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ProtoJeb21

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  • About me
    K2/TESS Citizen Scientist
  • Location
    TOI-700d
  • Interests
    Earth and planetary sciences, exoplanets, entomology, meteorology (tropical cyclones), Star Wars, Greek mythology

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  1. Aine has gotten a complete overhaul. Instead of being an ultra-dense rocky Super-Earth, it is a volatile rich Mini-Neptune with a thick water mantle over a rock-iron interior. I gave it a ring system even though one is unlikely IRL. In the mod, it's from a moon that was shoved too close to the planet by the gravity of its star, ripping it apart.
  2. K2-266Ab, an Ultra Short Period planet. GJ 1018b, a warm water-rich Super-Earth. The plans for the initial release have changed again. K2-266Ab and GJ 1018b will be in the initial release, alongside Aine/C17-2b and the three rocky planets of C13-7. As I mentioned before, I want to focus on just a few planets at first instead of rushing out like a dozen. Also, with the new Scatterer update out, I need to redo the visuals for every planet that will be in the first version. GJ 1018b is done and looks far better than before; in the prior version, the atmo rim was very faint and the day-night transition was very abrupt.
  3. Is Eve's color going to be the result of liquid and gaseous iodine in KSP2? These shots remind me of the version of Eve from the mod JNSQ, where the purple color is also the result of iodine.
  4. The initial release will likely just be the C17-2 and C18-16 systems. C17-2 contains Aine and its moon Aillen, while C18-16 has four gas planets and one ocean planet. This way, I can have an interesting multi-planet system in the first release, and dedicate a lot of time to a small number of rocky bodies to make them very high quality. I'm already working on a new, hand-made texture for Aine.
  5. I love the idea of a young solar system in its first few hundred million years of existence. Are Rask and Rusk also in the Debdeb system? Their new textures seem to have the same heavy cratering as Char and Gurdamma. Ovin is going to be a pain trying to land on. Also, scaling it up to IRL scale, Ovin is so big that it's nearly in the size range of Mega-Earths, rocky (or mostly rocky) planets of >10 Earth masses; examples include HD 21749b, K2-56b, K2-66b, and Kepler-411b. At 1.6x Kerbin's radius (960 km), Ovin would be 9600 km/1.507 Earth radii when scaled up 10x, and a surface gravity of 4G yields a mass of 9.08 Earths and a density of 14.6 g/cm3.
  6. A work in progress moon for Aine. It's about the size of Minmus and is caught between the strong tidal forces of the planet and star.
  7. I've been doing a lot of interplanetary missions in my career save over the last few days, alongside Mun and Minmus contracts. Earlier, I sent a pair of relay probes to Duna, DENCA-1 and DENCA-2 (Duna Equatorial Navigation and Comms Array), to prepare for future missions once I get contracts. However, one of the probes kept glitching out upon separating from the transfer stage. I had no choice but to turn on the unbreakable joints cheat so it wouldn't explode, then I got the other probe into its correct orbit. Going out of physics range caused the glitchy probe to correct itself, and now I can correct its orbit later on. I launched the MOAL mission once a Moho transfer window opened up prior to DENCA arriving at Duna. However, it was a pretty bad trajectory, requiring a significant mid-course inclination change and a 5 km/s capture burn - which ended up costing around >6 km/s of dV and lasted half an hour. Fortunately, I packed plenty of dV into the transfer stage and orbiter. Once captured, the orbit and lander separated, with the orbiter staying in a high polar orbit and the lander getting into an equatorial orbit to prepare for landing. After a mission to finish a contract for Mimas Station, a contract to transmit science from Moho's surface appeared, so I used the MOAL lander to fulfill that. The Mimas Station contract was fulfilled by adding on two of the big orange fuel tanks with 1.25m docking ports, which I'll use for ore canisters that can be filled and deposited by Hyperion and Theia-class transports I developed a few weeks ago. Finally, an Eve transfer window has opened up, and with over 9M funds, I have plenty of cash to spend on four 150-250K probes: The three Freya probes (an orbiter, a science return mission, and a rover), and the Phaethon Corona Sampler. It will use an Eve flyby to get into a lower solar orbit, because its mission is to get all the way down to Kerbol's atmosphere - something I've never attempted before. At least one Eve gravity assist will make the whole thing way more efficient. This first Eve flyby will be able to get Phaethon into an orbit with a periapsis slightly closer than Moho, and an apoapsis at Eve's orbit, opening up the possibility for a second one. So far I've only launched Freya I. It too is aiming for a close Eve flyby to capture, so seeing what the resulting Kerbolar orbit would be like led me to decide to have Phaethon perform a flyby. I won't be doing an aerocapture despite the heat shield; I added WAY too much dV for an Eve orbiter.
