Jump to content

RaginCaucasian

Members
  • Posts

    29
  • Joined

  • Last visited

Posts posted by RaginCaucasian

  1. 10 hours ago, JWS said:

    Sure. Here's my mod list. Though, the issue I referred is about the menu thing, not flight data.

      Reveal hidden contents

    ModuleManagerWatchDog v0.0.2.0 = True
    DepthMask v1.1.2.0 / v1.0.0 / v1.1.2 = True
    ModuleManager v4.1.4.0 = True
    aaa_Toolbar v1.8.0.5 = True
    ToolbarControl v0.1.9.4 / v1.0.0.0 = True
    KerbalConstructionTime v1.4.9.0 = True
    MagiCore v1.3.2.3 / v1.0.0.0 / v1.3.1.0 = True
    000_ClickThroughBlocker = True
    000_Toolbar = True
    001_ToolbarControl = True
    KerbalConstructionTime = True
    MagiCore = True
    666_ModuleManagerWatchDog.dll = True
    DepthMask.dll = True
    ModuleManager.4.1.4.dll = True
    KSP_Log v0.1.1.6 / v1.0.0.0 = True
    ButtonManager v0.0.1.0 / v1.0.0.0 = True
    KSP_ColorPicker v0.1.0.3 / v1.0.0.0 = True
    KSP_PartHighlighter v0.1.0.8 / v1.0.0.0 = True
    SpaceTuxUtility v0.0.3.0 / v1.0.0.0 = True
    VesselModuleSave v0.0.1.1 / v1.0.0.0 = True
    SpaceTuxLibrary = True
    Scale_Redist v1.0.0.0 / v2.4.5.1 = True
    000_AT_Utils v1.9.6.0 = True
    001_AnisotropicPartResizer v1.4.1.0 = True
    002_MultiAnimators v1.2.1.0 = True
    0_00_AT_Utils_UI v1.0.0.0 = True
    CC.UI v1.0.0.0 = True
    ConfigurableContainers v2.6.1.0 = True
    SubmodelResizer v1.0.0.0 = True
    FilterExtensions v3.2.6.0 / v1.0.0.0 = True
    0Harmony v2.0.4.0 = True
    HarmonyInstallChecker v1.0.0.0 = True
    BlendshapeModelLoader v1.0.0.0 = True
    TexturesUnlimited v0.0.0.0 = True
    USITools v1.0.0.0 = True
    Attached v0.2.0.0 = True
    ChillingOut v0.2.0.0 = True
    Driftless v0.2.0.0 = True
    KSP-Recall v0.2.0.0 = True
    KSPe.Light.Recall v2.3.0.1 = True
    Refunding v0.2.0.0 = True
    Resourceful v0.2.0.0 = True
    AntennaHelper v1.0.7.2 = True
    AnyRes v2.0.7.1 = True
    AtmosphereAutopilot v1.5.16.0 = True
    AtmosphereAutopilot.UI v1.0.0.0 = True
    AttitudeAdjuster v1.0.0.0 = True
    B9PartSwitch v2.18.0.0 / vv2.18.0 = True
    B9_Aerospace_WingStuff v0.0.0.0 = True
    BetterBurnTime v1.0.0.0 = True
    SigmaTweakMaxResource v1.0.0.0 = True
    CarnationREDFlexiblePart v0.0.0.0 = True
    CarnationVariableSectionPart_UI v0.0.0.0 = True
    Chatterer v0.9.99.2788 = True
    ComfortableLanding v2.0.1.1 / v1.5.0.0 = True
    CommNetConstellation v1.5.0.0 / v1.5.7 = True
    CCK v5.1.0.0 / v5.1.0.0 for KSP v1 = True
    ContractConfigurator v1.0.0.0 / v1.30.5 = True
    CustomPreLaunchChecks v1.0.0.0 / v1.8.1.0 = True
    KerbalKonstructs v2.0.0.0 / v1.8.1.15 = True
    KerKonConConExt v1.0.0.0 / v1.30.5 = True
    CrewRandR v1.1.11.1 / v1.0.0.0 = True
    SimpleBoiloff v0.2.1.0 = True
    CustomBarnKit v1.1.21.0 = True
    CustomParachuteMessage v1.0.0.0 = True
    DecouplerShroud v1.0.0.0 = True
    DeployableEngines v2.2.0.0 = True
    DMagic v1.4.3.0 / vv1.4.3.0 = True
    DMModuleScienceAnimateGeneric v0.23.0.0 = True
    ProgressParser v1.0.11.0 / vv11.0 = True
    ContractParser v1.0.9.0 / vv9.0 = True
    CapCom v1.0.2.11 / vv2.11 = True
    DockRotate v1.11.2.54 = True
    DynamicBatteryStorage v1.0.0.0 = True
    EasyBoard v1.10.0.0 = True
    KSPDev_Utils.2.4 v2.4.7504.27510 / v2.4 for KSP v1 = True
    MiniAVC-V2 v2.0.0.0 = True
    EditorTime v1.0.6.0 = True
