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About NateDaBeast

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    Rocketry Enthusiast

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  1. So I took a break from KSP for a few years now and I just started getting back into it. Last version I remember was like 1.2 or 1.3 or right before the communication satellite system was being implemented. I've been wondering what mods I should try out that add news parts, game mechanics, gameplay etc. I really want to get into doing deep space/long journey type of game maybe even colonizing some planets. Thanks in advance!
  2. I should've mentioned that I already use those mods listed in the thread. Thanks for the others tho!
  3. I'm trying to get myself back into KSP, as when I play it now I don't have as much fun as I did before. So I'm trying out Interstellar Extended, and I'm curious what mods any of you would suggest to play with it. Looking for some parts mods mostly but anything else like graphics, misc. etc. please do share! Thanks!
  4. Is it possible to have it setup so when I put the TACLS parts (Life supplies support hexcan for example) into the inventory of another part, it will count towards the life support (food, oxygen etc.)? I'm trying to avoid attaching these things to my spacecraft.
  5. This mod looks amazing, I've recently came back after not playing KSP for about a year or two, and this mod really makes me want to play.
  6. Does this mod feature the Mars Base Camp? If not, could we possibly see it in the future?
  7. I've updated my original post with the mods I am running. I double checked to see if I am missing any dependencies and I still crashed.
  8. Trying to get back into KSP after not playing it for maybe a year or two now. I have been experiencing the game crashing when trying to play it. KSP: 1.3.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Problem: Crashes when trying to start game Mods installed: KSP-AVC Plugin - Bluedog Design Bureau - 1.1.6 Community Category Kit - 2.0.2 Community Resource Pack - 0.8 CryoEngines - 0.5.11 CryoTanks - 0.4.9 DMagic Orbital Science - DynamicBatteryStorage - 1.2 Firespitter - 7.6 Kerbal Attachment System - 0.6.3 Kerbal Joint Reinforcement - 3.3.3 HyperEdit - 1.5.6 Kerbal Inventory System - 1.8.6557.41950 NearFutureConstruction - 0.8.4 NearFutureElectrical - 0.9.8 NearFutureProps - 0.2.1 NearFuturePropulsion - 0.9.5 NearFutureSolar - 0.8.8 NearFutureSpacecraft - 0.7.5 Final Frontier - RemoteTech - 1.8.9 TAC Life Support - 0.13.6 Tundra Exploration - 1.0 TweakScale - 2.3.7 Reproduction steps: Launch game with the mods listed above. Log: - Output_log.txt
  9. It's just been buggy for me for some reason. Not sure what else to say.
  10. Having trouble getting the wings to work, anyone have a .craft file using this and/or the Cormorant Aeronology mod.