 1.1.10, and that's because I forgot to add the new part into the CLS patch, as clearly it should be passable, but not having crew, it would never be auto-passable.
  12. TiktaalikDreaming

    [1.4] KOOSE mini reentry pod aka escape pod

    The new part is just a surface attaching single pod mini nest.
  13. TiktaalikDreaming

    [1.4] KOOSE mini reentry pod aka escape pod

    I've had lots of stupid errors with getting that working. There's a working set of files on github that isn't yet packed into a release. Which is primarily because I have a new small part I want to sneak into the next release. It should only be a day or two away.
  14. TiktaalikDreaming

    [1.4] KOOSE mini reentry pod aka escape pod

    Yeah, this issue? I have no idea what causes that. It doesn't seem to effect anything. I asked around some other modders a while ago and got no-where, but I'll see if I can find out. I do almost have a new part, which is of extra use seeing the KOOSE pod is heading away from having its' own decoupler/docking node. Intending to be a surface attachable decoupler "mini" nest. The core shares mesh and texture space from the main nest's decoupler ports. I'd make it a shrouded mini nest but I don't think I have the texture space without adding more files.
  15. TiktaalikDreaming

    [1.4] KOOSE mini reentry pod aka escape pod

    And, finally, high-tech fancy solutions stand back, we have numbering. I'm going to just leave the update as is for now and package it after some more testing, and to be honest, time for Tonka to tell me what I stuffed up.