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SpaceCube2000

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Everything posted by SpaceCube2000

  1. If you're installing the base Environmental Visual Enhancements config, you just drag and drop the EnvironmentalVisualEnhancements from this link into the Gamedata file for KSP, https://spacedock.info/mod/2631/Environmental Visual Enhancements Redux, and then drag and drop the BoulderCo file into the same location, which can be downloaded from this link: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/download/EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip. Hope this helped.
  2. Yeah, that seems to have made the clouds blend better with the atmosphere; however, I think the biggest thing missing right now is the cloud shadows, the lack of which is especially noticeable in these two screenshots.
  3. I am glad you're taking more time to polish and refine the game. It seems as though the original Kerbal Space Program is having a bit of a modding golden age right now, so I think I can wait.
  4. I have thought for a long time that the clouds in EVE were too high in altitude. Do you think decreasing the altitude of the clouds would improve their appearance?
  5. Incredible work! This picture reminds me of the view from where I live in Colorado. I can't wait to try this out.
  6. The director of the game stated in an interview that they would like clouds in the game; therefore, it's very possible that they will add that feature. With regards to atmospheric fog, in the gameplay footage that we've seen so far, it seems that fog will be an atmospheric effect.
  7. A variable "sky brightness" setting would be a nice addition; however, you can see stars in space.
  8. It's confirmed for Steam. https://store.steampowered.com/app/954850/Kerbal_Space_Program_2/
  9. For starters, Squad confirmed that they will continue to release updates for KSP 1, so it won't be turned into "useless dust." They're literally building a new game from the ground up to implement the newest technologies and allow for gameplay mechanics that were not possible with the present game. The amount of time and money that would be needed to shift the current game over to these new technologies, with less possibility for profit from those updates, made it necessary to release a sequel. Let's just hope they make a worthy sequel, rather than complaining that they're making a sequel at all.
  10. In regards to graphical fidelity, I made numerous observations from the "Developer Story" trailer pre-alpha footage (which could change at release), including the apparent inclusion of clouds, much higher surface detail on planets, implementation of bloom, and numerous other graphical effects. I'm curious about your thoughts on how this will affect performance on PC's.
  11. It wasn't mentioned in the announcement, to my knowledge; however, I could see it being a later release.
  12. My prediction is that you'll be able to switch between different models, with a remastered OG poodle being one of the selections.
  13. In the developer story trailer, there are some shots of pre-alpha gameplay footage.
  14. I swear that I nearly passed out when I saw this.
  15. A 1950's Navy Mark IV suit design would be cool. https://en.wikipedia.org/wiki/Navy_Mark_IV
  16. This looks fantastic! I also noticed some differences in the shadow quality, which I imagine is part of the planetary shaders.
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