    EngineLightRelit v1.6.3.0 / v1.0.0.0 = True
    Atmosphere v1.11.3.1 = True
    CelestialShadows v1.11.3.1 = True
    CityLights v1.11.3.1 = True
    EVEManager v1.11.3.1 = True
    PartFX v1.11.3.1 = True
    PQSManager v1.11.3.1 = True
    ShaderLoader v1.11.3.1 = True
    Terrain v1.11.3.1 = True
    TextureConfig v1.11.3.1 = True
    Utils v1.11.3.1 = True
    _BuildManager v1.11.3.1 = True
    EVAStruts v1.0.6.0 / v6.0 = True
    EVATransfer v1.0.9.0 / vv9.0 = True
    FarFutureTechnologies v1.0.0.0 = True
    FerramAerospaceResearch.Base v0.16.0.3 = True
    ModularFlightIntegrator v1.0.0.0 / v1.2.10.0 = True
    FerramAerospaceResearch v0.16.0.3 = True
    ferramGraph v1.3.0.0 = True
    FieldTrainingFacility v1.2.0.0 / vTrain Kerbals using time and Electric Charge for Kerbal Space Program = True
    FieldTrainingLab v1.2.0.0 / vTrain Kerbals using Science Points, for Kerbal Space Program = True
    Firespitter v7.3.7660.26532 = True
    FMRS v1.2.9.1 / v1.0.2.0 = True
    SigmaTweakChutes v1.0.0.0 = True
    GC.UI v1.0.0.0 = True
    GroundConstruction v2.6.4.1 = True
    HangarGrid v0.4.0.181 = True
    HideEmptyTechTreeNodes v1.0.0.0 = True
    IndicatorLights v1.0.0.0 = True
    JanitorsCloset v0.3.7.7 / v1.0.0.0 = True
    KAS-API-v2 v2.0.7239.35367 / vKAS API v2 = True
    KSPDev_Utils.2.6-KAS v2.6.0.0 / v2.6 for KSP v1 - KAS build = True
    KerbalEngineer.Unity v1.0.0.0 = True
    KerbalEngineer v1.1.9.0 = True
    KerbalismBootstrap v3.14.7846.20388 / v3.14 = True
    KerbalismCompanionCalculator v1.0.0.0 = True
    KerbalJointReinforcementNext v4.1.15.0 = True
    KerbalKrashSystem v1.0.0.0 = True
    KerbalKrashSystem_Leak v1.0.0.0 = True
    KerbalKrashSystem_Repair v1.0.0.0 = True
    KerbalKrashSystem_Science v1.0.0.0 = True
    KerbetrotterTools v1.3.1.0 / v1.3.1 = True
    KIS v1.28.7685.40880 / v1.28 for KSP v1.11+ = True
    Kopernicus.Parser v1.0.0.0 = True
    Kopernicus v1.0.0.0 = True
    KRASH v0.5.33.3 / v1.0.0.0 = True
    Kronometer v1.0.0.0 = True
    KSPDev_LogConsole v2.1.7422.1031 / v2.1 for KSP v1 = True
    KSPDev_Utils.2.2 v2.2.7417.673 / v2.2 for KSP v1 = True
    KSPRescueContractFix v1.1.0.0 = True
    KSPWheel v0.0.0.0 = True
    InfernalRobotics v2.0.13.0 = True
    MakingLessHistory v1.0.0.0 = True
    MandatoryRCS v1.6.0.0 = True
    modularFuelTanks v5.13.1.0 / v5.13.1 = True
    NavBallTextureChanger v2.0.0.7 = True
    DockingPortAlignmentIndicator v6.9.2.2 = True
    DPAI_RPM v1.0.0.2 = True
    ModuleDockingNodeNamed v1.0.0.2 = True
    NearFutureElectrical v1.0.0.0 = True
    NearFutureExploration v0.4.0.0 = True
    NFPropUtils v1.0.0.0 = True
    NearFutureSolar v0.4.0.0 = True
    ParkingBrake v0.4.3.0 = True
    PartInfo v0.0.6.1 / v1.0.0.0 = True
    PlanetarySurfaceStructures v1.6.13.0 = True
    PlanetShine v0.2.6.1 = True
    PreciseEditor v1.0.0.0 = True
    ProceduralFairings v6.0.0.0 = True
    ProceduralParts v2.0.0.0 / v2.1.2.0 = True
    RCSBuildAid v1.0.6.35359 = True
    RCSBuildAidToolbar v1.0.6.35359 = True
    RecoveryController v0.0.4.0 / v1.0.0.0 = True
    Restock v0.1.0.0 = True
    RetractableLiftingSurface v0.2.1.1 / v1.0.0.0 = True
    SCANsat v1.20.4.0 / vv20.4 = True
    SCANsat.Unity v1.20.4.0 = True
    scatterer v0.772.0.0 = True
    ScienceSituationInfo v1.3.4.0 / v1.2.1.1 = True
    SmartDockingAid v1.0.0.0 = True
    SmartParts v1.9.16.1 = True
