WhitestWizard

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About WhitestWizard

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  1. Will the parts; that are missing sound, ever get them? It would be hard to argue that wheels, robotic parts, and even this most recent fuel valve don't deserve sound. Cheers
  2. Thank you, everyone that tried to asist me. I installed KF through CKAN which also installed Kerbal Wheel as a dependency, but not Textures unlimited. I noticed this when I downloaded KF from github and everything is working as intended. Thank you.
  3. Textures fail to load for all wheels in pack, except the adjustable ones landing geAR. I'm going to start troubleshooting this. Is anyone experiencing similiar? [LOG 10:10:10.192] MiniAVC -> System.NullReferenceException: Object reference not set to an instance of an object at MiniAVC.AddonInfo.get_IsKspExcludedVersion () [0x00001] in <669ac0e3cc9f4fba86454305e79b777d>:0 at MiniAVC.IssueGui.DrawNotCompatible () [0x00036] in <669ac0e3cc9f4fba86454305e79b777d>:0 at MiniAVC.IssueGui.Window (System.Int32 id) [0x00009] in <669ac0e3cc9f4fba86454305e79b777d>:0 Log Initiated for Kerbal Space Program - 1.9.0.2781 Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 ModuleManager v4.1.3.0 KSPWheel v0.0.0.0 BackgroundResources v1.8.0.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 MiniAVC v1.3.1.0 TacLifeSupport v0.14.0.0 / v0.14.0
  4. Appreciate the rapid response. That error message spams the log infinite times, was unable to change scene once I landed the rescued kerbal back to Kerbin. Clicking on space centre, tracking station, recover vessel etc had no effect. Attempted to swap vessel through Kerbin engineer without success. I alt+f4 and reloaded the game. My game loaded to my autosave where the kerbal was already in my rescue craft. I backed out and edited my save (kerbal health scenario) to remove any reference to the rescue pod he was spawned in. This allowed me to land mt rescue craft and recover to space centre without error.
  5. Cheerrs for the update Pal. Anyone have any issues with rescues kerbals recovering to Kerbin with training enabled. '[EXC 20:39:55.291] NullReferenceException: Object reference not set to an instance of an object KerbalHealth.KerbalHealthScenario.TrainVessel (Vessel v) (at <7cd891f768c14bf491f07256806d7dc7>:0) KerbalHealth.KerbalHealthScenario.UpdateKerbals (System.Boolean forced) (at <7cd891f768c14bf491f07256806d7dc7>:0) KerbalHealth.KerbalHealthScenario.FixedUpdate () (at <7cd891f768c14bf491f07256806d7dc7>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object).
  6. Is the way point icon blinking on the NAVBALL and on the screen in flight a feature or bug? Very useful mod, cheers pal.
  7. Fellas, What would I need to change, so that this generates contracts to destroy debris on the surface or in orbit anywhere in the universe? Taken from cleversats for destroying satellites. CONTRACT_TYPE { name = CleverSatRogueAI title = Destroy a rogue satellite group = CleverSat description = It seems that @/Sat has gone rogue. We need to terminate it. genericDescription = One of our satellites has gone rogue. We need to terminate it. targetBody = @/Sat.CelestialBody() synopsis = Destroy the rogue satellite. completedMessage = Crisis averted. Good job. rewardFunds = Random(20000,40000) rewardReputation = Random(1.0, 2.0) maxSimultaneous = 1 DATA { type = Vessel uniquenessCheck = GROUP_ACTIVE Sat = $badSat title = One of your satellites must have gone rogue. } PARAMETER { name = DestroySat type = VesselParameterGroup vessel = @/Sat PARAMETER { name = VesselDestroyed type = VesselDestroyed title = Destroy @/Sat. With extreme prejudice. } } }
  8. Looks beautiful, does anyone know if any of the stock contracts ever require you to part test these parts or destroy / remove anything. I would to use these from a scientific / practical perspective. As opposed to top gunning it. Cheers
  9. I think we just have to accept we will never have that full IVA experience. These modders do great work, but not all the necessary mods are always working at the same time. My last complete IVA experience was before 64bit was added.
  10. How was this beautiful rover made? The first picture in your release album, off to download it now.
  11. Hey guys the text overlay on topmonitor 1 & 2 appears to be inverted etc. Any quick fix I can do myself? https://ibb.co/xfcc6nH
  12. JUst a query as ive not kept up with the changes. Are the Command pods still meant to come with some a small amount of food, water and O2 stocked in them?
  13. I believe the author is aware, there is an issue open on Github for it.
  14. Vanilla install through github / CKAN shows this in MK1 Pod. upload photo link