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flx

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Everything posted by flx

  1. Ok, I've lost all hope, I guess it's time for me to drop KSP. FAR had been making my game and now it is no more.
  2. Differential steering of large wheels allows to easily speed up to 90m/s by applying it to one side after another. Was that always the case?
  3. How much KSP have changed between 1.1.3 and 1.2 in terms of FAR work? It's so painful to have fixed (it was fixed, right?) landing gear physics an not being able to actually fly planes.
  4. We don't need all that stuff. We need landing gears which are not broken.
  5. This. (FAR removes lift arrows, their existence shows that stock aerodynamics will be applied to some parts) And this. (yep, stock aerodynamics was applied to compute cockpit lift)
  6. So, no FAR support? That's very unfortunate. Parts look very good but I can't use them with their broken eh.. stock aerodynamics .
  7. Am I the only one who have issues with landing gears? I mean, they are crap even is stock game, but in RSS when I try to lift off planes at certain point gears just jump off the ground (no matter on runway or in field), and plane flips over.
  8. @Nertea, thank you for the update. But there is a strange thing with Skate tailpiece. It seems like it is not compatible with FAR and it's lift is always calculated with stock aerodynamics.
  9. Thank you for such fast update! For me KSP is absolutely unplayable without FAR.
  10. I had the same issue. The problem was with KebinSide. No idea how it is connected but after deleting KebinSide all works fine.
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