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ChrisSpace

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Everything posted by ChrisSpace

  1. RainDreamer, read my first post. The KSP community cubesat seems to have forgotten about the kerbal theme, to the point they are considering naming their cube 'spinsat' or 'moss-sat', neither of which are even KSP-related. Additionally, they are not even planning on starting to get funding anytime soon, and will probably not even start their kickstarter until everyone else is no longer interested in the project. We cannot rely on them.
  2. Hello, just wanted to say how much I have enjoyed this mod, as well as make a few suggestions - the lightbulb's TWR is a bit too high, the engine it is based on had more mass and slightly less thrust. this could be counteracted gameplay-wise by bringing the isp up to match its real counterpart - perhaps the isp of the LV-N could be changed to match its real counterpart (825s in vaccum, 380s at sea level), and its mass increased to balance its overpowered TWR. I know the LV-N is stock, but there should be a way to reconfig this, or something - similar suggestion for the LANTERN - vapor-core, liquid-core, and most notably, open cycle gas-core nuclear engines - compatibility with near future propulsion, ie engines that can run off liquid hydrogen
  3. Hello, just wanted to say how much I have enjoyed this mod, just entering orbit around urlum for the first time now
  4. A dual-mode high thrust solid-core NTR? So basically a cross between the DUMBO and the LANTR? I like that. Also, I like the orion idea. I remember one of my first mods was the orginial orion mod, but that had multiple problems. Yes. Please. I have always wanted a NSWR mod. An interesting thing about the orion drive and NSWR is their radioactive exhaust products. I have been thinking about how this could translate into gameplay, and these were the two ideas I came up with: - any attempt to launch from the space center with one of these engines will result in the space center, or at least the launch pad/runway, being irradiated and unusable until it is cleaned up - the engines simply don't operate below a certain altitude having some sort of way to deal with radioactive engines also brings up the idea of the open-cycle gas-core nuclear thermal rocket. it is basically a DUMBO with radioactive exhaust and an isp in the 3500-9500 range. Good to see I am not the only one who often uses that website. I actually used that as a resource for my fusion engine rant. This is all very good to hear.
  5. I understand that perfectly well, that is why I have asked this question to every gaming forum I am a part of
  6. Good point. If I can think of anything new this engine could also do I will let you know. Mostly the fact it is an inertially confined fusion engine. And what does that mean? sciencey answer: there are two kinds of fusion engines, magnetic confinement engines and inertial confinement engines. The discovery II engine and the dual-mode engine in this mod both use magnetically confined fusion. inertial confinement fusion has multiple benefits, such as a higher isp, the ability to be scaled up very far, a TWR that can be well above 1, and the ability to exchange thrust for isp like a VASIMR engine. its downside is that it would be much harder to design and build. translation to gameplay: the inertial confinement fusion engine would have a much higher isp than the magnetic confinement engine, as its isp at full throttle would be similar to the pulsed plasma mode. at full thrust it would have a TWR in the range of 2-10, and would be able to carry very large payloads as the engine itself would be very large and massive. It would have the unique ability that lowering the thrust would increase the isp. for example, if the isp at 100% thrust was 9000s, at 50% thrust it would be 18000s, at 33% thrust it would be 27000s etc etc. however it would cost more science to unlock and it would cost much more than the magnetically confined fusion engine Also, one more suggestion - Is there any way to make the radiator systems compatible with near future electric? for example, is there a way I can put NFE radiators on a fusion reactor and vice versa?
  7. I agree too. Building our own suborbital rocket to send a kerbal into space would be the single biggest achievement, and best PR stunt, in Squad's history. Aerojet rocketdyne would be a very good choice for a propulsion systems supplier, and reaction wheels, batteries, power systems, flight computers, antennas and communications systems shouldn't be too hard to find suppliers for. Another route would be to launch a cubesat with the kerbal inside. The KSP community cubesat seems to have completely forgotten the "KSP" part as they seem to have left behind the goal of making their cubesat KSP-themed, so we cant count on them. I already have a list of possible suppliers for any cubesat mission The best, but most expensive, route would be to carry the kerbal to the moon with Astrobotic technologies. the costs can already be approximated at https://www.astrobotic.com/configure-mission
  8. And the bottom 95% of voters in the united states don't even have a say in what goes on, as their votes are not even taken into account. Things aren't much better here in Australia. Back to topic, I believe people are uncaring and uneducated about space because it does not have any impact on their lives right now. Sure, we have satellites that do a bunch of important stuff, but for all people care those signals could be coming from a radio tower. Once we have civilian colonies being constructed on the moon and mars, things will change *waves SpaceX flag*
  9. Good idea FishInferno. So I am seeing a majority voting for KSP (for obvious reasons), so that will probably be what my gaming channel starts off with
  10. here would be my plans for different scenarios: global warming/overpopulation/food shortages - live somewhere remote, preferably underground plague/zombies - gather food and water, then fortify house ASI/rouge nanotech/gamma ray burst - nothing I can do, just sit and wait nuclear war - be glad nobody would bother nuking Australia chixulub-sized asteroid/comet impact - http://www.wikihow.com/Survive-a-Super-Comet-Hitting-Earth palas-sized asteroid impact/neutron star/black hole - evacuate earth, move to mars in the asteroid scenario, move to another star system in the other scenarios alien attack - evacuate to space, or if that is not an option, underground
  11. On September 12, 2022 , Squad made the infamous release date speech: "We choose to finish version 1.0 . We choose to finish version 1.0 in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too."
