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Everything posted by Bubbadevlin
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totm june 2018 Work-in-Progress [WIP] Design Thread
Bubbadevlin replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Sad thing is, I am not sure that thing even can make it to the island airfield currently... All those heat-shields, even when empty are REALLY heavy -
totm june 2018 Work-in-Progress [WIP] Design Thread
Bubbadevlin replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Yup a v2!, any suggestions? -
totm june 2018 Work-in-Progress [WIP] Design Thread
Bubbadevlin replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Well, Its almost done... Any suggestions or guesses to WHAT it is ? -
Hype Train 1.0.5: The Local Train Route
Bubbadevlin replied to Whirligig Girl's topic in KSP1 Discussion
So is anyone else praying for this to come out next Tuesday? Not just cuz I want to see it out, but so I have all of Veterans Day to play it!!!! -
11/6/15 Spacecraft Friday -- The Eastern Edition
Bubbadevlin replied to ghostbuzzer7's topic in KSP1 The Spacecraft Exchange
Ah lol, thanks for clearing that up didnt mean you did it wrong, i was just wondering -
11/6/15 Spacecraft Friday -- The Eastern Edition
Bubbadevlin replied to ghostbuzzer7's topic in KSP1 The Spacecraft Exchange
Very Cool!, I do want to ask one thing though, I thought SF were about crafts posted this week, but i guess I am wrong (since the Soyuz was posted in May) -
Well, with the struts I could turn safely at about 500 m/s and with the RAM air intakes i never ran out of air. Did not encounter it with the structural intakes, but I didn't go above 20 km. If you didnt see, those intakes were kinda put on there BECAUSE I added those fuel tanks, not the other way around
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OK so i am done testing and its a great craft!!! Love the turning circle and acceleration, but however I do think that it does not pack enough fuel. As for twitchy, it kinda is at high altitudes, but with fine control it works fine! Some of my suggestions are add small struts in the wings, which will help it from self-destructing, and add more fuel. I have examples of what I personally did to solve that in the album For the undercarriage, I just suggest moving it slightly back.
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Ok I will try to explain this.. my bearing has a core made up of like 20 structural pylons, ya know those really flexy things, arranged in spiral. This means that they can turn quite like a spring, but has a limited rotation range. This part I had before, but because the top part was the same craft as the lower part, all the gear that i placed to stabilize things, they would clip through the craft. This did not happen with me, but with others it did, thats why I wanted people to test it. This new version decouples those gear, which are placed on a hollow ring, meaning that they are NOT the same craft, and DO NOT clip through. And I will test it immediately Blue Canary ! Just have to say, from first impressions it looks great!!
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Thanks guys!, yes it is stock, and I will explain how it works later today Also this is not just a download-my-craft thing, please feel free to share some of your own crafts for testing I promise to test them when I have a chance
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The Great Base in Space Case
Bubbadevlin replied to AlextheBodacious's topic in KSP1 Challenges & Mission ideas
Sounds cool, although i am not even sure if it is possible for parts to be visible from space, without some mod like distant object enhancements -
Do something nobody has done before
Bubbadevlin replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
Very cool!!! A) how does the kraken drive work?, would love to replicate 1, but idk how And does my walker count? I do know it was the first stock 1, its in my sig. -
Ok, so the point of this thread is so that people who want to test craft can find them, and people who need crafts tested can find testers! Basically people will say they need this or that tested, and then provide a WIP download link for the craft that needs testing. They should also include needed mods if there are any. People can then test it, and tell them their results! - - - Updated - - - - - - Updated - - - I will start this off with a craft that I have needed testing for a long time, found Here This is a tank, which has a unique bearing designed to be only one craft, it hopefully will work (and works for me) I am willing to test any stock craft people have to share!
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Hmm, seems like it would be a optional music for the VAB or SPH, Idk i personally have the music turned off myself
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Colibri MkF - The Autogyro
Bubbadevlin replied to FlipNascar's topic in KSP1 The Spacecraft Exchange
Oh yes, crashing in game is definitely fun. Crashing THE game is not. And I definitely get the pointless contraptions too... -
Colibri MkF - The Autogyro
Bubbadevlin replied to FlipNascar's topic in KSP1 The Spacecraft Exchange
Cool craft!, and I love the way you used the toroidal fuel tanks like that! -
This bug happens to me alot too, and I honestly think that it has something to do with save that have alot of ships in em. I get it all the time in my creative save, while like 150 ships in different places, but never once has it happened to me in my career save I personally also have duel monitor setup, and a windowed ksp. That might have something to do with it, as I dont actually alt-tab
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totm june 2018 Work-in-Progress [WIP] Design Thread
Bubbadevlin replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Well i am working on a massive cargo SSTO, it only really needs wings now! As you can see, it is a huge fairing-hulled craft, and will be designed to take 2 of the largest LF tanks into LKO -
The Cat Industries K919 Interceptor
Bubbadevlin replied to Fluburtur's topic in KSP1 The Spacecraft Exchange
Cool plane! and btw, you can directly link a video to a post using the little film icon up top, just put your vid URL in there and you should be all set, its to the left othe the blue circle-cube thing -
The "You know you're playing a lot of KSP when..." thread
Bubbadevlin replied to Phenom Anon X's topic in KSP1 Discussion
When your computer lags every time you load up your ship list...