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About Kergarin

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    SSTO Maniac

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  1. I made a little comparison of the different sizes for kerbin. Maybe this can help to choose the right size
  2. I made this video, testing different sizes for kerbin. Maybe this helps to find the right size
  3. It's finally done... after two years of testing, planing, optimizing, starting over 3 times, recording and cutting +800GB videos using an USB hard drive Here are all three parts:
  4. @realseek I've added your craft to the first post. please check if everything is ok, and let me know, if you want me to change it in wich version was it done? I've added 1.8.1 for now. I've also finally found the time cut part 3 of my reusable career playthrough, which features my attempt on an electric prop Eve SSTO. I humbly take the second place behind your amazing craft, with a minimalistic attempt:
  5. @realseek It's definitely deserved Thanks for those details! Limiting the power is an interesting idea. Have never really tried that and was running on 100% all the time, while testing different numbers of blades to find the smallest possible solution. I use a single cargo bay for props and have focused on minimizing the weight. It can climb to almost 17km this way and reach orbit with verry little margin. Also the reentry is verry close to the edge of overheating. But it works Wings are straigt forward, and I have to pull up manually. My twr seems a little higher, I have to cut throttle between 30-40kms, but else it wastes to much fuel before I can pull up (as you said too). It will be shown in part three of my reusable career playthrough, which needs some final video editing. I hope to finish it this or next weekend.
  6. Welcome to the club and congratulations! Let me recap... You have build an Eve SSTO which can land from orbit fully fuelled, carries the extra weight of ISRU equipment which isn't even needed, than you takeoff with less than 100% fuel and make it to orbit with hundreds of m/s dV left to spare while the craft even looks good, and all this was done in weeks? That's just crazy! You achieved definitely something which hasn't been done before! I will add this to the list as soon as possible! I know how hard this is, and I'm really impressed. I was working on something like this since BG came out. And all I got so far is an ugly single seater which barely and unreliable makes it from and to orbit with no margin for error. Your mixed engine design seems to be the key, mine just uses one type of engines. What rotors do you use? They seem to have a lot of blades. For mk2 cargo bays I found the middle size rotor with 6 blades to be most efficient. Yours look like 16 or so?
  7. well... it's not what I did just today... more like... the last 2 years
  8. the ant is the enige you want to have on your lander, its light weight makes it more efficinet than all the engines with higher isp
  9. So... it took some time, but here it is... finaly. Less launches, less ugly, more minimalistic I can't imagine playing career mode in any other way than this anymore
  10. It seems this hotkey and the bug only exist in mission builder while building crafts for testing the mission
  11. I'm on 1.8.1 windows with both DLCs and pure stock clean install
  12. There is this new function, if you hit Mumpad 0, the game switches between sph and vab. Sadly there is a bug, wich deletes the actual craft or resets it to the last time you saved the craft. This wasted hours of my time, and happens to me again and again. Can I somehow disable this or set it to another key? I can't find it in the options
  13. Had some time to work on this. I now have an isru Jool 5 ssto spaceplane which does Tylo in one piece without staging or a separate lander. How is vtol defined? Can the plane just land vertical on its tail, or does it have to tilt it's engines 90deg? It has a wild engine mix which would be hard to tilt
  14. That's exactly what I had planned for Jool in my next career playthroug. But you might get more participation if you remove that far rule
  15. Absolutely. I only play at 1x size for challenges and to show that the game is too easy 2-4x size fits KSP Stock parts best. Burntimes, payloads and reentry becomes much more realistic. SSTOs with small payloads to LKO are still possible. Besides this I also think the new boosters are out of balance.