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Kerbl101

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Everything posted by Kerbl101

  1. Do you have the patch/what file should i edit? in Power2.cfg it already says the Ranger is supposed to have 50 pellets.
  2. I have Classic Stock i believe but I don't have Kerbalism. I think the other dude got the hole in one though since the Ranger and Lander don't have the fusion pellets, most likely because of B9 Part Switch
  3. Does this mod work with Interstellar Extended? These engines require ridiculous amounts of electricity where they just run out in a second for a ranger for example. Or am I doing something wrong? Also the aerodynamics are kinda funky with the ranger as well.
  4. Please, I beg you, update this to 1.3... It looks REAL seriously holy hell
  5. Would you guys like me to make some craft model files (Of the Lander, Ranger, Endurance, and Viper) and post it on here? BTW, I'll make the Endurance according to the picture at the front page. And is it only me or does the Ranger and Lander spin UNCONTROLLABLY (Kind of like the docking scene in Interstellar but faster) with FAR on?
  6. Come across any bugs during the tests? It sounds pretty stable now.
  7. I can maybe help! Though you can give the tests to 'googbo', he seems like a huge fan of this mod
  8. Yay! Hope you do a good job Also, I don't think there is anymore problems with the mod in 1.0.5 though I'm not sure.
  9. Someone should take over and and continue to develop this mod (and also fix it so it's not buggy as hell XD).
  10. So, when ever i launch up my KSP and play, Chatterer doesn't seem to work (SSTV & Radio Chatterer doesn't work, but other stuff like the Airlock SFX and Ect. works) even though I installed it correctly. Any help? Edit: Fixed it, I wasn't supposed to put the Plugins in the Plugins folder silly me.
  11. I know this is off-topic, but are you planning to make the [I][B][U]Nostromo[/U][/B][/I] from [B][I][U]Alien[/U][/I][/B]?
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