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ProtoJeb21

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About ProtoJeb21

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    K2/TESS Citizen Scientist

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  • Location
    TOI-700d
  • Interests
    Earth and planetary sciences, exoplanets, entomology, meteorology (tropical cyclones), Star Wars, Greek mythology

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  1. Scatterer seems to have issues with objects beyond a certain distance from the Sun, leading to the Scatterer effects of C16-35b to not work correctly. They often don't even face the star that's literally right in front of it. Therefore, the C16-35 system will not be a part of 0.1, but will come in a slightly later update once I get this issue fixed.
  2. Progress report: The textures for Karkinos, Onoi, Aine, and Enyalius are done Nephelion might be completely re-worked; the other gas giant textures and Scatterer are finalized The rocky/oceanic planets all have working realisitic atmospheres; Aine might need to be revamped a bit due to issues with its water content Flight view surfaces of Karkinos and Onoi need work Flight view surfaces of Aine and Enyalius are just about done All of the gas planets except for Kai need new realistic atmospheres WIP rings for Atlantiades
  3. I finally have nicknames for the C18-5 planets. Since the system is within the constellation Cancer, the planets have been named after names given to the constellation by the Greek astronomer/mathematician Eratosthenes. Karkinos (C18-5b) Onoi (C18-5c) Kai (C18-5d) Onoi/C18-5c has gone through like four different textures so far. I can never get something that I'm truly satisfied with. While I am mostly happy with the surface texture, this iteration of clouds didn't come out that great. I'm giving the planet a thick atmosphere, a mix of volcanic outgass
  4. This is a planet pack that will include systems that I have found, helped find, or studied from NASA's K2 and TESS missions. The current name is probably going to be replaced with something better; I didn't really know what else to call it as of now. Also, this is NOT AN APRIL FOOL'S PRANK despite the date. BACKGROUND I've been finding/studying transiting exoplanets using data from the K2 and TESS missions for the last several years now. Both missions looked at thousands upon thousands of stars at a time to search for tiny, periodic dips in starlight caused by orbiting planets
  5. Liolan (Tau Ceti f) really needs to be puffed up. There's no need to alter any of the other planets; I really like the variety of compositions for the <2 Earth mass planets. Maybe there could be some more Super-Earths, Mega-Earths, and Mini-Neptunes in the 1.5-2.5 Earth radius range for future systems for variety? They would be a lot more difficult to land on or take off from, but if they're far enough from the star, there's opportunity for a lot of big moons. Although if I ever publish a planet pack with a bunch of systems from my K2 Campaigns 13-18 survey, there'll be no shortage of
  6. Here are a bunch of the GU objects above 0.85x Earth radius on the exoplanet mass-radius relationship diagram. Smaller planets won't fit, and I didn't include the TRAPPIST analogue planets because their real-life counterparts have already been plotted on such diagrams. Also, the 0.9-1.1x Earth radius section is way too crowded. All planets were converted up to IRL scale (10x the radius and 100x the mass). Teeb, Tide, Infurus, Atlas, Phobor, and Liolan are all >50% iron by mass and are technically iron planets. Teec, Blalo, Narath, Kaith, Eolus, Sicar, and Aquel have a relatively E
  7. Are you planning to add analogues of the other potential planets around your Tau Ceti interpretation? While only 4 are confirmed so far, a couple of recent studies have brought up the possibility of a Jupiter analogue, another planet in the HZ, and the original three inner candidates actually being real. A 2018/19 study using Gaia astrometric data (Kervella et al) noticed a shift of around 11.3 m/s, which could be from a Jovian-mass planet (1-2 Mj) in an orbit anywhere from 3 AU to 20 AU from the star. Unfortunately, that's as much constraint as they were able to obtain, which isn't much
  8. The latest version works perfectly fine with 1.11.2 for me. My planet pack I was developing in August (I believe KSP was in v1.10) loaded up correctly, I was able to make a new star system without any issues besides me messing up file paths, and even the enormous Galaxies Unbound mod worked. Every object and custom orbit icon loaded, and the custom ground scatter worked too. I haven't tried to see if Kittopia still works with 1.11/1.11.2, though.
  9. @R-T-B The planet pack I'm developing ran into an error with 1.10-1. I got a message once the game loaded that "Kopernicus was not able to load the custom planetary system due to an exception in the loading process". Here are all of the recommended log files: https://www.dropbox.com/s/pqau27lp7cfzx6v/Logs-Kopernicus.zip?dl=0 I love how Kopernicus now automatically creates a zip file with a copy of the KSP log file, the planet log files, and ModuleManager.ConfigCache. This is going to make bug reporting far easier. NOTE: all 8 of the terrestrial planets currently lack a color and norm
  10. As I should've anticipated from the name of the patch, Kopernicus 1.9.1-9 does not work in KSP 1.10.1 (although the Nyan Cat loading screen does). And I had just spent the last hour or so prepping the configs for a system of nine planets I'm working on.
  11. My main method of creating planet textures — well, the main method from when I was actually making Kopernicus planet packs — was to customize a planet in SE, export its height map, and use that as a base to create a better height map using a variety of PQS mods (vertexsimplexheight, vertexsimplexheightabsolute, vertexheightnoise, vonoroicraters) and a color map via vertexheightcolor. The reason for an SE height map as a base is because it can include some smaller details and ideal continent/ocean shapes that are difficult to replicate with PQSMods. For example, often I want only a few areas of
  12. So, just for clarification, since I've been absent from the Kopernicus community for ages: Has the time warp altitude limit feature been removed now that there are no longer altitude limits for the stock bodies (except for the minimum time warp altitude)? Is KittopiaTech permanently not working? Will there ever be a feature to generate and update textures/height maps like it? Have PQSMods remained the same since 2018/19? I'm under the assumption that the latest patch(es) work for KSP 1.10.1, but since I'm hoping to develop a new planet pack in the coming weeks (I'm almost
  13. Today I rode out my second tropical storm of the year so far, Isaias. I live in CT and don’t often get tropical cyclones, but the 2020 Atlantic hurricane season has seen record levels of activity prior to August 1st, and many of these storms have impacted land. TS Fay formed off of the VA coast and tracked into the tri-state area in mid July. It weakened rapidly after making landfall in NJ and only brought mild rain and moderately gusty winds. Isaias turned out to be a far more significant storm. Heavy rainfall started in the late morning, with winds maxing out from 1-4pm. I couldn’t mea
  14. Some positive news from the United States. After the massive spike in new cases per day starting in early-mid June, it’s started to level off over the last two weeks, with a mean of ~65k cases/day. Yes, that’s really high, but the increasing trend appears to have stopped. It took a nosedive to only 47k new cases yesterday, the lowest daily total in weeks. The Big Four of this second wave — Arizona, California, Florida, and Texas — have either leveled off or have shown a slight decrease in new cases per day, signaling that their exponential COVID growth has ended. The Northeast states have rema
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