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NotAnAimbot

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Everything posted by NotAnAimbot

  1. Probably since the normal position hits the roof when the parachute is deployed. I was also using a platform launch system (although without landing gear. I-beams are placed beneath 2x2 plates, and their 80 m/s tolerance is usually enough to survive the slide ) to aidrop the thing, but the missiles destroyed themselves on the roof when the vehicle got out, which is why I switched to vertical dropping. Also updated the C-2. Vehicles aren't included, but they can be driven inside it after it spawns. One is clamped by the claw and the other rolls freely inside. It also has 2 small bombs (Hardpoints which I forgot) and even more fuel, with an autonomy of about 2 hours on cruise settings. It does have some weird bug that also affected the F-6 that some parts fall off for no reason on launch, but reloading or enabling unbreakable joints at launch and then disabling it fix the problem. https://www.dropbox.com/s/qi59b2ejfefs6lw/C-2 Albatros.craft?dl=0
  2. Depends. With low mass and projectile speed, point blank can work. With the SH-125K, 500m was a good distance iirc. From what I've observed, the heavier the craft the faster the projectile, and the faster the projectile the longer the minimal range. Or it could just be that you're not aiming well. Trial and error is the way to go for this weapon.
  3. I'm aware, I'm just not good with SAS/Turbojetprops. Plus, they would probably be too complicated for the series, so I settled with a thrust reverser design. As for the gear gun, the projectile seems to go straight through if it's fired too fast, so it needs some distance for it to "load". I've determined aiming mostly with trial and error, by using cokpit view and seeing where the projectile goes relative to a commutron antenna's stripes to know where to aim.
  4. October 1949: Martin XB-51 The XB-51 must be remembered as one of the rare tri-engined military jets to have been designed. Also of interest were the variable-incidence wings, rotary bomb bay and the fact that roll was done using wing spoilers, small ailerons only giving the pilot control feedback. It was also Martin's first ejection seat equipped aircraft. Armament was a maximum of 10 000 pounds of ordinance and a planned 8 20mm cannons in the nose on production aircraft. Although originally named "XA-45", the "A" designation was eliminated in 1946 and so the current name was chosen. It competed against the Avro CF-100 "Canuck" and the English Electra "Canberra" as a replacement for the A-26 "Invader" attack aircraft which had served during WW2. Although maneuverable, the XB-51 had a low G tolerance of only 3.7 positive Gs. Coupled with relatively low endurance compared to the Canberra and its inability to land in improvised airstrips, these disadvantages put it out of the competition in favor of the Canberra, one of the rare non-indigenous aircraft put in service by the USAF. Although flight testing continued, the second prototype later crashed while performing aerobatics. The remaining prototype was used to film the movie Toward the Unknown as the Gilbert XF-120. It crashed during take-off after refueling. Builder's notes Operating the bomb bay: Approach target Decouple the bay using function group 5 at some distance of the target Switch to the bomb bay, roll it into position and hold it with SAS Release bombs by staging Roll it into closed position and disengage SAS The plane is about as maneuverable as you'd expect for its size, but does have a strange problem when it suddenly pitches down with SAS. Performance is also close from the real deal in speed and size, although this required using two Panthers per mounting node. Action group 1 toggles the flaps, and action group 5 decouples the bomb bay. Gear is synchronized with cargo bays, so you may have to activate either manually if one of the gear fails to extend. Download https://www.dropbox.com/s/d7kpv7te2b64m1j/XB-51.craft?dl=0 Up next: @NorthAmericanAviation's XF-93
  5. Also, correction to @Servo, it's @Munbro Kerman's XF-90 for June the 5th.
  6. Done, updated the craft. It now uses a clamping port to grab the first rover and drops the second by the back door.
  7. Here's my entry, the C-2 Albatros Aidropping the GUA-1 using a rocket system. The plane carries two of them. Landing distance if the plane touches the start of the runway. Take-off distance is just before the third set of strips. The download is a bit different since I added extra tanks. 1 toggles flaps, 3 toggles thrust reverser and 5 toggles the cargo bay. Dropping is done by staging. https://www.dropbox.com/s/qi59b2ejfefs6lw/C-2 Albatros.craft?dl=0
  8. Yup, that's a plane made for Hatbat's series aidropping the ATH-105. I'm currently working on my airdrop system for your vehicle.
  9. Wow, strangely similar to my original C-1 before changing to a Mk3 cockpit. I deleted the prototype, but here's the thumbnail.
