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About DeltaDizzy

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    The Great Backporter Mage

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  • Location Lost in the Wilds of Khorvarh

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  1. DeltaDizzy

    Creating wheels from scratch

    Well you just happen to be in luck!
  2. So I was looking through the orthographics that @TK-313 gave me, but I can't figure out what this is supposed to be. It's postion says rocket engine but its appearance says jet intake to me...
  4. DeltaDizzy

    So what song is stuck in your head today?

    For whoever sees this next... I'm not sorry. Not at all. Not even a little bit.
  5. Hmmm...
  6. DeltaDizzy

    What did you do in KSP today?

    It makes all part joints totally inflexible, with the unpleasant sidemeffect of makkng them very brittle. Autostrutting and/or KJR is much better.
  7. @johnkeale As far as I've seen, the best way to go about it is to ask people to make full bug reports as depicted in the "How to get support" thread. You can use the forum or github's built-in issue tracker. (many popular mods, such as Near Future and Wild Blue Industries use github)
  8. DeltaDizzy

    The Saga of Emiko Station - Volume I - Complete

    I bet you have to actively hunt for bugs/report those you find while playing in insane detail. Kind of like that "Push KSP to the limit" thing SQUAD did a few years ago. NDA probably makes you stay silent, but thats my guess as to what goes on.
  9. Incredible! It was definitely worth the 51-ish week wait.
  10. Theres a saying among modders that you havent earned you wings until you have bested the arcane witchcraft and head-thumping-desk stuff that makes up the landing legs, or something of the sort. If you can defeat them, then you have truly bested KSP at it own game(no bad joke intended).
  11. DeltaDizzy

    When and why did you start WRITING mods for KSP?

    Someone I know who makes a relatively popular mod once said something along the lines of the following: "If you arent doing it for yourself, who are you even doing it for?" If you want to go big, you took the right first steps. Oh and I started modding because I made bad flags and then someone who made much better flags came up to be and said "we can combine forces to make a flag pack!", and so we did. It kind of spiralled out of control from there.
  12. Not when i'm through with it! The only real issue here is B9PartSwitch, and im currently cooking up a 1.3 backport of the node-jumping feature(what BDB will use).