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About Pointblank66

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  1. I can confirm that this mod does work with 1.8.x. The only things you need are the required mod dependencies. Just check if those dependencies work with 1.8.x by either installing them yourself or by reading/asking on their respective forums
  2. Okay I am not sure what I am doing wrong. I installed Ad Astra alongside JSNQ because I find the sun flare from Ad Astra more soothing. I found out that there is a way to "turn off" the JNSQ sunflare and "Turn on" the Ad Astra sunflare, but when I do that I get either still the JNSQ sunflare or no sunflare at all. Can someone help me out with this? <Game data folder> https://imgur.com/Wks5Dvv
  3. I want to make a custom RF stockalike config for bdb, just to try something out but I can't find a wiki about it with information on how to make such a config from scratch. Can anyone point me in the right direction?
  4. I have a problem with the current state of BDB in conjunction with Real Fuels. I notice that B9 is coming up with a lot of initialization errors on ModuleB9PartSwitch (moduleID='engineSwitch') when I installed the optional RF patch for BDB. All the engines that have a engine subtype, like the RL10 having the RL10-A4 engine subtype, or the RS27 having the RS27A engine subtype, throw up this error. Something that I did not have with 1.6.1. Do I need to report this to the owners of RF and RFstockalike too? KPS LOG: https://drive.google.com/open?id=10C-Y8Z9fx4C2Ap4xToo6E8aOxxhd5W4v
  5. From which mod is the Robotic arm that you have installed on the station?
  6. Found a set of problems with B9 and BDB. They are in line 13867 through 13892 within my KSP log. Here is the link to that. https://drive.google.com/open?id=1XSFMQkUgLoLKybwryqzRRVJUoM--n5oQ <- kps log My installment was pretty clean, only installed the following, with their dependencies. Tweakscale 2.4.2 AVP and AVP 8k Textures 3.8.3 B9 Part switch 2.10 BDB 1.5.2 Community Resource Pack 1.2 DM Module Science Animate Generic 0.21 EVE 1.7.3 Kabrams Sunflare Blue High 0.0.1 Module Manager 4.0.3 NF IVA props 0.5.1 Scatterer + Default config 0.0540 Texture Replacer 3.7 ----------------------------------------------------------------------------------------- If you need anything more, just say so and I'll make a google drive link for it
  7. Ah, apologies. Must have skimmed to fast through all the recent posts. But good to hear that you are trying to make it work with NEXT.
  8. is it possible to use the Canadarm parts/models with IR Next? And will this mod be made compatible with IR Next?
  9. I noticed that the Duo OSM part for the shuttle has a RCSx and RCSy module that use both the stock monoprop, but when Real Fuels is installed, only the dorsel RCS ports are being converted to use the RF fuels. Is there a way to update it to make both the x and y modules use RF? OSMPodDUO.cfg (last 42 lines) RF's Cormorant_Aeronology.cfg (first 232 lines)
  10. What I personally would like to see implemented is an ingame option, setting, what ever you may call it, that allows us to add thrust curves to SRB's and/or engines without having to go into the config files for those parts. Especially for people who do not know a thing about coding in general, this would be a really nice addition. Not only that, It would add some form of realism that I think a lot of people also would like without having to use third party mods to achieve this.
  11. Kopernicus is a version locked mod. Make sure you have completely deleted the older versions of Kopernicus if those were installed, AND make sure your KSP install is not corrupt. If that is the case and you still get a black screen than you should notify Thomas on the kopernicus forum post down below
  12. Can anyone here explain to me the functions of Unfocused range and Re-engage range?
  13. So I have noticed that with a few mods that I use, Negative mass I becoming a very big issue to where my rockets are stuck on the launchpad. Is there any way on how to fix it?
  14. @Jso I added the fixes to the .cfg's. No errors, no warnings, and I got a configcache so that is all good now. Link to the file >> https://drive.google.com/open?id=1vNkxBG540U2N58Z3zmDXDG8fFqbj-86w Regarding the resource switching problem. How can that be fixed? Isn't it possible to use the texture switching feature in the furure that KSP has added a few patches ago? can imagine that I am not the only one who uses RF and BDB together. And since B9 Part Switch is a dependency, I don't think I can just uninstall manually without it causing problems ****Also note that the log and the configcache are from a testbench installment and not from the main installment. If you want to take a look at the logs of the main installment that can be done here. >> https://drive.google.com/open?id=1fV4RE3nr3W6Rp6h2eJU8tEVOUDWCwcpq ****