  10. Anyone interested in light recon planes? I've been working on a simple one that uses thrust reverser to look like a prop.
  11. Why not just create a Straw poll and link everyone to it in the OP? That might help sort things out. I built one for this week: http://www.strawpoll.me/13090973
  12. Yup, OP 120mm shells were a problem since 1.1 or 1.2. We actually talked about it for a while on the thread.
  13. Yup, entirely stock plane, although the original fighter is modded with BDA On an entirely unrelated note, the modded version tends to fall apart on launch. Anyone experienced this?
  14. Recon Bomber/Fighter RBF-6 "Longbow" https://www.dropbox.com/s/lyu586v96o4e9ij/RBF-6B Longbow.craft?dl=0 Cruise speed and altitude, desert continent is on the horizon Bombs away while Jebbur Kerman reflects on the ethical implications of dropping ore on sand Kerbals View on KSC on the way back Nice pic I took while approaching Drifting on the runway Mission F3 screen The plane can carry 6 bombs for long-range mission or 8 for short ones, and can reach the desert continent in a single flight while having a third of its fuel left. The bomber sits in the rear seat and can aim bombs visually using a window on the floor.
  15. Interesting challenge! I'll convert one of my BDA projects and post some pics.
  16. That's more of a plane design problem though, since either the plane is too long or the landing gear is too short. A well-proportioned plane should be fine if its wheels put it high enough.
  17. I've been testing lots of planes built by other players recently, and would like to give everyone a little reminder on landing gears. Landing gear is supposed to go somewhere behind (Or in front of, if you have a taildragger) the CoM so that it can act as a lever's fulcrum when pitching up for take-off. I've seen quite a few craft who don't respect this rule and end up taking a very long roll distance despite being fine otherwise. This might not affect the series very much, but it can be useful to know when building other planes for career use.
  18. True, I'd wager it would just show (As Hat confirmed) some scenes of KSC being reoccupied/built/and HKA reasserting its authority with, hopefully, new atmospheric vehicles since there dozens of new submissions in that sector. What else do you think would happen, personally? I'm guessing at least some fighting of surviving GMI pockets, followed by an intrigue hook somewhere else in the Kerbol system.
  19. Ep 24 and 25 were a year between, and Ep 23 was only a few months before Ep 24, so it seems like the time limit varies greatly. I won't call Hatbat as I think he's too busy on KS or something else to answer, but you could ask him directly or mention him in the thread.
  20. Not really, since I rarely use radiators at all in my builds. I might try it on other replicas.
  21. Posting this now since I won't have time to tomorrow. April 1947: Convair XB-46 Description sourced from https://en.wikipedia.org/wiki/Convair_XB-46 Aware of advancement of jet bombers in Germany, the U.S. War Department issued a requirement for medium bombers weighing from 36 to 91 tons. One of the several designs built to fulfill it was Convair's XB-46 bomber, which was built as a single mostly unarmed prototype to test air maneuvering. First flight occurred on April the 2nd 1947, after a month of taxi testing. Stability was found to be satisfactory, although there were problems with de-icing, the cabin air system and oscillation in the wings. Control surfaces were moved by a pneumatic system, which was unusual considering most contemporary planes used manual, electrical or hydraulic systems. Maximum bombload was of 20 000 pounds, in addition to two M2 12.7mm machine guns mounted in the tail. Although eventually accepted for service, no B-46s were produced for the design was already obsolete by August 1947, where the XB-47 and XB-45's planned performances would eclipse the B-46's. Ground testing on aerodynamics and the unique pneumatic system continued at several bases until 1951, where the nose section was donated to the U.S. Air Force museum at Ohio. The rest of the fuselage was scrapped in 1952. Builder's notes Sorry for my ex-fellow toaster users, this plane has over 400 parts due to the triple Mk2 fuselage and the pretty complex engine pods which I couldn't get entirely correctly. The plane has a slightly lower top speed than the real deal, but weighs over twice as much at about 90 tons, requiring me to use 16 (If my memory is correct) Wheesleys to propel it. Action group 1 toggles the flaps, while action group 5 toggles the cargo bay and staging past the engines drop bombs. Flight handling is what you'd expect from a medium/heavy bomber, which means relatively sluggish controls especially in pitch. Download link https://www.dropbox.com/s/qyf294ir9r4cnff/XB-46.craft?dl=0 Next up: XB-48 by @Servo
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