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usmc3891

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    Curious George

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  1. I'll have to see what I can work out then. This is the first module on the mun for me. I should be able to haul one of the inflatable storage modules to a node from inventory.
  2. I just have a quick question. I'm trying to attach a duna pioneer module on the karibou base to an anchor hub on the munar surface. I have a flex tube on both ends. When I join the tubes the tube on the duna module kind of falls off and stays attached to the anchor hub while the duna module starts to float away like its in zero g. What can I do to fix this? Everything is attached via nodes.
  3. Is there a way to see you steam subscribed ships in this? It's been tremendously helpful other.
  4. I'm installing JNSQ now. CKAN gave me fits about it though since JNSQ and it's dependencies are showing as incompatible. Hopefully it will boot without an issue.
  5. Before I say anything else, you did an AMAZING job with this mod. I actually got chills when I built and launched a Saturn V. I would give anything to be strapped into an Apollo capsule. I have a couple of questions. How well would this mod integrate with stock parts? There's a few things I want to do and just didn't know how well they'll work together. I'm also using just the stock solar system. What should I reduce the fuel levels to in order to compensate for that? Last thing is where I can get the craft files. They didn't install when I used ckan to download the mod.
  6. I was finally able to fix it. It was a MM Patch nested deeply in 000WildBlueTools. It's MM_OSEWorkshop. I don't know why it didn't come up in the searches. I tested it in 2 different playmodes and its working perfectly :)
  7. I'll take a look around the files again tonight but I couldn't find anything on it but then again, I don't really know a whole lot about what I'm looking at. Instead of Material Kits OSE, Pathfinder, and Modular base mod are using equipment to manufacture parts. When I completely removed anything having to do with pathfinder it reverted back to material kits.
  8. It seems that Pathfinder overwrites OSE to use Equipment instead of Material Kits. Was this intentional and is there any way of changing it back on my end? Its not game breaking by any means but it makes using parts from other mods difficult. I'm loving Pathfinder by the way :-)
  9. I don't know if it counts but I followed the development on the orbiter forums lol
  10. Yep. It's just an extention of your keyboad. It's driving me nuts trying to kind a setup that works well lol
  11. Does anyone use one? If so what are your keybinds? I haven't found a setup I like yet.
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