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About Duck1998

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    Bottle Rocketeer

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  • Location Beijing,China

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  1. Duck1998

    [WIN]Game Data Switcher - GDS [V1.0.5]

    Thanks for this great software! Feature suggestion: Localization support Symbol link for Squad & SquadExpansion folders - just found which might help
  2. DX11 issue comes back in v2.1.0, plz fix screenshots of clean install, KSP 1.3.1, force dx11 Kopernicus 1.3.1-7 with SVT v2.1.0 Kopernicus 1.3.1-3 with SVT v2.0.9, no visual glitch
  3. Duck1998

    Community Mods and Plugins Library

    [1.2.2] Ferram Aerospace Research this mod have updated to 1.2.2 location: outdated mods - realism gameplay mods
  4. Duck1998

    [1.5.1] Advanced Jet Engine v2.12.1 (Nov 11)

    Just completed my translation at here, really a big work
  5. Duck1998

    [1.5.1] Advanced Jet Engine v2.12.1 (Nov 11)

    Will there be localization support for KSP 1.3.0 version? I'm currently working on Chinese translation of ALL engines in AJE, including title, manufacturer and description. It is done by modulemanager cfg I think translation can help users clearly know more about the engines
  6. Duck1998

    [HeavyWIP]RealStock Remix - A RF Engine Config

    However you could try Realism Overhaul:)
  7. Duck1998

    KScale64 v1.2.2 16th April 2017

    I would second that question.
  8. Duck1998

    [1.1.3] RealHeat (Minimalist) v4.3 July 3

    Krakenfour: I managed to reproduce to bug 6.4x Kerbol system, with modified mk1 pod With 4x warp the skin temperature is significantly higher than 1x
  9. Duck1998

    [1.1.3] RealHeat (Minimalist) v4.3 July 3

    Starwaster: Thanks for your advice. I change the reentry to Pe 30km with NathanKell's RO physics.cfg and it works fine. However it still only burns 1/4 of Ablator, maybe a steeper angle is needed:) NathanKell: Thanks for your Physics.cfg, it works fine. Which line should I edit if I want a bit hotter reentry? Here's the result with RO_Physics.cfg and steeper reentry Seems that it's a bit cooler for 6.4x Ap:200km Pe:30km MK1-2Pod MK1Pod
  10. Duck1998

    [1.1.3] RealHeat (Minimalist) v4.3 July 3

    I tried 6.4x Kerbin LKO reentry and here's the result. Ap:200km Pe:55km with FAR MK1-2 Pod (with modified stockalike DRE heatshield) MK1 Pod (I modified the .cfg to make it have a stock 1.25m heatshield) It seems that the ablator burned up too fast:(It only burns 1/4 of AblativeShielding in KSP1.0.2 with DRE and FAR Any suggestions to modify Physics.cfg?I want it to burn slower as DRE does
  11. Duck1998

    [1.1.3] RealHeat (Minimalist) v4.3 July 3

    Great!:DAny adjustment needed to use with 6.4x?
  12. Duck1998

    KScale64 v1.2.2 16th April 2017

    Sorry I don't know that DRE isn't compatible with 1.0.4. I'm still using 1.0.2 because I'm waiting for more mod update for 1.0.4.
  13. Duck1998

    KScale64 v1.2.2 16th April 2017

    So weird:(It works fine for me Or maybe your reentry is too steep? I usually set Pe to 50km for a 200km LKO reentry
  14. Duck1998

    KScale64 v1.2.2 16th April 2017

    You should edit /GameData/DeadlyReentry/DeadlyReentry.cfg because it modifies the Physic.cfg by ModuleManager Example