Jump to content

Pointblank66

Members
  • Content Count

    96
  • Joined

  • Last visited

Community Reputation

23 Excellent

About Pointblank66

  • Rank
    Rocketry Enthusiast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. What I mean is the shapes of the landmasses are pretty much alright. But since I'm mostly gonna fly from the Tanegashima Space Center, I noticed that the area around it is pretty flat. But if you look at the last 4 images in the Imgur album I posted, you can see a comparison on how it looks in google maps, a merged hightmap of ASTER and SRTM-30, and KSP. You can see in the hightmap and the 3d image of that Tanegashima is ofc not flat. Also the shape of the island is not really same as on google or in the partial heightmap. There are a lot of jagged edges along the island. Idk what the caus
  2. Yep. These are the ones (on a Stock+DLC installment): Ah that explains it. Good thing it's only the stock and dlc parts. Uh... Too late. I'm curious. Haha well the other things were more tied to problems with RealFuels + the stock config where the fuel ullage was acting instantly when I was activating the next rocket stage, while in the past ullage was building up the more the rocket was slowing down. Not sure if the former is a bug but I do think it is, but that is for the whole RF team to look at. So perhaps you have found a bug or incompatibility with something else. The
  3. I have a large B9 error list popping up when I have BDB(Bluedog Design Bureau) installed. I have tested it also with a clean install of KSP. Same problem. KSP 1.8.1 B9 Part Switch 2.14.0 BDB 1.7.1 Module manager 4.1.4 and all the other prerequisite mods KSP.log (Clean install, only BDB and B9) https://drive.google.com/file/d/10C-Y8Z9fx4C2Ap4xToo6E8aOxxhd5W4v/view?usp=sharing KSP.log(RSS Playthrough) https://drive.google.com/file/d/1DdzE7lqchK-NKIL9Jgt6tUM1bfWQnBn9/view?usp=sharing
  4. is it possible to control the IR parts with this mod? if so, what do I need to do to accomplish that
  5. I'm getting the following error with TweakScale and I would like to know which parts are causing this. Here is the KSP.log, I added the tag TS_Sanity to it bc I also have a different KSP.log for a different install that is being looked at for a different issue. Please ignore all the annotations, They are also not related to this Tweakscale issue. https://drive.google.com/drive/u/1/folders/1fV4RE3nr3W6Rp6h2eJU8tEVOUDWCwcpq
  6. I seem to have a problem getting Real Fuels to work properly and I'm not sure if it is RF Stock or just RF. When I activate a stage with only the engine in it the engine does not start bc of a "vapor in fuelline warning". But when the engine is started at the same time it is being decoupled or being started together with SRB the problem doesn't happen. In the Google drive link(see below), Annotation 1 show a stage where both the engine and SRB is started at the same time, so no problem there. HOWEVER, in annotation 2, 3 and 4, where the engine is started after the SRBs are burned out, th
  7. I seem to have a problem getting Real Fuels to work properly and I'm not sure if it is RF Stock or just RF. When I activate a stage with only the engine in it the engine does not start bc of a "vapor in fuelline warning". But when the engine is started at the same time it is being decoupled or being started together with SRB the problem doesn't happen. In the Google drive link(see below), Annotation 1 show a stage where both the engine and SRB is started at the same time, so no problem there. HOWEVER, in annotation 2, 3 and 4, where the engine is started after the SRBs are burned out, th
  8. I've been using RSS for quite some time now but I always found that the heightmapping was always a bit lacking, when using other launch sites besides the KSC. The Tanegashima space center, Which I have been using a lot for example, has a lot of mountainous terrain around it and in KSP that is something that is missing. Also the shape of the island is not really correct and that is a bit bummer when trying to reposition the launch sites with Kerbal Konstructs. The above mentioned cons are shown here: https://imgur.com/a/z8wBUlL So my question is, How do you all go about making/updating/et
  9. @Lisias I made another TS patch for Near future, this time for NF Solar since the included patch was empty. // ** Near Future Technologies :: Solar ** // // https://forum.kerbalspaceprogram.com/index.php?/topic/155465-* // // http://spacedock.info/mod/559/Near%20Future%20Solar // https://kerbal.curseforge.com/projects/near-future-solar?gameCategorySlug=ksp-mods&projectID=220672 // https://github.com/ChrisAdderley/NearFutureSolar/releases // Region ** Static ** // Solar Panel - fixed with truss - 1 panel @PART[nfs-panel-static-truss-3]:NEEDS[TweakScale] { %MODULE[TweakSc
  10. @Lisias I made a TweakScale patch for Nertea's NF Launch Vehicles, They said that I should contribute it to your repository. // ** Near Future Technologies :: Launch Vehicle** // // https://forum.kerbalspaceprogram.com/index.php?/topic/155465-* // // https://spacedock.info/mod/1434/Near%20Future%20Launch%20Vehicles // https://kerbal.curseforge.com/projects/near-future-launch-vehicles // https://github.com/ChrisAdderley/NearFutureLaunchVehicles/releases //Region ** Command ** // 5m Drone Core @PART[nflv-drone-core-5-1]:NEEDS[TweakScale] { %MODULE[TweakScale] { type
  11. is version 2.6.3 compatible with rescaled planets? I have this issue where the ambient light reflection from a planet suddenly stops at low altitude with in the boundry of planetshine. Both pictures are within the boundry that if I look at the PS settings High altitude https://imgur.com/a/wXEq8D6 Low altitude https://imgur.com/XSsCdBS
  12. @ValiZockt I have been eager to try and update the RF config for BDB but haven't been able to in the past. If you don't mind I would love to help you out with updating the RF config for bdb.
  13. I can confirm that this mod does work with 1.8.x. The only things you need are the required mod dependencies. Just check if those dependencies work with 1.8.x by either installing them yourself or by reading/asking on their respective forums
×
×
  • Create New...