Kergarin

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About Kergarin

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    SSTO Maniac
  1. Roads to Duna: No Moar Boosters (UPDATES!)

    Ok. So I'm forced to leave the rover and separate lander back at duna, and also returning them both doesn't give Elon Style?
  2. Roads to Duna: No Moar Boosters (UPDATES!)

    Sorry, had just edited the post while you were answering. I have taken brute force out. But it is still 114%. My plan includes a rover, which is later returned to kerbin or kerbin orbit. So having a rover doesn't seem to exclude anything else?
  3. Roads to Duna: No Moar Boosters (UPDATES!)

    Using the same reusable launch system for all payloads which lands without chutes. Using old school engines. Assembling a separate direct ascend vehicle without chutes which has ladders and extra space and carries a rover and later brings it back to kerbin. Bring the crew in a transfer stage with extra space plus lander without chutes which later remotely returns to the transfer stage which then remotely returns to kerbin orbit and stays there, while the crew gets back in the separate ascend vehicle which land on kerbin without chutes too. So everything including the rover and lander is reusable and returnees And I think it gives: On Tongues of Fire. Use no chutes; propulsive landings on both Duna and Kerbin. 10%decrease in highest payload mass. Old School. No nukes or ions. 3% decrease in highest payload mass. Brute Force. Assemble a Direct Ascent vehicle in LKO; no ISRU, no propellant transfer, no Duna orbit rendezvous. 12% decrease in highest payload mass. Slow Climb. Put ladders on your vehicles so you don't have to jetpack around on the Duna surface. 4% decrease in highest payload mass. Elon Style. Make the whole system fully reusable without using nukes, ions, or airbreathers. 25% decrease in highest payload mass. Stayin' Alive. Bring extra living space (at least one extra seat per Kerbal) for the transfer to and from Duna. 18% decrease in highest payload mass. Loop The Loop. Make your transfer vehicle a fully-reusable solution that can brake back into Kerbin orbit and be used again for the next trip. 15% decrease in highest payload mass. Consistency, Good Sir. Make all of your launches with the exact same launch vehicle. 6% decrease in highest payload mass. Justin Case. (NEW) Provide your crew with a separately-landed ascent vehicle as a reliable way to get off Duna (inspired by The Martian). 18% decrease in highest payload mass. They See Me Rollin'. (NEW) Bring a rover for your crew to get around Duna. 15% decrease in highest payload mass. Which is 126%? Even if I exclude brute force, because parallel to the direct ascend vehicle there is a second ship, which docks to the transfer stage before it returns, it's still 114?
  4. Roads to Duna: No Moar Boosters (UPDATES!)

    If I see this right, it is now possible to get more than -100% bonus, which would lead to negative score, which means the heaviest ship with all these bonus will win
  5. Roads to Duna: No Moar Boosters (UPDATES!)

    Thanks Ok, removing loop the loop. 0.8136 is low enough
  6. Roads to Duna: No Moar Boosters (UPDATES!)

    Ah, thank you Have fixed my score
  7. Roads to Duna: No Moar Boosters (UPDATES!)

    Thanks It could be even smaller using a single launch and without all these docking ports. And a single seater can be really tiny It works even on one spark, but it's less efficient. I do often see to big engines on Duna crafts. A single terrier for example is enough for a direct single staged ascend of an Mk3 pod.
  8. Roads to Duna: No Moar Boosters (UPDATES!)

    Thanks! I don'tknow if loop the loop gets replaced by Elon Style or if I can have both.
  9. Roads to Duna: No Moar Boosters (UPDATES!)

    So here it is... finally Heaviest payload: 1.695t 5 launches: 1x 1.690t 4x 1.695t I think i've got: Old School 5% Brute Force 12% Slow Climb 4% (why did i bring this ladder? ) Elon Style 25% Consistency 6% = -52% Score 0,8136 (if i didn't get another thing wrong ) The ship: The whole tour: https://imgur.com/a/R8sPz
  10. Roads to Duna: No Moar Boosters (UPDATES!)

    No problem. I was wrong. every new attempt gave me a lighter solution, so it's a good thing
  11. Roads to Duna: No Moar Boosters (UPDATES!)

    Ok. Starting over for the third time after I just finished it The good thing about it: the new one without orbital fueling is even lighter
  12. Roads to Duna: No Moar Boosters (UPDATES!)

    Hm ok... It was my understanding that you may not transfer fuel into it after the takeoff from Duna, so no refuelling in Duna orbit, but you can do what you want before leaving kerbin orbit?
  13. Roads to Duna: No Moar Boosters (UPDATES!)

    Doesn't @Laie qualify for brute force? I see a direct ascend from Duna surface to Kerbin. Or did I get something wrong?
  14. Roads to Duna: No Moar Boosters (UPDATES!)

    Another question Whats the payload when I send up a rocket which only transfers fuel to my empty Duna ship? Is it just the fuels weight or more?
  15. Roads to Duna: No Moar Boosters (UPDATES!)

    Great work! Mine looks so similar that I should stop working on it