    SmokeScreen v2.8.14.0 = True
    SpaceDust v0.0.0.0 = True
    SpeedUnitAnnex v1.4.0.0 = True
    HabUtils v1.0.0.0 = True
    StationScience v2.6.1.0 = True
    Strategia v1.0.0.0 / v1.8.0 = True
    ModuleBounce v0.3.29.5 / v1.0.0.0 = True
    SystemHeat v0.1.0.0 = True
    TarsierSpaceTech v7.12.0.0 = True
    TooManyOrbits v1.1.6.3 / v1.0.0.0 = True
    BetterTracking v1.0.6.0 / v6.0 = True
    BetterTracking.Unity v1.0.6.0 = True
    Trajectories v2.4.1.0 = True
    KerbalAlarmClock v3.13.0.0 = True
    KSPAlternateResourcePanel v2.10.0.0 = True
    KSPe.Light.TweakScale v2.3.0.1 = True
    Scale v2.4.5.1 = True
    Konstruction v0.0.0.0 = True
    UniversalStorage2 v1.8.0.0 / vv1.8.0.0 = True
    UniversalStorage2.Unity v1.8.0.0 = True
    VesselMover v1.10.0.0 = True
    WasdEditorCameraContinued v0.7.3.1 = True
    Waterfall v0.0.0.0 = True
    WaypointManager v2.8.3.1 / v2.8.1 = True
    KerbalActuators v1.0.0.0 = True
    Workshop v1.2.14.3 / v1.2.5 = True
    WorldStabilizer v1.0.7275.3032 = True
    ZeroMiniAVC v1.1.0.1 = True
    000_AT_Utils = True
    000_FilterExtensions = True
    000_FilterExtensions_Configs = True
    000_Harmony = True
    000_TexturesUnlimited = True
    000_USITools = True
    002_CommunityPartsTitles = True
    999_KSP-Recall = True
    ABCORS = True
    AirplanePlus = True
    AirplanePlusThings = True
    AntennaHelper = True
    AnyRes = True
    AtmosphereAutopilot = True
    AttitudeAdjuster = True
    B9PartSwitch = True
    B9_Aerospace_ProceduralWings = True
    Benjee10_X-37B = True
    BetterBurnTime = True
    BetterSRBs = True
    BetterTimeWarp = True
    blackheart = True
    BonVoyage = True
    Bumblebee = True
    CarnationREDFlexiblePart = True
    Chatterer = True
    ComfortableLanding = True
    CommNetAntennasExtension = True
    CommNetConstellation = True
    CommunityCategoryKit = True
    CommunityResourcePack = True
    CommunityTechTree = True
    ContractConfigurator = True
    ContractPacks = True
    CrewRandR = True
    CryoEngines = True
    CryoEnginesNFAero = True
    CryoTanks = True
    CustomBarnKit = True
    CustomParachuteMessage = True
    CustomPreLaunchChecks = True
    DecouplerShroud = True
    DeployableEngines = True
    DMagicOrbitalScience = True
    DMagicScienceAnimate = True
    DMagicUtilities = True
    DockRotate = True
    DynamicBatteryStorage = True
    EasyBoard = True
    EasyVesselSwitch = True
    EditorExtensionsRedux = True
    EditorTime = True
    EngineLightRelit = True
    EnvironmentalVisualEnhancements = True
    EVAStruts = True
    EVATransfer = True
    FarFutureTechnologies = True
    FerramAerospaceResearch = True
    FieldTrainingFacility = True
    FieldTrainingLab = True
    Firespitter = True
    FMRS = True
    GroundConstruction = True
    HangarGrid = True
    HeatControl = True
    HideEmptyTechTreeNodes = True
    IndicatorLights = True
    IndicatorLightsCommunityExtensions = True
    InternalRCS = True
    JanitorsCloset = True
    JFJohnny5 = True
    JX2Antenna = True
    KAS = True
    KerbalAtomics = True
    KerbalAtomicsLH2NTRModSupport = True
    KerbalEngineer = True
    KerbalFoundries = True
    KerbalHacks = True
    KerbalInventorySystemNoFun = True
    Kerbalism = True
    KerbalismCompanionCalculator = True
    KerbalismConfig = True
    KerbalJointReinforcement = True
    KerbalKonstructs = True
