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Everything posted by Bubbadevlin
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Colibri MkF - The Autogyro
Bubbadevlin replied to FlipNascar's topic in KSP1 The Spacecraft Exchange
Oh yes, crashing in game is definitely fun. Crashing THE game is not. And I definitely get the pointless contraptions too... -
Colibri MkF - The Autogyro
Bubbadevlin replied to FlipNascar's topic in KSP1 The Spacecraft Exchange
Cool craft!, and I love the way you used the toroidal fuel tanks like that! -
This bug happens to me alot too, and I honestly think that it has something to do with save that have alot of ships in em. I get it all the time in my creative save, while like 150 ships in different places, but never once has it happened to me in my career save I personally also have duel monitor setup, and a windowed ksp. That might have something to do with it, as I dont actually alt-tab
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totm june 2018 Work-in-Progress [WIP] Design Thread
Bubbadevlin replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Well i am working on a massive cargo SSTO, it only really needs wings now! As you can see, it is a huge fairing-hulled craft, and will be designed to take 2 of the largest LF tanks into LKO -
The Cat Industries K919 Interceptor
Bubbadevlin replied to Fluburtur's topic in KSP1 The Spacecraft Exchange
Cool plane! and btw, you can directly link a video to a post using the little film icon up top, just put your vid URL in there and you should be all set, its to the left othe the blue circle-cube thing -
The "You know you're playing a lot of KSP when..." thread
Bubbadevlin replied to Phenom Anon X's topic in KSP1 Discussion
When your computer lags every time you load up your ship list... -
Stock ways to spin things.
Bubbadevlin replied to Bubbadevlin's topic in KSP1 Gameplay Questions and Tutorials
Thanks for all the ideas, and i think the narrow band scanners will work after all, and klesh, i know how to make bearings, i just need a form of propulsion (turbos dont really work on the mun) -
Stock ways to spin things.
Bubbadevlin replied to Bubbadevlin's topic in KSP1 Gameplay Questions and Tutorials
Wow! very cool dude, could i by any change have a download for that? -
Stock ways to spin things.
Bubbadevlin replied to Bubbadevlin's topic in KSP1 Gameplay Questions and Tutorials
I was wondering if that even worked, it seemed like the rover wheels did not work at all -
Well i am still working on miniaturizing my walker (found in signature) but I was wondering if there are any other ways of spinning something in stock KSP I currently know two ways, A turboprop Using the Narrow-Band scanner Any ideas people?, turboprops are just too large and fuel inefficient, and the Narrow-Band scanner provides no torqe
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Lol, Thanks!
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Well, really you can just use a moon lander with a more atmo. efficent engine and parachutes The decent does not need to be powered untill the final last like 100m
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well thanks anyhow!
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Well i just saw this is the Video Wednesday, thanks to all for your compliments!!
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totm june 2018 Work-in-Progress [WIP] Design Thread
Bubbadevlin replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Very cool!!!! cant believe that those scanners have been out for, what, 6 months now, and people are just realizing their potential, but hey, innovation every day. I do wonder what unique side effects 1.0.5 parts will have... I blame the fact that they are in science... As a sandbox player i rarely look in that category. -
Thanks again to everyone!, also Rthsome, note that the video is sped up x2, so it really only goes 8 m/s, although comparatively i guess that is quick.. And yes redshift the clipped jet engines do work, there is a small "sensing" buffer to when the jets realize they are blocked, as long as you keep within that, it works fine. Yes i am sure it could be miniaturized, but it would be hard considering the size of the landing gear, i really just went for stability in the design process
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Well without the breaks on they would not move, and just kinda moonwalk in place. I used landing gear as well because they were so durable. Also i should have fixed the download, darn google