• Content count

  • Joined

  • Last visited

Community Reputation

65 Excellent


About RobFalcon

  • Rank
    Rocketry Enthusiast
  1. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    If I weren't in grad school right now, I'd love to join in. Maybe later on, once I can get some of my free time back.
  2. I would suggest either asking with the MKS or KIS topics, or using the Technical Support (PC, modded installs) thread. I'm not well versed enough to troubleshoot, but someone in one of those threads might be able to assist. Good luck!
  3. So... an image has come to mind when looking at the planets of this mod which is a little terrifying, but also kinda awesome. I thought I'd share it here, see if anyone else sees what I see. (Or maybe if the connection was intentional, given the name.) When looking at Reaper, especially in the trailer footage when the planet is first shown, I get a very odd Grim Reaper like vibe. The way the clouds spin along, partly obscuring the surface below, it's almost like looking through a tattered cloak at the bones beneath. @Gameslinx Congratulations on making some AMAZING planet packs. I know your first pack, GPO, will have compatibility with KSS. Any chance BK and AK might as well? (Yes, I know this means we'd have what amounts to four modded Kerbol systems within KSS, but I, for one, would be perfectly fine with that. )
  4. linuxgurugamer has a continuation for LLL over here: According to its thread, it mostly works in 1.3.
  5. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Woohoo! Now, just got to survive the rest of this semester, and I can put my designs to the test! (Well... Late-game, so... It'll be a while. )
  6. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Here's a response posted by JadeOfMaar earlier with regards to this. I haven't tested it myself, but it might be worth a try.
  7. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Are you using CCT? I found that with that mod installed I lost everything except fuel tanks. (All restored after I uninstalled it, but there was a fix mentioned a little while back.)
  8. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Ah. That makes me feel better, actually. Will continue to stand by!
  9. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Then I must be blind... I've looked all over the KSS folders with no success. Even did searches in their folders for 'Laythe' and 'Tropical'. I've got 0.7 Part 1, though I don't have the Kelnis system installed yet. (School has kept me QUITE busy.)
  10. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Honestly, I tend to use 'Trajectories" as a guideline vice a hard rule. (Though, truth be told, my landing accuracy's pretty terrible, as it is.)
  11. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Yeah, pretty much as I'd seen. I'll just need to practice. And/or, pack some 'maneuvering engines' to handle the last few dV. Once I can really delve into things, I'll see how well the strategy works.
  12. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    I've been working on how to turn it OFF quickly when I need to. ::Chuckles.:: So far my testing has gone well. I've thrown a lot of extra mods into the mix, mostly parts, and haven't run into any issues. Loving the new systems! The hype is still real!
  13. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Nice! I'll need to give some of these a shot!
  14. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    I hadn't encountered that, even when launching big things with a bunch of mods... Maybe I got lucky?
  15. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    I had not intended to ask that of either mod team, as I'm sure you've got other things to worry about. I appreciate your efforts, but please don't let them be a detriment to your own work. If there's anything I can do to help, please let me know!