    KerbalKrashSystem = True
    KerbetrotterLtd = True
    KIS = True
    Klockheed_Martian_SSE = True
    Kopernicus = True
    KRASH = True
    KSPDev = True
    KSPRescueContractFix = True
    KSPWheel = True
    MagicSmokeIndustries = True
    MainSailor = True
    MakingLessHistory = True
    MandatoryRCS = True
    ManualPatches = True
    MarkIVSystem = True
    MissingHistory = True
    Missing_robotics = True
    MK1CabinHatch = True
    MoarFilterExtensionConfigs = True
    ModularFlightIntegrator = True
    ModularFuelTanks = True
    ModuleManagerWatchDog = True
    NavBallTextureChanger = True
    NavyFish = True
    NearFutureAeronautics = True
    NearFutureConstruction = True
    NearFutureElectrical = True
    NearFutureExploration = True
    NearFutureLaunchVehicles = True
    NearFutureProps = True
    NearFutureSolar = True
    OSSNTR = True
    ParkingBrake = True
    PartInfo = True
    PlanetaryBaseInc = True
    PlanetShine = True
    PreciseEditor = True
    ProceduralFairings = True
    ProceduralParts = True
    RationalHydroDynamics = True
    RCSBuildAid = True
    RealChute = True
    RealPlume = True
    RealPlume-Stock = True
    RecoveryController = True
    RemoteTechRedev = True
    ReStock = True
    ReStockPlus = True
    RestockRigidLegs = True
    RetractableLiftingSurface = True
    Rocketology = True
    SCANsat = True
    scatterer = True
    SituationModuleInfo = True
    SmartDockingAid = True
    SmartParts = True
    SmokeScreen = True
    SMURFF = True
    SpaceDust = True
    SpeedUnitAnnex = True
    SquiggsySpaceResearch = True
    StationPartsExpansionRedux = True
    StationScience = True
    Strategia = True
    SurfaceAttachableControl = True
    SXT = True
    SystemHeat = True
    SystemHeatConverters = True
    SystemHeatFissionEngines = True
    SystemHeatFissionReactors = True
    SystemHeatHarvesters = True
    TarsierSpaceTech = True
    TooManyOrbits = True
    TrackingStationEvolved = True
    Trajectories = True
    TriggerTech = True
    TweakScale = True
    TweakScaleCompanion = True
    UmbraSpaceIndustries = True
    UniversalStorage2 = True
    UnKerballedStart = True
    VenStockRevamp = True
    VesselMover = True
    WasdEditorCamera = True
    Waterfall = True
    WaterfallRestock = True
    WaypointManager = True
    WetterWingsMM = True
    WildBlueIndustries = True
    Workshop = True
    WorldStabilizer = True
    XyphosAerospace = True
    ZeroMiniAVC = True
    zFinal_FilterExtensions = True
    999_Scale_Redist.dll = True
    Custom_FARAeroData.cfg = True
    Custom_FARConfig.cfg = True
    Sigma88LoadingScreens v0.5.0.0 = True
    JNSQ = True
    EasyVesselSwitch v2.3.7852.41352 / v2.3 for KSP v1.11+ = True
    KSPDev_Utils.2.6-EVS v2.6.0.0 / v2.6 for KSP v1 - EVS build = True
    KAS v1.9.7852.42225 / v1.9 for KSP v1 = True
    Grounded = True
    AdvancedSubdivision v1.0.0.0 = True
    ParallaxInstallationChecker v1.0.0.0 = True
    ParallaxQualityLibrary v1.0.0.0 = True
    PQSModExpansion v1.0.0.0 = True
    ParallaxOptimized v1.0.0.0 = True
    Parallax = True
    Parallax_StockTextures = True
    EditorExtensionsRedux v3.4.3.4 = True
    ClickThroughBlocker v0.1.10.17 = True
    BetterTimeWarp v2.3.12.8 = True
    BonVoyage v1.4.0.0 = True
    RealChute v1.4.7845.29741 / v1.4.8.3 = True
    ABCORS v0.5.1.4 = True
    MiningExpansion = True