  8. WIP revamp for Aine. Its transit geometry suggests it could be in a very eccentric (e=0.48) orbit and be transiting at periapsis, which would make it about 1.8 Earth radii instead of 2.0 Re. The massive temperature swings would probably dry out the equator. WIP initial texture for Melera/C13-7c, a Sub-Earth within the right temperature range to host liquid Iodine on its surface. Future texture iterations will reduce the liquid covering on the surface to some small seas and lakes - and will be hand drawn instead of some garbage from Grand Designer. The color scheme will remain more or less the same, however. Maybe the atmosphere will be changed to a light indigo, but I don't want Melera to feel like Eve but smaller.
  9. Added on to Darwin Station in LKO and tested out the in-space construction feature for the first time. Then I sent a couple of missions to Minmus. First was Minthe II, which had a 7-seat transfer module to pick up Val from Minthe Base and Peter stuck in LMO, as well as a reusable lander that could function with or without crew. Next was the core module for Minthe Station. I docked and refueled Minthe Lander there, and eventually the station will have fuel conversion and crew. To cap off today's station work, I continued my contracted expansion of Mimas in low Munar orbit, and used the construction feature again to clamp down a weak docking joint. It's stuck at an angle now, but Lodry Kerman will be able to fix it later on. I just need another ~3200 units of LF on Mimas to complete this contract.
  10. Every time the Kerbal jumped, he stood 1m above where he was before, standing on nothing but air. I shot him up with a canon with gravity hacked and he smacked into the launchpad. Then when I tried to get him up, the glitch appeared.
  11. I started a pure-stock Career Mode save a few weeks back and have almost fully unlocked the tech tree. I have two contracts for Eve missions: put a probe in a specified orbit, and perform a flyby and return the craft to Kerbin. Two probes (Freya I and II) will be launched together to fill those contracts, and Freya I will remain in orbit as a gravity/resource scanner and relay probe until I can establish a proper network. However, I want to take full advantage of the upcoming transfer window, so I've been designing Freya III, a rover that'll land near Eve's largest crater. Originally I was going with an Oppy-style rover in a giant aeroshell, and would be deployed with a skycrane. This had several problems - lots of staging and extra probe cores, the possibility of the aeroshell overheating and exploding, the sheer size of the aeroshell, the solar panels breaking off, and the possibility of not being able to remove the skycrane one the rover had touched down. I went back and completely redid Freya III's landing method. Instead of a skycrane and an aeroshell, it'll just be stored in a 2.5m cargo bay with a heat shield and parachutes. I also swapped out the panels with a radioelectric generator and added some more Mystery Goos. I tested this twice using the stock HyperEdit, first on Kerbin and then on Eve coming from a far steeper angle than I would in the actual mission. It performed well both times (and don't worry, I reverted the flight. I'm not cheating my way to Eve). I was hoping the lander can would act as a relay for the rover, but apparently not. That will make Freya I even more crucial. I might put it in geosynchronous orbit above Freya III's landing site until the rover completes its mission, then the orbiter can enter an upper-atmo grazing orbit for its main science operations.
  12. "What did you do in KSP today?" Good question
  13. I'm surprised this thread is still going lol. Ida was really bad up here in New England. I didn't think much of it since it was a remnant system, but wow did Ida pack a punch. My town got 7-8 inches of rain and caused the worst flooding since Hurricane Irene in 2011. Thankfully, neither me nor anyone I knew lost power. The cause of Ida's devastating flooding was due to it interacting with a trough in just the right way to both enhance its rainfall and make it a potent tornado threat; without this interaction, Ida's remnants would've produced 2-3 inches maximum. Hurricane Sam from late September to early October was a very impressive "fish storm" - one that remains out to sea without impacting any landmass. On September 26th, Sam reached peak intensity, but a recon flight that would've been there in time was rescheduled to later in the day, and once it arrived the storm had begun weakening due to an Eyewall Replacement Cycle. Recon found a pressure of 929 millibars (mbar) when the eye had just collapsed, and the pressure rose exponentially (5mbar between passes 1 and 2, then 10mbar between passes 2 and 3). Backtracking to Sam's peak appearance a few hours prior, it probably peaked as a 160-165 mph Category 5 hurricane with a central pressure of 924-926 mbar. The heat content of the waters Sam was over were able to support a maximum intensity of 925 (+/-3) mbar, and using the KCZ pressure-wind relationship, the 924-926 mbar estimates would support 140-145 knots (160-165 mph). Dvorak presentation (as shown below) was classifiable as T#7.0, or 140 kt/160 mph. Sam would slowly recover from the EWRC and peak as a 150-155 mph high-end Category 4 several days later, and had a third and final peak before turning into a non-tropical cyclone in the far northern Atlantic. Sam maintained Category 4+ status for longer than all but a few Atlantic hurricanes in the last 50 years, and longer than any other storm this year.
  14. Is citizen science planet pack still alive?

     

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