  12. Hello, I have had this mod for a few weeks now and I just want to say how brilliant it is, as well as make a few suggestions: - a second fusion engine with only one epic-efficiency low-thrust mode, like the engine on the discovery II - something on the fusion generator's stats thing that shows how much electric charge per second it produces, like the fission reactors in near future electric - larger fusion pellet tanks - an engine like the D-T vista from the interstellar mod
  13. I am quite excited for this mod. just wondering, who will the 'enemy' be like? will it be one single backwardsy country like in the space race, or will it be a competition between several nations like the 'space race mkII'?
  14. All of these flags seem to be similar to their real counterparts with one or more rockets added in. I do not believe every nation on kerbin is as 'into' space as the one hosting the kerbal space program. Perhaps you should change the flags around a little without just adding rockets to all of them?
  15. Hello, i've had this mod for the last few weeks, and I have really enjoyed seeing the amount of time and effort put into it. however there are a few quick questions/suggestions I should point out to make the mod closer both to the movie and to reality - the isp of the lander's engines is inconsistent, please fix that if possible - a few calculations based on what went on in the movie puts the Delta-V of the endurance at 120-130km/s, and that assumes gravitational slingshots are used for all relativistic burns. However in the mod the endurance only has a Delta-V of around 17km/s. this could easily be fixed by bumping up the isp of the plasma thrusters (after all, I did not expect 'Super-efficient' to mean an isp of only 4200s, when high-isp magnetoplasma engines can get up to 10,000 - 30,000s) - the plasma thrusters have way too much thrust. since the endurance itself does not have to worry about landing or taking off on those engines, there is no reason nor to make the thrust more realistic. Atomic rockets says the top thrust a magnetoplasma engine can have is about 20kN, or a bit less than half the thrust of an LV-909 or LV-N - perhaps a small patch to make this compatible with near future propulsion? like engines that run off liquid hydrogen? - more realistic ranger and lander engines. the maximum isp possible with a closed-cycle gas-core nuclear thermal rocket is about 3060s, and for a fusion thermal engine it is about 4400s. how the ranger and lander can have such high-isp engines, I cannot understand. the Delta-V can be the same if more of the spacecraft's mass is propellant - although it has probably been brought up before, TAC life support compatibility
  16. 7/10 very close to the original, but all those little fuel tanks and engines worry me because of their part count FUSION POWER IS BEST POWER!
  17. Hi all, I have very good news! Today I finished setting up everything needed for me to make gaming youtube videos! This is something I have been working towards for several years, so I am very happy! However, I do not know what my first video should be of. I would like your opinions.
  18. I will personally miss the ISS more, but I look forward to the thousands of hi-res youtube videos of it breaking apart and burning up (much like the Chinese station from gravity)
  19. Okay, that all makes sense. Im just a bit worried that taking the 'slow and steady' route could result in people losing interest before the kickstarter is even up.
  20. Hello, im new here, but... how are we going to actually fund this? I mean, kickstarter is a brilliant idea, but how are we going to get enough people to pledge for us? And also, who is going to build the actual cubesat? We all live continents apart, so doing it together would be quite hard. Anyways, I look forward to seeing this project develop, and I will certainly contribute to funding once the kickstarter is up.
  21. Hello, my name is Chris, and I have been playing this game ever since the Asteroid update. This is only the second internet forum I have joined, however I am sure I can fit in with the rest of you. As for my KSP skillfulness, I have never gone interplanetary (at least, not on purpose). As well as KSP, other games I play include star citizen, minecraft, spaceengine and civilization v BNW. I also have great interests in real life space exploration, and I have previously closely followed curiosity, dawn, rosetta and most Chinese and SpaceX missions. Cheers!
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