     

    Comparing our mod lists, I don't have Kronometer, but I do have these mods that you don't have:

    DeployableEngines v2.2.0.0
    DistantObject v2.0.2.0
    SigmaDimensions v1.0.0.0

    Removing these while leaving FAR enabled still results in the menu bug.

  2. My long-awaited second mod is finally here! I present to you:

    The Program Ribbons Pack

    Eo7Nhze.png

    A set of ribbons for @Nereid's Final Frontier mod. These ribbons are based on patches, emblems, etc. for historical space programs, primarily from the US and USSR. Currently, these ribbons must be awarded manually.

    There is no planned development for this mod, just whatever strikes my fancy for new ribbons. If you have a suggestion, feel free to let me know.

    Download: Spacedock

    Installation:  Extract into KSP GameData folder.

    The pack currently uses a Base ID of 4000. If this conflicts with one of your mods, you can chance the BASE in FinalFrontierCustomRibbons.cfg to some other number.

    Compatibility: Should work with KSP 1.7+. Final Frontier 0.9.1 or later is required.

    Requirements: Final Frontier 0.9.1 or later is required.

    Changelog:

    • 0.1.0 Initial Release
  3. On 2/22/2016 at 11:47 PM, InfiniteShock said:

    o I really love these parts, and I hope you never stop updating them. I have a couple suggestions for parts, most notably a crew tank and a bomb bay style part. The point of the bay is not to actually drop bombs, but rather to deploy mining equipment without having them outside the craft.

    Side note: I made my first SSTO with a meaningful payload capacity from these parts:

    Glad you're enjoying the parts!

    For a bomb-bay, I think the fillet might get in the way. If I used just the straight portion for the doors, maximum width would be a little less than 1.875m. I don't know about including the fillets, because they would intersect the area where wings are probably going to be mounted.

  4. 19 hours ago, legoclone09 said:

    Are there plans to have this on CKAN as well?

     

    2 hours ago, Probus said:

     I think you need to put all your parts in a "Flat Bottom Spaceplane Parts" directory inside a "GameData" directory in order for CKAN to work properly.

    Good luck!

     

    3 hours ago, Rory Yammomoto said:

    There is no specific GameData foldser to put it correctly into the Game data folder. Where and how do I install?

     

     

     

    43 minutes ago, politas said:

    Putting all the parts into a lower level directory would make for much more reliable CKAN installs.

     

    Yeah, I've updated the mod file structure so that (hopefully) it'll work on ckan. Thanks for the advice!

  5. 20 hours ago, Joco223 said:

    @RaginCaucasian Nice mod! ;) I'm also trying to make some mods for KSP but how do you get such nice textures? I can never make good looking textures :(

    The textures are done in photoshop, at 2056x2056 resolution. Believe me, out of all the effort I put into the mod, creating the textures was by far the most difficult. I must have put in 10-20 hours over all the iterations of the textures.

    Step one involved looking at a lot of references from stock parts & spaceplane images I found online. I wanted to get a minimum level of detail over the entire model - the tiles naturally have a lot of variation, so I had to match that elsewhere on the parts. Stock parts have all sorts of lines, panels, scoring, etc. that add some really nice detail. I tried to do the same anywhere I had any huge blank spaces. I usually use the paintbrush to add some colors that are very slightly different to the base. There are also some filters that can add noise.

