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harbingerdawn

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  1. I'm also curious about what it means, I encountered the same warning. Image for those who haven't seen it:
  2. KSP: 1.12.2 Windows 64-bit Problem: Pixel values greater than 1 appear incorrect (black or some combination of saturated RGB values). Problem disappears when tonemapper selection is changed, even if changed back to the previous value. Mods installed: Scatterer 0.0825b Reproduction steps: Use fresh install of Scatterer with default settings. Look at the sun glint on the water from the space center after sunrise, or look at spacecraft windows in sunlight with its lights turned on, etc. After tonemapper selection is changed and a scene change applies the change, the problem will never re-appear, even after changing back to default tonemapper and restarting the program. Log: https://drive.google.com/file/d/1pEp69U2JjoXRQcoZE0fQiw3pis5AX1GW/view?usp=sharing Note: I can also reproduce this issue on my main PC (Windows 10, Ryzen 3700X, GTX 1080 Ti)
  3. I have an issue with the Waterfall effects not showing up for the Discovery (spherical tokamak) engine, in either engine mode. I haven't checked other FFT engines yet, but the Waterfall effects do show up correctly for Cryo Engines parts and ReStock parts. Potentially-relevant log snippet: Full log: https://drive.google.com/file/d/1z6QPoLRP8xGJs2Shr92w8nlrZt2AgoyI/view?usp=sharing Note: there was one instance where the effects did display correctly, but the other 10 times I've run the program and checked they didn't. That makes me think there might be some kind of mod conflict rather than just an issue with this engine part.
  4. It is, I just downloaded it (and everything else). Could it be related to having KWP + scatterer, but not having EVE?
  5. There seems to be a compatibility issue between Scatterer and Kerbal Weather Project. I wasn't sure which project I should notify, so I'm posting in both threads. KSP: 1.11-win-x64 OS: Windows 10 Pro x64, version 1909 GPU: GTX 1080 Ti, driver version 461.09 Mods: Scatterer Kerbal Weather Project Nertea's mods Symptoms: Entering into a flight will cause both water and sky to stop rendering. Effects will not be restored until after program restart. Removing KWP solves the issue. Relevant log snippet (note: EVE is not installed): Full log: https://drive.google.com/file/d/1IO2WMDY-X8ZkxUoUdVC5OpO_W4U0Qfxp/view?usp=sharing
  6. There seems to be a compatibility issue between Scatterer and Kerbal Weather Project. I wasn't sure which project I should notify, so I'm posting in both threads. KSP: 1.11-win-x64 OS: Windows 10 Pro x64, version 1909 GPU: GTX 1080 Ti, driver version 461.09 Mods: Scatterer Kerbal Weather Project Nertea's mods Symptoms: Entering into a flight will cause both water and sky to stop rendering. Effects will not be restored until after program restart. Removing KWP solves the issue. Relevant log snippet (note: EVE is not installed): Full log: https://drive.google.com/file/d/1IO2WMDY-X8ZkxUoUdVC5OpO_W4U0Qfxp/view?usp=sharing
  7. There are probably ways to do it that are purely shader-based without having to use animated meshes at all, which would be an awesome way to do it if they could pull it off. That's what I would hope for. But SR2's method is cool too, and I'd be just as happy to see that used in KSP2. But now we're getting a bit off topic for this thread
  8. Suuuuuuuper late reply, but SR2's plumes are meshes, with the mesh animated according to how over/under expanded the exhaust should be, and with the surface colored/textured with a shader effect (though some sprite particles are also used in addition to the main exhaust mesh). It's fundamentally different from how KSP does things, which is solely sprite particles. I don't know whether it would be possible to replicate SR2's plumes in KSP via modding, and it certainly wouldn't look as good given KSP's extremely limited graphical capabilities (lack of HDR especially). But maybe someone could pull it off.
  9. I also have the issue with docking ports not working. I'll see if I can pin down a more specific cause/reproduction steps, but it will be at least 18 hours before I can take a look at it.
  10. What planet are you living on? I want to move there. DDR4 is astronomically expensive right now. About 200% of what it was a couple of years ago.
  11. I have that same error. It seems to be caused by B9PartSwitch (remove that and scatterer starts working fine again, even with the same station parts). Formal issue report: ------------------------------------------------ KSP: 1.4.2 Windows 64bit Problem: Weird atmosphere issues caused by B9PartSwitch Mods installed: Scatterer 0.0329 Stockalike Station Parts Expansion Redux 1.0.3 (and its dependencies - B9PartSwitch 2.2.1, Module Manager 3.0.6, and NearFutureProps 0.3.2.0) Reproduction steps: Load into the flight scene with one of the station parts that has B9PartSwitch options, the atmospheric scattering will behave strangely, as if it's way too thick. Ocean will behave strangely too if ocean shaders are enabled, but this independent of the atmospheric issue. Deleting B9PartSwitch fixes the issue, even while using the same mod parts as before. May happen with parts from other mods that use B9PS, haven't tested. Default Scatterer settings. Log: https://harbingerdawn.neocities.org/output_log.txt Screenshots:
  12. Great mod idea, though I have to add my voice to the chorus asking for additional direction options.
  13. The crash was probably a graphics driver timeout, not a direct crash from SE. You can change the timeout duration (time before the driver resets) in your registry. But anything higher than 4k for a skybox is excessive. You'd either need to zoom in considerably or be playing on a 5k+ screen to need more than 4k resolution.
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