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Everything posted by Rock3tman_
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[WIP][1.3.1] Sufficiently Realistic Progression Zero
Rock3tman_ replied to NotTheRealRMS's topic in KSP1 Mod Development
Thank you! A little complicated though, I don't think I'll try it -
[WIP][1.3.1] Sufficiently Realistic Progression Zero
Rock3tman_ replied to NotTheRealRMS's topic in KSP1 Mod Development
How does one recompile RealHeat? -
I just binge read this thread and wow, this is super impressive! I can't wait to see it completed!
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Hardest or near impossible contracts, you've gotten.
Rock3tman_ replied to Dooz's topic in KSP1 Discussion
Believe me, I really tried. Problem was, coming from a transfer orbit to Ike altitude took time, and if I waited more than one orbit I would end up with an Ike intercept. I got it after about 10 tries. -
Hardest or near impossible contracts, you've gotten.
Rock3tman_ replied to Dooz's topic in KSP1 Discussion
I had to place a satellite in orbit around Duna at almost exactly Ike's altitude. Problem was that the orbit was retrograde, no matter what I did the sat would collide with Ike. -
Thanks for the heads up. I may try writing my own configs for once, even though I have no experience. BTW, SVE is simply stellar, and I'll be downloading your planet pack soon once I finish up my current career save Also I realized that the SVE incompatibility was actually with Poodmund's earlier OPMVO, lol
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
Rock3tman_ replied to Whirligig Girl's topic in KSP1 Mod Development
Squee! Can't wait for the release. I love this pack, especially the Laythe revamp and the Jool texture. Kudos to you @GregroxMun for your work, this will definitely go in my modlist.- 287 replies
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- revss
- revamped stock kerbol system
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
Rock3tman_ replied to Whirligig Girl's topic in KSP1 Mod Development
My god, this looks pretty. A lot like the descriptions of Europa in Clarke's 2010, to be honest. The one thing that would be really cool is evidence of life on Laythe. Even if the atmosphere and oceans are toxic to Kerbals, the heat caused by vulcanism and tidal forces would be enough to let life arise. Maybe have some islands coated with algae? That's just my opinion, looks fantastic anyways.- 287 replies
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- revss
- revamped stock kerbol system
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[1.3.1][Kopernicus] KASE v0.3 [26June2016]
Rock3tman_ replied to KillAshley's topic in KSP1 Mod Development
Love this! So much prettier than stock but also not as performance heavy as Scatterer or EVE. Can't wait for further development.