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About DeltaDizzy

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  1. The falcon 9 is more than 2.5x wider than the RD-191 (12'2" or 3.7m) and when scaled to KSP size comes out to be 2.31m as opposed to 0.90m for the RD-191.
  2. Isnt 2.5m a bit big? The real RD-191 is 1.45m in diameter and for KSP you usually scale things down.
  3. Terminal Velocity Arrest took a bit longer than anticipated...
  4. KSP 1 almost certainly won't, KSP 2 won't at launch and might never have it. It all depends on if Unity supports it and if the gains are worth the changes needed.
  5. Out of curiosity, has anyone had issues with passing through the terrain on all bodies other than the homeworld when upscaling using SD? Landing on moons is now impossible for me no log messages at the time of impact other than the explosion ones once i hit sea level.) I believe SD is the culprit as people who use the planet pack I have without SD report no issues and removing SD fixes it. Log
  6. Does anyone know if its possible to use RenderTextures with PopupDialog, CactEye or TST-style? All the examples I can find the place a "live" feed in a GUI window use IMGUI.
  7. The most likely culprit is your file paths being wrong, but just to be sure, upload Nok.body.log (found in KSP Root/Logs/Kopernicus, where KSP root is the folder with the game executable in it).
  8. As far as I can see its all in the PQS node, and so right now I am drafting a PQS page for the wiki. There is a lot in it (the wiki hasnt had a PQS page until now, just PQSMods) so it may take a few days but it is being worked on. I havent found the specifics yet but I am collaborating with Gameslinx to find out.
  9. Put simply, PQSMods are what turn planets from blank colorless spheres into what you see in the game. Everything from colors to overall terrain to ground scatters to mountains to craters, and many more things.
  10. Hello, everyone! I and @cwongmath are the maintainers and main authors of the current (and hopefully final) iteration of the Official Kopernicus Wiki. Currently we have every one of the main nodes except for PQS as well as 5 or 6 PQSMods, HazardousBody, and a few more things. To speed things up, we welcome community contributions (which have been sparse so far). If anyone has any knowledge on any PQSMods or sees room for improvement, please please please make a PR and try to lend a hand. We do have some general stylistic guidelines which I will try to bang together into a nice readme over the next few days, but it boils down to a few things: Use a proper code editor (Notepad++ or Visual Studio Code w/ mdlint are preferred) Use a git client. NO WEB EDITOR. Spaces, not tabs. 2 spaces per indent. Each page shall consist of a Title, example config (see existing pages for what the structure should be), and a table containing all field names, the associated datatype, and a description of what it is/does. The Kopernicus source code is your best friend here. If in doubt, copy/paste an existing page and change everything around. Don't worry if you cant do a whole page or if you arent sure if the formatting is perfect. As long as we can tell you put effort in, we will make up the difference. To start off, fork this repo, make the changes, and make a PR to kopernicuswiki/dev (to be created soon) and we will take it from there. I am available for questions/clarification both here and on Discord as DeltaBoлk#6973. I hope to hear from some of you soon and happy worldbuilding!
  11. If you are serious about it I can send you a $100,000,000,000,000 bank note I have lying around.
  12. I stan this proposal with every cell in my cringey dank memer lunchable of a heart.