-
Content Count
1,027 -
Joined
-
Last visited
Community Reputation
685 ExcellentAbout Nereid
-
Rank
Mod Developer
Contact Methods
- Website URL Array
Profile Information
- Location Array
- Interests Array
Recent Profile Visitors
-
[1.7.2] NanoGauges - tiny ana1og gauges for kerbalnauts - 1.8.7-3451
Nereid replied to Nereid's topic in Add-on Releases
The PR is included in 1.8.7. Lets hope I did nothing wrong, because my time was limited. But I tested 1.8.7 in my own game and it seems to work. Unfortunately I do not work with Git in my office (we are using SVN and Clearcase), hence I do not use PRs that often. And something had changed in GitHub how PR are done now. And just to give the correct credits: The trim indicators were done by dazoe at first.- 334 replies
-
- 2
-
-
- plugin
- information.
-
(and 1 more)
Tagged with:
-
[1.7.1] S.A.V.E - automatic backup system - 1.5.5-3121
Nereid replied to Nereid's topic in Add-on Releases
Maybe. If its easy then I could add this on my vacation in two weeks -
[1.7.1] S.A.V.E - automatic backup system - 1.5.5-3121
Nereid replied to Nereid's topic in Add-on Releases
Each save means that all saves (vessel recover, switch back to space center from flight, VAB, ... etcc) are taken into account. Keep in mind: KSP saves quite often. "each save" is more or less just usefull for mod developers where a single save could destroy an important save they need to investiage a special situation. That was the reason to write this mod, because in FF there was a time when things in the save game went horrribly wrong because I didn't really understand how saves and loads are handled inside of KSP. -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
Well. Some kind of strange bug in KSP then? if you have old backups you could copy and paste the ribbons back manually after fixing the time. -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
Well, then we have the reason for your issues: If the game time is reset, then of course all kerbals will lose their ribbons. If a ribbon is awarded at a point in time, let's say T and the time gets reverted to T-1 then the ribbon is deleted from the save, because you will not get any ribbons that are awarded in the future. Don't mess up the ingame time or use a mod that does this. -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
Maybe you should try S.A.V.E for avoiding such issues. -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
Did you transfer a save game from 1.7.0 to 1.7.1? And was FF installed while playing in 1.7.0? EDIT: Just tested. Transfering a save game from 1.7.0 to 1.7.1 works without any issues. -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
Use a paint program of your choice. I'm using a small java program to create those myself. But it's not very polished and needs some manual editing of a property file to add new ribbons. Therefore I'm a bit reluctant to puplish it. If you want to give it a try, I could mail it to you. But you will not get any support. -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
Without installing any ribbon packs (planet packs), it wont support any mod that adds celestial bodies. If you have a ribbon pack installed, consult the author of the ribbon pack first. EDIT: Its' not that hard to create a ribbon pack yourself. There are two examples on the first page. -
[1.8.x] IndicatorLights v1.6: Small, convenient, informative.
Nereid replied to Snark's topic in Add-on Releases
LOL. This mod is completely underestimated. I didn't liked it at first, because the included indicator lights are a bit to big for my taste. But the indicator lights on all stock parts especially for science modules are awesome. -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
There are no changes regarding the save game structure. There are no changes at all. Its just compiled against the new 1.7 libs and the build label was changed to match the KSP version. -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
Open the FF window (from the toolbar) Click on the button labeled "Config" On the upper left corner you see a button "Browse Ribbon Codes" -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
Fixed in 1.5.3-3465 -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
No. Just send me the file after the bug (I doubt it is one) has happend. And maybe a screenshot of the awarded ribbons and I need the names of the affected kerbals. EDIT: It's no bug. It's WAD. -
[1.7.1] Final Frontier - kerbal individual merits 1.5.3-3465
Nereid replied to Nereid's topic in Add-on Releases
can you provide me the save game?