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About Skystorm

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    Quantum Mechanic

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  • Location Out there... That-a-way!
  1. [1.3] The Malemute Rover [0.2.0]

    @RoverDude I noticed on CKAN that the Malemute Rover is listed with a max KSP version of 1.4.9 but one of its dependencies, Firespitter Core 7.6.0 only has a max KSP version of 1.3.9. Is that a mistake or are you still working on Firespitter?
  2. @Cheif Operations Director In the VAB/SPH in the upper right, the green Launch button has a small grey panel under it. Mouse over that and it will let you select the launch site. Click the arrow on the right to launch from that site.
  3. KSP Making History

    Other than the cost associated with the DLC, how is that different from a craft using modded parts for someone who either doesn't or cannot install the required mod(s)? I think you are always going to have people in that situation. I do, however, think that the parts like the engine plates and such that aren't really specific to Making History should have been part of the 1.4 update along with the new structural panels. I could have swore someone said that they were going to be at one point.
  4. @AndyMt It appears that CKAN is reporting 1.7.7 is compatible with KSP version 1.3 instead of 1.4.
  5. Delta V and Boosters

    Actually, it is possible to circumnavigate Kerbin even with a Wheesley jet engine. I did it flying at mach 0.9 @ 6km in just under 4 hours to complete the Kerbin Circumnavigation challenge. If I recall correctly, the Wheesley only has an Isp of 10,500s. Check out the Kerbin Circumnavigation challenge thread.
  6. KSP 1.4.1 Build 2089 / Making History Expansion The 5m fairing is incorrectly using the 3.75m autotruss scaling and node positions. The following patch will correct the scaling and node positions so that the truss is the correct size and the node positions correctly match.
  7. Disappointed with the new 5m fairings

    Incidentally, I posted a bug with the relevant configuration data to the tracker. It would be handy if someone confirmed the bug. I have added the patch to the community thread.
  8. Disappointed with the new 5m fairings

    I wasn't aware that there were any community configs. Where do I find those?
  9. Disappointed with the new 5m fairings

    @Xyphos If you use Module Manager, I whipped up a little patch that should fix the truss and node positions for you. I usually create a personal folder under the Gamedata folder for my personal patches. You need to paste this text into a file with a .cfg extension and save it under Gamedata somewhere. Something like /Gamedata/MyStuff/patch.cfg Should get you by until they fix it.
  10. [1.3.1, 1.4.*] KW Rocketry Rebalanced

    @linuxgurugamer I'm not sure if you manage your CKAN data yourself, but I thought I would mention that the forum/homepage link is still pointing to the old thread.
  11. I had a bit of a problem with docking the Telescoping Clamp-O-Tron with the Shielded Clamp-O-Tron. With Connected Living Space installed I could not open either hatch just after docking: there was no PAW option to do so on either port. A scene change to the Space Center and back seemed to resolve the issue. Is this anything to do with the Telescoping Clamp-O-Tron, the two different types of ports being docked, or with Connected Living Space? Has anyone else experienced this issue as well? KSP 1.3.1 Build 1891
  12. Kerbal Space Program 1.3.1 is live!

    @melomandasaqui So you don't see the following in your list of KSP Betas on Steam? What version are you trying to go back to?
  13. @Nertea Amazing work on the new parts. I think they look even better than the originals. I particularly like the new hatches. While playing around with the new parts I noticed a minor issue with the new crew tubes. The end caps on the PTD-1 and PTD-2 crew tubes aren't quite flush with the tube bodies, and you can see through the part at both ends. I thought I'd mention it in case you weren't aware of it.
  14. Realism Overhaul Discussion Thread

    @tseitsei89 I created the following module manager config to tag engines so that I could filter by fuel type in the editors. It doesn't cover all the fuel types but just the main ones I tend to use. There are two entries for each fuel type: one for engines with engine configs and one for engines without them. You can then filter engines by typing something like, for example, "engine methane" into the filter box to find all engines that do, or are capable of using, methane. You can add support for more fuel types by adding more entries and setting the PROPELLANT type and @tags to the fuel type you want to make searchable.