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Alexoff

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Everything posted by Alexoff

  1. https://twitter.com/KerbalSpaceP/status/1690131686565318663 I wonder if it's a good communication strategy to promise 3 new videos within weeks on August 12 and release only one by September 21? Changing the communication system with users now is like rearranging furniture on the Titanic - if the developers can't show anything except plasma effects in the editor, then no PR department will save the situation. And the PR department is far from the best.
  2. How interesting, you are active on the forum and have your own opinion, but you haven’t even played KSP2?
  3. Did you previously hide the bugs you found from the developers?! That's why they haven't been fixed yet!
  4. Oh this bad community! They constantly write about the problems of the game and the poor work of the developers (including their PR department), why don’t they talk about the merits of the game in a variety of ways with good arguments! Or fantasize about the fact that there is a magnificent game hidden somewhere in a closet that is being hidden from us
  5. 0.1.0 was not perfect? Not perfect is BG3 and other games. The developers knew very well what they were releasing and they hardly expected to receive so many positive reviews in advance. Even now they know very well at what stage of readiness most of the features that never appeared are at, and only fans are engaged in fantasizing that everything is actually good. If in August 2023 the developers only showed us plasma in the editor, it is obvious that many of the basic blocks of the game have only recently begun to be developed. If you were to release a game like this, what would your expectations for player ratings be? 80? 90? If the game is only a quarter complete, then you can hardly expect a score of more than 25%. Well, some people write that the community does not deserve this, the community manager is not at all active and is generally on vacation.
  6. I didn’t notice any suffering from the developers in this regard; perhaps they expected 4.8% positive feedback. After all, the developers knew perfectly well what they promised and what they did
  7. This was my question. Did not you notice? For a game of this quality, 48% positive reviews is a great honor, don't you think? Or will you just write sarcasticly?
  8. But the question remains And I agree, I wrote before - if players are willing to endure and consume low-quality goods, they will receive it. So the community is indeed to blame, but not from the side you think.
  9. Probably the community doesn’t deserve KSP2 at the level it is now? This reminds me of the speeches of that religious lady from the movie "The Mist" Communications is also a kind of product of the public communications department
  10. I'm aware, I've flown with stock parts to Mercury and back. But in real life, such inefficient rockets delayed the space age by a hundred years.
  11. The developers themselves promised communication, as I understand from the title of the topic. They themselves gave their word, but they themselves took it back. I'll take a screenshot of this message This is where the complaints are that the developers are not very nice to us. Is it possible to somehow convince them, or are they not obliged? I've heard the idea that you need to speak to people in their language. If a person speaks Japanese, then in order to reach him you need to speak Japanese. If someone says that he is not obliged, that he did not say such a thing, that you never know what he promised before, then communication should, at best, be dry and formal. Treating everyone as friends is unfair to friends.
  12. With everyone and in any circumstances, especially if they are developing KSP2?
  13. Then where did the debt to the developers come from? Or, as a developer, do you think the consumer should be patient, wait, and be polite no matter what? We have commodity-money relations with the developers, we are not friends, not relatives, we live on different continents and do not know each other personally at all. {SNIP}
  14. It’s strange - they don’t owe us anything, but we paid them money and still owe it. When did we owe them money? Everyone to whom I owe money has promissory notes from me or is listed in my personal documents as my close relatives, it seems to me that the developers are not included in any of these groups. {SNIP}
  15. What do we owe to the developers? Should we be polite, courteous and patient with them?
  16. The game must have problems because of the community, not because of the developers. And then these people talk about the toxic atmosphere
  17. Does this mean that developers are unreachable and irresponsible? Do they have any responsibility or are they like a hurricane - a blind force of nature? None of the developers noted in this thread; traditionally the fans should take the rap for them
  18. In the first weeks and months, a polyphonic choir said that everything would soon change. Half of the positive reviews on Steam are about this. Many YouTubers who played KSP2 before us were also sure that a lot of things would be fixed before release or in the near future. Can we blame this part of the community, which for some reason created unrealistic expectations among others?
  19. The reason for the schizm is that the developers sold us a game that disappointed us all, and hid behind the walls of the office, leaving the community to its own devices. Nate could write - friends, there is no need to defend us and swear, we ourselves misled you, forgive us, we will try to fix everything! But this is too bold a step for a corporate employee, thats why we have what we have.
  20. For example, the installation will require a connection to the server that will count the installations. It seems to me that developers usually succeed in developing all sorts of dirty tricks. Usually, the best-made thing in modern games are stores with skins and boosters.
  21. I heard a rumor that a top executive from EA was involved. In 2011, he wanted to make reloading in battlefield a paid option. Is one dollar for reloading in the heat of battle really a lot?
  22. Well then, maybe the game will be from a large conglomerate, in the form of a full release and with an official apology? All these years, the KSP2 PR campaign has been tossing from side to side, and long silences have also taken place.
  23. Honestly, I envy the community manager of KSP2. Writing several vague messages a week and getting a good salary for it - isn’t that a dream?
  24. Normal communication ended in the fall of 2019, now there are only dry corporate smiles and vague promises with uncertain deadlines
  25. Will this speed up the emergence of any new features?
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