Duck1998

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About Duck1998

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  1. For those who failed to launch the game after latest AP+ installation, upgrade the Firespitter plugin to latest from https://snjo.github.io/
  2. BUG REPORT At AirplanePlusTweakscale, line 835, duplicated patch node for S2Structural. It causes fatal warning when playing with latest working fork of TweakScale. Can be fixed by deleting the patch node from line 835 to 841. KSP.log MMCfgOutput for \AirplanePlus\Parts\Structure and Fuel\size2structural\part.cfg
  3. Thanks for this great software! Feature suggestion: Localization support Symbol link for Squad & SquadExpansion folders - just found https://github.com/amd989/Symlinker which might help
  4. DX11 issue comes back in v2.1.0, plz fix screenshots of clean install, KSP 1.3.1, force dx11 Kopernicus 1.3.1-7 with SVT v2.1.0 Kopernicus 1.3.1-3 with SVT v2.0.9, no visual glitch
  5. [1.2.2] Ferram Aerospace Research this mod have updated to 1.2.2 location: outdated mods - realism gameplay mods
  6. Just completed my translation at here, really a big work
  7. Will there be localization support for KSP 1.3.0 version? I'm currently working on Chinese translation of ALL engines in AJE, including title, manufacturer and description. It is done by modulemanager cfg I think translation can help users clearly know more about the engines
  8. Krakenfour: I managed to reproduce to bug 6.4x Kerbol system, with modified mk1 pod With 4x warp the skin temperature is significantly higher than 1x
  9. Starwaster: Thanks for your advice. I change the reentry to Pe 30km with NathanKell's RO physics.cfg and it works fine. However it still only burns 1/4 of Ablator, maybe a steeper angle is needed:) NathanKell: Thanks for your Physics.cfg, it works fine. Which line should I edit if I want a bit hotter reentry? Here's the result with RO_Physics.cfg and steeper reentry Seems that it's a bit cooler for 6.4x Ap:200km Pe:30km MK1-2Pod MK1Pod
  10. I tried 6.4x Kerbin LKO reentry and here's the result. Ap:200km Pe:55km with FAR 0.15.3.1 MK1-2 Pod (with modified stockalike DRE heatshield) MK1 Pod (I modified the .cfg to make it have a stock 1.25m heatshield) It seems that the ablator burned up too fast:(It only burns 1/4 of AblativeShielding in KSP1.0.2 with DRE and FAR Any suggestions to modify Physics.cfg?I want it to burn slower as DRE does
  11. Great!:DAny adjustment needed to use with 6.4x?
  12. Sorry I don't know that DRE isn't compatible with 1.0.4. I'm still using 1.0.2 because I'm waiting for more mod update for 1.0.4.