    Next comes the strategy in unwrapping the model. I tried to make sure that any surfaces in the model that would have a similar texture would be overlapped on the UV map. This means that I could make the most of the texture real estate.

    I also experimented with different texture file formats when writing the part from Unity. I heard that MBM was better than TGA, but I actually had the best results just preserving my PNG's.

    22 hours ago, Jens1970 said:

    Can't you use the current cockpit's IVA? They are nearly identical afteral right?

    Yeah, I could use the Mk2 as a placeholder, I guess. I'd still like to create my own IVA eventuallly.

    20 hours ago, Alastronaut said:

    Looking forward to downloading this when I get home! Any chance we could get wings that are black on the bottom to match the TPS on these parts? 

    I mentioned this above, but I think I'm going to stick to fuselage components for now, because there are already some great aero surface mods. I'd suggest B9 procedural wings.

  6. 22 hours ago, Jens1970 said:

    Can't you use the current cockpit's IVA? They are nearly identical afteral right?

    I guess I could use the mk2 to start with. They might not match up exactly with the window pattern, but it's a start. I still want to try making an IVA for it myself, eventually.

  7. pnZF4zN.png

    This is a parts pack of 2.5m spaceplane parts with a flat bottom, possessing a bit of aerodynamic lift. I am going to be updating this mod sporadically, and I would appreciate any comments, critiques, etc. I would especially like to know people's thoughts on the balance of the mass and lift.

    As of 5/12/17, I have changed the license for this mod to MIT

     

    Download:

    Note: updating to 1.3 renames/replaces many of the parts.

    Spacedock: http://spacedock.info/mod/194/Mk2.5%20Spaceplane%20Parts

    Curse: http://kerbal.curseforge.com/projects/mk-2-5-spaceplane-parts-flat-bottom-spaceplanes

    Part List:

    Spoiler

    Parts:

    • Cockpit
    • Structural Fuselage
      • Large: LFO, LF, Structural
      • Medium: LFO, LF, Monoprop, Structural
      • Small: Probe Core, Monoprop, Structural
    • Cargo Bay
    • Crew Cabin
    • Mk. 2.5 - 2.5m (round) Adapter
    • Nosecone (x-37b style)

    Coming Soon(ish):

    • Unique cockpit and cabin IVA, once I learn how to do internals

    Community Suggestions:

    • Engine Mounting Plate
    • Mk. 2.5 - Mk. 3 Adapter
    • Mk.2 to Mk. 2.5 Adapter
    • 1.25m to Mk 2.5 Adapter
    • Cargo Ramp

    Check out this video from Kottabos!

    If you're interested in using the Mk2.5 Specification, you can use this drawing:

    Spoiler

    Ze1LPJJ.png

    Changelog:

    Spoiler

    1.3.0 - 3/05/16

    • New fuselage system parts
    • updated & consolidated textures
    • new cockpit mesh

    1.2.3 - 2/19/16

    • Added nosecone and flat-to-round adapter
    • fixed some typos

    1.2.2 - 2/15/16

    • added placeholder IVA from the Mk. 3 cockpit
    • fixed drone core title text

    1.2.1 - 2/11/16

    • changed cargo bay texture

    1.2.0 - 2/10/16

    • added cargo bay part

    1.1 - 2/08/16

    • Added drone core and monopropellant tank parts
  8. On 1/30/2016 at 11:43 AM, MeCripp said:

    Not sure if this is what your asking but when you put parts on your model and you get ready to export you see ( File URL ) you can change it and have it export where ever

    I was using an outdated version of PartTools. Once I installed the most recent version, I saw the option in the PartTools window.

  9. I've been experimenting with creating a parts mod, and I just finished my proof-of-concept. When I loaded it into KSP, I noticed that the edges of my part stood out. Comparing my part to a stock part, I can't see any huge difference in the number of Tris. Lighting in the word vs. hangar doesn't seem to affect it, either.

    The part looked fine in Blender, but the edges look as shown in Unity and in KSP. For my material in Unity, I picked KSP/Diffuse, as suggested in some tutorials I saw. Could that have something to do with it?

×
×
  • Create New...